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Vampire the Masquerade Session Zero (with Lore By Night)

RPG Blokes Season 2

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Today, we’ve got a bonus episode for you all, and we’re going to cut our teeth on a new RPG. We’ve invited a true heavyweight from the World of Darkness—the one and only Lore By Night—to guide us through a Session Zero for Vampire: The Masquerade.

If you’ve ever wondered how a group of “seasoned” (alright, middle-aged) blokes handles a game built on political intrigue and personal horror rather than just looting gold from goblins, this is the episode for you. We’re stepping out of the dungeon and into the shadows to show you that no matter your age or experience, there’s always a new story worth telling.

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Now let's Slice and Dice!

SPEAKER_05

Hello and welcome to the RPG Bloods Podcast. Now we've spent a lot of time telling you why you should play, but today, with Thor, in this bonus episode, we'd show you how. Well, our version of how anyway. We're diving into a live play, and specifically a session zero. For those new to the hobby, this is where the magic, or in this case, the blood, starts to flow. We're incredibly chuffed to be joined by the master of the macabre himself, the Lord by Night. He's here to GM us through the moody high-stakes world of Vampire the Masquerade. So pull up a chair, dim the lights, and join us for our session zero. And look out for further bonus episodes throughout the year. Welcome to RPG Blokes, Lord by Night.

SPEAKER_00

Well, thank you very much. Good afternoon, good morning, good evening. Whatever time zone it is, whatever new law in your world. It is your lord and saviour, otherwise known as Lord by Night. And today we're gonna be talking about some vampire the Masquerades, the bloated love child of in the World of Darkness setting. Take anything that Anne Rice did in her lifetime and smash your mafia film program of choice into it. Mostly everybody here is on the page of like they know fuck all, which is great. I genuinely love that because we're introducing a new system and ideas to people, and hopefully you lot listening and watching at home will get to learn a bit more about the setting as well. And when I've done actual plays in the past, I do approach all these games as if like somebody new is playing or watching because I think that's just more useful and it's more entertaining. So this is a rather nice little marriage, as it were. And we were just talking a little bit about the edition that everybody felt comfortable with, and from the little experience that we have gathered amongst us, uh, it seems that we're going to be tackling some revised edition, which is the third um instalment of Vampire the Masquerade, and the most recent edition is fifth edition.

SPEAKER_05

But Lord My Night, if somebody was to come along and want to get involved with Vampire Now, they'd find third edition, everything's available online PDFs, and this is all second air market on this stuff. But is it currently being printed for fifth edition? Is it is it a live system, so to speak, with new things coming out for it on a regular basis?

SPEAKER_00

Yeah, the company that are developing that at the moment um is Renegade Game Studios, and they're sort of releasing book like once every couple of months or something. So there's still themes being made for the fifth edition, it's print on demand on drive for RPG. So Vampire did run into trouble, didn't it?

SPEAKER_05

I remember recently, it's you know, we we've we've talked about the redemption of DD and how it came out the dark ages and accepted as a hobby because it seems quite easy for people to look at it and see see something different to what it really was, which is a game. And vampire has it has it evolved and recovered from that.

SPEAKER_00

I would say after DD, the world of darkness has always been under the biggest scrutiny about the connection to real real world events, and throughout all of its history, it's always been under some scrutiny by poor integration with real-world cultures. Um, there was a thing within the 90s where there was somebody that was using vampire the masquerade to try and induct and kill people in some cult he was forming. My understanding, he didn't even play the game, he just used it as like a cover-up excuse. Uh, more recently, with 5th edition, shortly after the game came out, there was a source book. I can't I believe it was the 5th edition update to one of the main factions in the game called The Camarilla, where it tried to push forward the idea that an ongoing, well then ongoing homophobic genocide was um being controlled by vampires. And there's lots of writing within Vampire the Masquerade and vampire fiction in general, where some ancient vampires are using these things to fuel their motives, and that came under some scrutiny. And there was something else that happened in its companion book for the anarchs, um, where they had to be through a reprinting, and every so often White Wolf do get pulled off for the poor integration of real-world topics and cultures and people.

SPEAKER_05

It's a far bigger challenge, isn't it? DD have ever had, you know, that they were dealing with the real world system where DD at least could say, you know, this is happening in some fantastic high fantasy setting, whereas you've you guys and what you're what you're the cheap of this system as a fan base, too, is really yeah, treading a very much thinner line.

SPEAKER_06

It's interesting, isn't it? Because um, when they're trying to sort of deal with real-world nuances in game, like virtually all media is filled with stuff that feels thrumsy and awkward and not quite right when people do stream, it isn't unique to our space at all.

SPEAKER_07

I think the other thing that they got into trouble with was if they did anything that was pro anything, it was seen as well. What's the word fetishization? So if you do a pot put a positive spin on a cultural background, they get into trouble for that. You cannot win. And the thing with vampire is everyone's got the uh stereotype of the racist grand at the dinner table. Now, vampires are considerably older than that, or a lot of them anyway.

SPEAKER_05

So you think they should be politically incorrect? That's that's just the way.

SPEAKER_07

I'm not saying it should be, but it when people are looking at that, looking to criticize, they should bear in mind that those guys are usually the antagonists.

SPEAKER_04

The first stupid question can't come to my mind. Is it set in 2026? Do we have mobiles? Is that what you're asking?

SPEAKER_00

Yeah, I mean what area is it particularly an area sensitive game, or is it well there are versions of it where you can be in like a more Norman period or Victorian age. Um but yeah, by default, you would typically run it in the modern times. So yeah, you would have phones, I'd say.

SPEAKER_07

I always set them in the 80s, just and because that's where I live.

SPEAKER_05

I have leg warmers instead of phones. Because vampires can be a sole immortal, assumably in this too. The the idea that we've been turned into vampires quite recently. So if I or could we think of somebody from the 60s or somebody from uh 90s, it's Victorian age or the 90s, you want to older.

SPEAKER_00

Yeah. I I would I would suggest um recent that you've been recently embraced and you're fairly new to the supernatural world, because as we're all sort of in well, most of us were in that field of like new to vampire or don't have much experience with it, it would be a rather nice idea, I think, that that you could learn about the setting and the world in character and thus learn about it as a a player as well. So it's a very organic way of learning the setting.

SPEAKER_05

Right. But we can be any age when we're turn, we don't get younger. Well, when we become vampires, we retain the age in which we returned.

SPEAKER_00

Yeah, basically, so if you embrace as a 16-year-old, you're gonna look like that for the rest of your life.

SPEAKER_07

If you want to come from an era, my NOS on uh Tuesday game, he was uh embraced in at the end of the Second World War, but then he was uh to put in torpor, like stalled, until he was let loose in the 20th. So everything is shiny and new, you know.

SPEAKER_05

Pictures have colours, everything is yeah, you could do that and still sort of play that sort of naivety with with the world and yeah, things are going on. But then he's gonna have to show wonder every time he sees a bit of modern technology, isn't he, too? So like John.

SPEAKER_07

That was one of the reasons.

SPEAKER_00

Because the thing with Vampire the Masquerade and all to an extension, all the World of Darkness games. Um, with vampires, you are yes, a vampire mounts a load of humans. The really key important thing with most games of vampire, there are exceptions to this rule, you're trying to uphold some semblance of your humanity. There's an actual humanity track on your character sheet, and basically, the more monstrous things that you do, that number is going to be going down. There's like part of a poem that ends up the line, a beast I am less the beast I become. And it's this battle between the memory of your humanity, because you're not human anymore, you're vampires, and the monster that the the literal beast inside you wants to be, and there are mechanics in the game where as you're near sunlight or fire or you're really hungry and you're you see blood, uh, there's a chance that your cat can frenzy and just becomes a feral animal and you just run or devour depending on the circumstance.

SPEAKER_05

We're gonna be trying to keep in touch with our humanity. We're not good guys, we're anti-heroes, would you say?

SPEAKER_00

How does that well there's the expression to something that the effect of every freedom fight of someone else is terrorist, right? So you are your own heroes, your own protagonist, but you're going to be somebody else's villain, both in and without your own faction.

SPEAKER_03

Right.

SPEAKER_00

Whether your Cotary, which is your group of vampires, are a member of the anarch movement who are against the fascist regime, that is uh the Camarella or the Ivory Tower, which is like the main government that uphold all the different rules, like the concept of the masquerade, the titular masquerade where you're trying to blend into human society.

SPEAKER_05

What's the difference there between the sects?

SPEAKER_00

Was that the factions, the sects, yeah. Uh the anarchs, as the name would imply, they are anarchists, they're part of a movement that's trying to tear down the vampire establishment and bring in more of an equality and equity amongst vampires and humans. The establishment in this instance being the Camarilla, which is basically a proto-fascist vampire government that decided how things are going to be working out for the last 500-ish years, which that's more the and rice element of vampires, like the elder of the vampires revolves means behind the scenes. Again with the anarchs, but that's like the more punk element. Regardless to where you are, you're at the bottom fighting back against the establishments whilst trying not to get killed by any and everything around you. But yeah, it it really depends what floats you're goat, really, the sort of story that you want to tell, who and what's going to be hated upon you. And also your clans as well, because the clans have got different um relationships as well, and the clans being uh to do a very bad example, you could could describe them to like club like ancestries or races in DD. It's a bit more nuanced than that because each of these different clans have got their own um lore and metaplot and relationship with the other factions within the world of darkness and the clans as well, so more like supernatural bloodlines, more than everything. If they all come from the same place, uh that place being the biblical cane, he is described as the first vampire within the world of darkness.

SPEAKER_05

Right. And we're all gonna be different clans, assumably, to give some variety to our characters. But do all the clans get on? I mean, is there any any clashes or is it PvP is a big thing? Sounds of John's laugh.

SPEAKER_00

Um, some clans get on better with each other, but all the clans to some degree hate each other.

SPEAKER_05

I was saying for the purpose of it's perhaps we should all be the same clan, only because you know what I don't know how you want to run it, Lord by night, because you know, we're obviously doing a session zero here. We all kind of argue which clan we want and settle on the same one, it might actually be a bit quicker to create all the characters and guests.

SPEAKER_06

The only thing that I'd noticed when we were going through all the messages was in terms of Prep, at least have an idea of what clan you want to be, and that's the only thing I've done. And we can all be that clan.

SPEAKER_00

I don't want to impose of what you can and can't be. Um, I'm presuming from our conversations we're either going to be of the Camarella or the Anarchs. What was the clan that you had in mind, Barry? Because I do have two exceptions to that, just because of like a difficulty hurdle, and also there's sort of a line of a sect that we're not interested in for players at the moment.

SPEAKER_06

I fancy the Gangril.

SPEAKER_00

I don't know if I'm saying that correctly.

SPEAKER_03

Yeah.

SPEAKER_00

Yep. Uh but yeah, Gangril's great. Uh, for those who don't know, Gangril's one of the clans, and they have a more independent vibe, like uh sort of feral animal wanderer sort of thing. They have a unique discipline called Protein where they can shape shift into different animals. And also with certain levels, they can turn into mist and like become one with the earth. So it's pretty neat power.

SPEAKER_05

Uh I I don't know, you're gonna have to um you're gonna have to run through all the clans first. Barry's clan did sound good, but what did Barry pick? Yeah, gangril. Gangriel.

SPEAKER_00

Alright, and again, I don't have a pref a problem if like one or two of you want to be at the same. So I'm gonna run through them from top to bottom, so alphabetical order. Um, and I will mention if some of them are more difficult than others, but again, if it vibes with you, you do whatever. So, number one, but we have the asamites who are Middle Eastern stereotypically uh assassins, uh they have their own clan structure, they're more of an independent party, but they are contracted in by other factions of vampires to go and do their busy work. They're fun to do, as I said, they're one of the um more independent parties, and because of how involved their clan structure is, and pretty much how everybody hates them for lore reasons, uh, it can have some difficulty for them, but if that's something you want to vibe with, um I shan't stop thee. Uh, you've got the Bruja or Bruja, depending on who you ask. They are your stereotypical rabble rousers and like the face of the anarch uh faction sect of Vampire the Masquerade.

SPEAKER_07

I just saw Barry light up there. I don't think he read that bit.

SPEAKER_06

No, that that was that was literally John. That it was between those two for me. Okay, God's honest truth, it was between those two, and you know me so well.

SPEAKER_05

Well done for not being predictable though, Barry. Let's go.

SPEAKER_06

I wouldn't have lost money on that, seriously. Listen, I've got a formula for having fun and it works, all right?

SPEAKER_00

Uh the Bruges are uh well, as I said, to say, oh, the different clans have their own uh different weaknesses. The um asamites they have not been able to drink vampire blood, which might sound like a bad thing, but there's a whole again, raw reasons. I'm not gonna go into that at this moment. Um, you can get the PDF on dry through RPG. Um, the Bruges are their weakness is that they are more prone to frenzy, they are stereotypically described as the like the angry clan that they get angry, you know, and they flip out more or whatever. I like to think as their weakness is more like a fiery passion, the nature of like rising to the challenge, as it were. That's just and combined with their supernatural beast within them, and it's more like a keg constantly exploding sort of thing. I feel very passionate about that subject, though. Did a whole video talking about that, how to play the uh Bruges, you can find that on my channel. Okay, plug over.

SPEAKER_05

I might actually watch that in between the session zero and the session because I think I'm going up for Brugger at the moment. I like sound.

unknown

Yeah.

SPEAKER_07

Also, there's uh there's an affiliate link if uh people click on your site for to buy stuff from Storytellers or or drive through, isn't there?

SPEAKER_05

But we can add that affiliate link, your affiliate link to our to a to this podcast. Cool.

SPEAKER_00

I appreciate that. I'll I'll I'll dig that up somewhere. Cool. Uh the next clan are the Setites, otherwise known as the followers of Set. The Setite is the internal name, the followers of Set is what everybody else calls them. And I bet you have no idea what their ideology is. Uh they are vampires who believe that they're that the founder of vampires isn't the biblical king, that it's actually the Egyptian god set. Splurs. They are tricksters, they're manipulators, deceivers, they are the ones that are going to probably get you into sex trafficking, the drug trade, lots of interesting power and influence. They have a variation of the protein discipline that I mentioned earlier on called Serpentis, which is far more snake-focused. And because they are such close ties to Set, their clan weakness or curse, their strain of the curse, they find it a bit more difficult being in sunlight and direct light as well, which you might think, well, it's obviously vampires can't do light, but again, set's lore both in and out of vampire the masquerade is to do with darkness, so that sort of ties in rather nicely there. Uh we've got the gangrele, as I've mentioned before, and so I won't go through that again. Got one of my favourite, another independent clan. The satites are usually seen as an independent clan as well. Uh the Giovanni, they are mobsters, they're necromancers, and they people like to poke fun of their lore because there's got a fair amount of incest um in their makeup because they have their own particular human semi-vampire fan. It's called Revenants. Uh, they like to keep fiends within the family. That has the strongest of the mafia vibes within the world of darkness uh that's been played up a fair amount over the years. Uh, but the thing that I like about them the most is the mob survives and necromancy. So if you want to integrate some ghosts into the games, that might be one worth having. And if I'm as I know I'm mentioning these independent ones a lot, if you're worried about, oh, I said Camarilla and Anarchs and now we're framing these independents. Well, how's that going to work? There are ways that we can make like a particular independent clan wants a bit more of an influence on a sect in the particular city or town or whatever. So there are ways of making it work. I'm not gonna like siphon those off for you. Um, I'll skip the L one just because it's typically not seen with the Cameron or the Anarchs, but I will mention at the end just because of a sense of completeness. Um, you've got one of the more controversial clans now, uh the Malcavians, who throughout the years have been described as the crazy clan. They are um cursed by madness. Now, madness over the years, both in and out of the world of darkness, has taken many different shapes or forms. There would be a point in history where if you felt depressed or hysteria or just to some extent a little ill, you'd be described as mad because of the definition of the world that's changed over the years. Now, within the world of darkness, um, the Malcavians are described as being absolutely crazy and batshit. And there's a trope within the world of darkness community that describes the type of player who plays up like the mad elements of them refer to as a fish malk, which comes from uh one of the Dark Ages books where there is a portrait of a Malcavian kissing a fish. Uh so we tend to try and avoid mad for mad's sake, or like a Joker stand-in. In the old editions of Vampire, there are different derangements that you can choose. Well, as with all different stress and mental conditions, that anybody within any walk of life can obtain them, as it were, but the Malcavians again a permanent one that they can never shift. That's like their clan weakness. Uh, rolling back a little bit, the Giovanni's clan weakness is that usually when you bite somebody referred to as the kiss because it's all like Anne Rice romanticized, it feels very euphoric. It's like the best fucking orgasm sort of thing they feel in their life. Uh the Giovanni don't get that when they bite people, it hurts all the time. And back to the Malcavians, there's this like a supernatural madness, and they have like this heightened foresight, they're often used as seers in older courts in yester years, but that's a lord die for a different time.

SPEAKER_07

There is a reason for the uh Malcavians' madness, it's because they see all of time. Yeah. So it's a bit more like a river from Firefly if you was gonna play something like that, I think would be a good way to do it. You know, you're not like cuckoo for cocoa pot, you're just too open, and you've got to have that off-the-book structure to keep you going.

SPEAKER_05

But you think um do you think that that particular clan doesn't work very well in in the game? You shifts the narrative too often. Does it have in sort of a strong insanity?

SPEAKER_07

No, it's just how you play it. Like I said, there's no point in being the character that's always in the rubber room. Murdoch from the 18 might be a bit of an extreme version.

SPEAKER_00

Yeah, it it's more um players misinterpreting the clan and taking things a bit too far and just being a bit silly with it rather than the concept itself. Sure, there is like going back to that thing about White Wolf getting the shtick for like integrating real world topics and the like. Could they have handled that sort of thing a bit more sensitively? Yes, if you don't consider the fact that they came out in the early 90s and those sort of things weren't talked about very much anyway. Uh, it's been a bit better over time, uh, but there is always going to be that little bit of stigma because of its history and conversations things, but basically, it's more the player playing up the run elements and things and just being, as it was put, like being in the rubber room all the time and just crazy for crazy sake. Like we like some substance there, that inner turmoil with the mental and emotional psyche on top of all the other things.

SPEAKER_05

It sounds like a fun one to play, yeah.

SPEAKER_00

Yeah, there's a lot of nuance there, and they do and they do have their uh fans and admirers as well, uh, which I really appreciate. They're people um turning something that um historically was bad and then making good things out of it. Um the next clan uh is the Nosferatu was mentioned already. They're my favourite clan. They're basically count orlock in terms of appearance, they are the most hideous and the monstrous of all the vampires, so they're gonna be sticking out like a sore thumb. Uh, but of course, depending on how much you want to like play up or play down like that physical um element of things, they could just be like a really monstrous goblin-looking thing, or they may just look like one in a hundred people you see who are like covered in tattoos, massive earplugs, you know, split tunnel, rest of it. Where some people might not know, they might just somebody who looks weird, but those in the no might be able to put two and two together. But the Nostraratu have a power called Obvuscate, which does allow them to hide from plain sight, and at higher levels they can assume the appearance of somebody else. And the thing to remember with the obvious skate is that it's not like an invisibility power, it's like tricking the mind into thinking that there is somebody else there or that there is nothing there.

SPEAKER_05

Not everybody would see that then. If they if they use that, then they might only convince uh of a crowd of people, only a few f a few of them.

SPEAKER_00

Uh no, that does it definitely has its flaws. The two powers that allow you to like disappear from eyesight is like the first two. The first one allows you to like vanish from sight, providing that you're standing still or walking very slowly. And then the second one allows you to do that, but you're just able to keep up like a normal walking pace. And typically, when that happens to initiate it, you can't have somebody looking at you. But there's like a power later on where you can now do that when somebody is facing you.

SPEAKER_05

And these are just talks of the Nosferatu, or is that all vampires get to do those things?

SPEAKER_00

That's all vampires with that specific power. Because all the different clans have free. Powers that's inherent to their bloodline, but you can learn other wants, and there's a whole system in place to learn in that. But the Nosferatu have that as their one of their core three, which I think is pretty essential, given to what they are.

SPEAKER_05

The process of turning us then would create the monster, or would so how does that work? Because we I always imagine you can because you say if you're a 16-year-old child, you're you're then that for for forever. How does the Nosferatu become so ugly and and and horrible within that process?

SPEAKER_00

There's a variety of different law reasons to describe that, and of course, this is the white wolf, it doesn't have like one straight answer. It relates to their founder, who, for one reason or another, he was a hunter, he was a bit vain and he was punished. First, because you know he a part of his embrace that he was in a hunt and he was tripped or whatever, and he got a little cut in his face, and he was a bit of a narcissist, which turned like him into an inner monster, and then he became a bit of a dickhead. And then for biblical reasons, Kane goes on a trip, comes back, realizes that a load of shit's happened, and he curses that founder to look like the monster that he's become.

SPEAKER_05

See, if I'm like a normal person, I'm a good-looking 20-year-old uh young man, and I get turned by a Nosferatu vampire. I I then at that point become monstrous in appearance. Is that how how that applies to that?

SPEAKER_00

Basically, yeah. Yeah, you die, you're losing your blood, he then uh drains a fair amount of their blood into you, so you've got that Nosferatu blood circling around you, and that particular strain of the blood sort of begins to twist bones, limbs to grow shortened, misshapen, and just completely change your appearance-wise. And you get to choose all of those things, you get to choose your appearance. Yeah, you can you can totally customize that to however you want. Yeah.

SPEAKER_07

One of the ways they choose a uh a new lick is to if someone is vain, the TikTok model, but the the face, the pretty one, and it's taken down a peg or two by turning them into an Oxford. Yeah, I like that as a character.

SPEAKER_05

It's a bit toxic, but yeah. It's good. And then you've got a character that's having to deal with that at all times. You know, if they're if they are narcissists or very vain, then they're gonna that's that's that's the worst thing that could happen to them. Of all the vampires, they could have gotten it.

SPEAKER_07

But the Noths are a very much a community-based uh bloodline. One from the uh Anarchs will actually be okay with a Nosferatu from uh the Camarilla, even though their organizations are odd. They know stuff. You've got your researchers and everything else, they're really good.

SPEAKER_00

Yeah, it's how they obtain their power because they can't do it face to face for the most part, like everybody else can. They have to be a bit more secretive and like knowledge is power, as I said earlier on, and they're uh there's a lot as a there's a lot of variety you can do with them, and I just have a lot of fun with them. There's the Ravnos, which I've mentioned a bit about already. By the time that Revised comes along, which is the edition that we're looking at, uh attempts have been made to make the Ravnos more than just the Roma folk clan, like their weaknesses to like giving in to different vices or whatnot, which again plays into some negative Roma folk tropes. Some of the developments that they had with their setting is that they would end up ruling India and they would adapt and adopt the various caste systems as well. But the thing with the Ravnos, remember, is that they are wanderers, they can't really sit still, not because they don't even have blood, but because of the associations they'd have with different people in their life, they do wander, they are passionate, they do listen, but because of their vice-based weakness, they do have a bit of a poor rep amongst everyone, and there's certain things that happen within the law that ends up nuking most of them out of existence. At this point in the setting, there aren't too many of them left. But if that's something you want to try and explore, I think that could be a lot of fun. There's the Torridor, which I've talked about in an example already. They're your artists, they claim to be the ones closest to their humanity, but it's all very vain and petty. They get really focused on one thing and then they move on to the next sort of thing when they get bored of it, and each Torador has got like a form of art they really do appreciate. And their weakness is like you if you are encountering that specific art form, like you have to make a real power role, or you spend a point at real power to physically move yourself away from it. Uh, they're a lot of fun to do. There's a lot of very cruel ways you can adapt the word art.

SPEAKER_04

Yeah, that does sound tempting. You're gonna you're gonna have a rock musician, Stephen. No, what rock? An emo. You used an emo band, maybe from South Wales, something like that. What?

SPEAKER_05

No, you're not gonna model it on that that bloke that you're doing. Oh no, no, it's plenty from that way.

SPEAKER_04

That's true, but yeah, okay, yeah. It's formulating. Okay, that's cool. You're gonna get stereotyped, Stephen, on this. You know what I mean? No, you always do. It just comes to my mind though, so I've got to stick with it.

SPEAKER_00

Uh, you have the Tremere, who are to put it very basically, they are your vampire wizards. They practice in blood magic, otherwise known as formaturgy. Again, stereotypically very rigidly part of the Camarilla, but they are clan first before sect. They have a whole pyramid scheme that is literally called the pyramid, and they perform some really cruel and monstrous experiments throughout their history. They are a clan that did not exist in the beginning. They actually came about because some mages came along and thought, we are losing our power, we need to do something about this. And one dude had the idea of essentially kidnapping and torturing different vampire clans together, brewing up a potion, and then their founders just took a big old swig of it, and then they became vampires and embraced everyone.

SPEAKER_05

So, like with most systems, magic tends to complicate that play as part in the game. Is that does that apply in vampire too? Would that be a more challenging character uh clan to play?

SPEAKER_00

But yeah, there are some extra steps to keep in mind, and there's a rigidity to the tremere that well, some games masters or storytellers, as it's referred to in the White Wolf games, can lean a lot into that, uh, which can make things a bit rigid, but I've also seen games masters who are so loose with it that it doesn't really exist anyway. So, yeah, so pretty similar with the other vampire disciplines, but it has some extra steps involved. And then the final one with like the basic bunch, as it were, uh, you have the ventru who are like if the Bruges are the ones that are the front of the Anarch movement, the ventru are the ones that are generally seen as the front of the Camarilla.

SPEAKER_05

And each of these clans are very clearly separated by being part of the Camarilla or the Anarchs. Do they cross over some of these?

SPEAKER_00

Yeah, there's definitely not crossover. So when I'm saying that um different clans have belong to the different of these different sects, I'm speaking from a stereotypical view because technically speaking, everyone belongs to the Camarilla unless you're not, because that's how much of a dictatorship that they are, that everyone is part of the Camarilla, or no, the anarchs would say differently. So, as I was saying, the Ventru, who are sort of like your kings and rulers, they're the ones who usually take up the role of prince in a Camarilla city or domain, as it's called. You'll find most ventru in a Camarilla domain, but you'll also find Venture in the Anarchs, and you'd also find Bruja or Bruhar in the uh Camarilla, even though most of them are within the anarchs, for example. If you typically want to have a character that has a lot of money, a venture is a good option, or Torridor, um, if that's something you're interested in doing, but you could also do the flip side of things, like the first vampire character that I ever played. I was a Venture mobster ruler, and I have like a gang under my control.

SPEAKER_05

That was your first character doesn't mess about.

SPEAKER_00

No you know the deep end, yeah. Yeah, it it yeah, it it surprised people because it was they associated the concept with a different clan, but then I just like flipped the script around a little bit, uh, just to be a bit more interesting with it. And whereas the venture usually are the ones you know behind the scenes, like having people do their work for them, so I was very much on the front line doing all the hard work, which again they've got powers to like take on the brunt of that, but they've also got powers to convince people to do what they want them to do. Like that aura one I described from the tour earlier on, they have they share the same power, but depending on the character and the clan you're gonna be using, you're gonna be using it in different contexts as well.

SPEAKER_05

So now you've sort of given us all the clans. I suppose for the sake of the podcast, each of us should make our choice.

SPEAKER_06

So, first of all, we look quite straightforward and fighty, and we all know that I am a quite straightforward and fighty guy, but also in the description was the word nomadic, and I kind of quite like the idea of like in DD, you're kind of always nomadic, but you're kind of collectively nomadic. The party goes everywhere together. I kind of quite like the idea of having of playing like a drifter.

SPEAKER_05

A murder herbo, you mean?

SPEAKER_06

But I also feel like it's a classic vampire trope as well, and I'm leaning into that, not even getting into towns and stuff properly, just mooching around in the suburbs.

SPEAKER_05

You said the bruises was your other choice, because that one seems to have that script qualities too.

SPEAKER_06

Literally, you guys would have thought that I was gonna go for that one because of my politics, because of my and and like, yeah, I'm feeling like maybe try something a little different.

SPEAKER_03

Yeah.

SPEAKER_06

Growing. Sorry, John, what was that? Was it he's growing? We knew it could happen. Patronising with him. It's also fucking wholesome, isn't it?

SPEAKER_05

Yeah. Gonna Stephen to describe your emo guitarist.

SPEAKER_04

Yeah, I like the idea that he's close to humanity. I think that's what's described as well. Maybe passes human still. What clan was that, Stephen? The Torridor, I believe. The artiste, yeah, the vocalist, the guitarist from uh an emo punk band from the maybe early 2010s. So he's got stuck in that kind of era. Always thinks the band's gonna come back. We're putting the band back together. I love it. I think his name would be Eddie, something or other. Eddie Monday, probably. Was he the front man? Yeah, well, he would be sort of guitarist vocalist, yeah, on his all his credits. So maybe he would have had some success in the band. So maybe that would means he had some money put behind him, I don't know. But uh, so he had sort of like a maybe a small, short, small following, potentially. But we never made the jump. Maybe on My Space, he still thinks that's a thing. He hasn't quite made the jump to social media.

SPEAKER_05

So the rest of his band's still alive.

SPEAKER_04

Well, yeah, probably. Maybe because it they the band obviously had to split up, so maybe there's a reunion tour in the in the right point. Maybe in his mind there is, but obviously it's not are the rest of his band human. Oh, yeah, that would be weird, wouldn't it? Yeah, I assume they are, and he just fell out with them. Yeah. But they they all got proper jobs. They're all working the city now with suits on. But he still looks the same.

SPEAKER_05

I'm gonna go next, right? Because I I've only got one choice. And if you're on next mine, then I'm fucked. So I'm gonna go, I'm gonna get in there quick. I'm gonna go with the bruiser. I'm gonna link in with your character, Stephen. Okay, I'm gonna be your roadie. The drummer. Oh, the drummer. No, I'm gonna be the roadie, because it I'm gonna be your roadie. I've got no talent because you know things around. We know the talent, which is us. Yeah, I'm I'm I'm just yeah, I'm just your guy.

SPEAKER_04

Yeah, we've got lots of flight cases with random stuff in it. Bodies. Bodies in this day and age, yeah, with the old labels of the old band name.

SPEAKER_05

I've come up with a band name. Yeah. This used to be Mike's, and yeah, Mike's now inside. Yeah, so I'm gonna have a brujo. I'll I'll do that. So it's an anarch, and yeah, no, no respect to authority, it's complete opposite to the he'd be one of these people, Laub and I that doesn't believe that he has any affiliation to the Camarillo at all. He's so he thinks he's completely um free spirit, you know, they've got no hold on him, and he'll obviously get taught a lesson at some point. That can't be true. And uh, yeah, so I'm gonna play play just a tough guy who likes carrying around instruments and play bases. Yeah. So John, I'm wondering what you're gonna go with.

SPEAKER_07

Between you and Barry, you've nicked uh both the ones that I would have gone for if you were to be.

SPEAKER_06

Just to be clear, I don't know about Mark, but I take some pleasure from that.

unknown

That's fair.

SPEAKER_07

So oh dear, how sad. Never mind. I will revert to the fact hunk persona and uh inosferatu because I fucking love them. I I was gonna branch out, but nope, nope, sod it. Double down on the thing. I like the idea of this particular Nosferatu doing some freelance murdering. So he keeps his humanity intact, and and I'm aware that I have binge watch Dexter earlier this year. Now there might be a bit of that involved, but it's taking out the bad guys, looting the bodies. That's how he maintains his his things. Uh it will be finding stuff out. Yeah, I'm not gonna be stuck in the library again. I'm thinking a private detective might be a good front door account for the the late hours and the creeding out. Oh, he might have been turned by he was put on a case that wasn't what he thought it was. That went poorly. But the uhtu that he was put on to, possibly wrongly, appreciated the the work ethic and uh the the trying to do the good thing. So it's maintaining that, but with with the link to a whole different underground network of informants and uh other such.

SPEAKER_00

Yeah, and from what you're all sharing, I'm getting the very well, it's a slight impression that we're all like a very anti-establishment group that being with the camera isn't much of an interest to this party, so it's either gonna be you're defecting to the anarchs or you're already well established with the anarchs. What float should be? What's more of an interest to you? Are you more interested in fighting back against the Camarilla or do you like wanting to get out? I mean, what tickles your fancy? I mean, everyone knows what I'm gonna say. It's quite back, isn't it?

SPEAKER_06

Isn't it like everyone like I'm like I don't need to open my mouth there? I couldn't, yeah. I mean, for me, gentlemen, I would much rather be that yeah, we're we're trying to join, we're trying to fight back, we're trying to make a difference for whatever reason.

SPEAKER_05

Trying to prove ourselves. Maybe with you know, this is our moment with with yeah, I don't know what we'd do as anarchists with with blow something up, we'd have to know each other already, wouldn't we, as well, to kind of team up.

SPEAKER_07

Yeah, that's a bit of a cheat code, isn't it?

SPEAKER_00

Isn't it? Yeah, I'm sort of cooking some ideas as the conversation happening of how this could all work rather nicely. So just just to make sure that I fully understand, at this moment in when we start the theme, you'll be part of the Camarilla, but through shenanigans, you're fed up with it, and then you're gonna try and prove yourself and then fight back fuck you, Camarilla. Yeah, well, they are.

SPEAKER_05

Do you still be playing gigs, Stan? Your characters could still be Yeah, nighttime ones. Yeah, yeah, the darkest crypts.

SPEAKER_06

It's a Sunday afternoon pub covers band, but yeah. No, we do that anymore. It's far too cool for that.

SPEAKER_07

Canon man, so canon man.

SPEAKER_05

You could be oasis. Yeah, no, you could be no oasis, you could be the oasis covers band. Yeah, no, he hasn't he hasn't gone there yet. So maybe maybe we're still playing gigs, because that would make more sense. Yeah, go solo, you know, the rest of the band aren't interested. Yeah, if it could start in a sort of an underground music venue in whichever city, as John said, where where are we gonna be in the world or the American?

SPEAKER_00

Well, unless there's a preference, I haven't uh decided yet. But well, with the music scene, I could throw you all in Chicago because that is an established city within the world of darkness that's got quite a lot of moving parts in there. There's a thriving music scene, there's a f a handhold of vampire-focused bands in that setting as well. Um, so a bit of rivalry might be interesting, especially as you're defecting from one sex to another.

SPEAKER_05

Sounds good. Yeah, that was work with me. Stephen, you you're the muso. You know the Chicago music scene as a player? Seattle, I know a bit more. That's that's me, and that's me and Stephen sort it out. The John and Barry will have to figure out a way to beat a one.

SPEAKER_07

Yeah, Chicago, hard-boiled detective area, isn't it? That works. All all the uh the good stuff he's set there from Dresden to Stacey Keach's Mike Hammer and all of those.

SPEAKER_00

I can come up with a way or two to have all your characters meet together and make the music theme work as well. Yeah, I you lot gonna be a right. I'm really looking forward to this.

SPEAKER_05

We need some music, Stephen, as well. Put some music on in the background when we do the scene, you know.

SPEAKER_04

Late 2000s emo. Yeah.

SPEAKER_05

All right, so you've got Bruges. Well, these things at the top of the character sheet, then we've got um which ones do we need to be considering? So our sire is the person that sired us. Is that an intriguable part of the character generation of something that we decide, or is that something you as a storyteller uh present to us?

SPEAKER_00

Um, well, it depends. Sometimes I with some games I have decided you don't know who's embraced you because of the the the reasons for going in the settings. Sometimes the players give me a whole fucking novel about their backstories.

SPEAKER_03

Yeah.

SPEAKER_00

Um, and the intricately toxic relationship between sire and child, child being you, the one who made you, or sometimes people call it chilled. Um, if if you have an idea about the person that um embraced you, uh you can write down a name there. Or if you want to not know who your sire is, that's also an option as well. Yeah, bastard, bastard vampire. Yeah, wouldn't have remembered it, maybe.

SPEAKER_04

Yeah.

SPEAKER_07

I like the idea of he's sort of a mentor, but only because he thinks so unuseful, knowing John can never turn down a contact, honestly. But the reason my guy was turned was so that there was a way into the modern setting that the uh my progenitor just didn't quite get along with, you know, the the clicky clacky keys with the the box with the glowing lights might be a bit new, so get someone to do that shit for him. So that that's a an easy way. And uh because the there's a blood bond with it's just not always gonna be in form, that's like big stick sort of thing.

SPEAKER_00

Yeah, some vampires go through that and with a particularly toxic relationship with between Sion and Child, where uh the blood bond is described, like you drink from the wrist usually, and you have a bit of their extra blood in them, and it has a bit more of a supernatural pull and tug over you, so more of your free will is taken away. Fun stuff. Yeah, that doesn't happen with everyone, I want to point out, but in fact, um, I forgot to mention it the main weakness that the Tremir have just lining in with that pyramid structure that I mentioned, that they're all tied supernaturally to their creators. So, but as none of your Tremir, we're not gonna worry about that.

SPEAKER_05

And as we're anarchists, we probably don't want to be tied down to our sires either, do we? I mean, we just want we're gonna do what we want to do, freedom to act and that. So I'm definitely not gonna known my sire. He can always make an appearance though. No dead issues in this game. I don't mind. I go with the role with a challenge. I think particularly would not want to see his sire. Could you fight your sire? Are you automatically gonna be less powerful than your sire? Is that is that a given, or can because we can you can you also mentioned that we can sire other vampires immediately as vampires, that's possible for us to do as well, is it?

SPEAKER_00

I mean, it's usually assumed that your sire has a bit more influence than you do. Um, they would might usually they embrace you for some reason just to help make them look stronger. Um, and you not knowing your sire would actually play rather nicely into how the Bruge works a lot of them do not know who embraced them because they just go, uh fuck it. Um, and just bringing more into their cause or whatever, and some just don't care, so that works quite nicely if you're interested in a more accurate reason. But again, it doesn't really matter whether it is or not, as long as it sounds cool.

SPEAKER_05

Yeah, no, I'm going with that. So, what's the what's these other things at the top of the couch here? We've got generation. Is that because we can become we can come from in the era or anything like that?

SPEAKER_00

Yeah, that is um basically how many times you are removed from the biblical cane. And for this, I will make a uh suggestion of saying generation 13, like that's the the number I would write in. Sounds good. Is that good? Is that good? A lot. That's that sounds good, that sounds close.

SPEAKER_07

That's one away from uh thin blood, isn't it?

SPEAKER_00

Yeah, the way that I like to describe generation because it's one of the things that does trip people up because depending on how old you are, like different titles assigned to you. Like I've I've mentioned elder already. John mentioned a while ago talking about a lick, which is like a a slur to like brand new vampires. Uh the the correct proper term is fletchling. And then if you've been around a little bit more, you're a neonate. Like a hundred or so years, you'll be an answer, then you have your elders. If you're near a thousand years old, you're considered to be a methuselah, and then above them, you'd have the vampiric antediluvians, then the mythical, near-mythical second generation, and then you have Kane. But the way that I like to describe it, because there's a lot of like crunching there, and I'm doing that for a specific reason, I'll mention in a moment, because people get confused with like the generation and the blood power, because you could be embraced by an elder yesterday, but you would still be of the neonate a prefix. Um, so the whole generation things like how many times you are removing cane. And if you imagine cane as like an orange, and then the second generation is like a squished eye, that's why I was doing this, and then each generation beforehand is like has less and less power until you get to what John mentioned a moment ago, who are thin bloods, which, as the name would imply, um, from generation fourteen to sixteen, you're basically like water flavoured orange. Like Victoria. Yeah. So generation thirteen is like the last run of the ladder uh that you are considered to be. A vampire before you are considered a fin blood. And it's at that point in the Camarilla circles, you're not supposed to be embraced because Finn Bloods are bad because they are a this is getting gonna get weird. Now they are a brilliant of the end times according to the vampire holy book that is called the Book of North. There's a lot of moving parts in here. There's a lot of fun to digest, but yeah, generation 13 isn't what I'm going to insist that you put in that little box there. Good number.

SPEAKER_05

Okay.

SPEAKER_06

It is a good number, isn't it? Who should be unhappy about 13, right?

SPEAKER_05

We're a bunch of licks. Suddenly Lost Boys come to mind because it starts with these vampires and they're all fucking awesome, aren't they? And then as the film goes on, you realise they're just they're just vampires. There's just been hundreds of them in this in this town, and they're not that special after all.

SPEAKER_07

But and they're brujot, I think. Almost canonically.

SPEAKER_05

Yeah, that's what they would be. Yeah. So we're we're that. We just think we're something, but we're not. But this is what this this scenario will be about us s sort of making our mark and putting our stamp on.

SPEAKER_00

Exactly. And of course, you do have powers and some influence, so you like you can definitely like overthrow people if you put your mind to it sort of thing, but there's always going to be somebody bigger, badder, who's going to like take a bigger shit on your day, basically.

SPEAKER_05

Yeah. Is it known? How do you tell somebody's generation without because it's not stamped on our forehead, is it? Is it something that we instinctively know about each other as vampires? Because what's the difference between us and a thin blood to look at, for instance?

SPEAKER_00

That's a good question. By looking at them, you can't. There's certain power, like there's some blood sorcery powers that the Tremere have access to that can work this out. There are some other powers in all specs, I believe, that can infer this as well, if I'm not mistaken. But no, you can't tell by looking at them. So you could be looking at somebody who's I mean, you can make assumptions like, okay, they're in like their mid-twenties, that they're dressed fairly modern, they could like they could have been embraced a couple weeks ago, but then you find out they've actually been walking around the world for 800 years, and this city would not exist without this specific vampire. So there isn't a guaranteed way of telling, but you can make guesses um based on powers that are used, powers that you attempt to use that don't work properly because the power of dominate, for example, um doesn't work on a generation that's a lower number for yourself. So you could think that you're gonna get this kid to do what you want them to do, but it actually turns out that they're a vampire. But that could mean that they're the same generation of you, a bit lower or a bit higher. So there's no way of telling unless somebody mentions it. In the Camarilla, you have to have the permission of the prince to embrace so that your the styre would have come up to the prince. I want to embrace such and such because X, Y, and Z. Um, and this has been happening for years, so they could do the math in their head to work out how far removed you are from things. And all that matters.

SPEAKER_05

It does. At the end of the day, once you establish that that order, those things have significant influence in the hierarchy of the game, the social order is that something's always in the Camarella, the most like stingy of circles of the Camarilla, yes.

SPEAKER_00

I mean, an anarch's not going to give a shit about that. Like if you can fight back, like they don't give a fuck how old you are, really. Sure, they're a bit more cautious of elders, you know, because they're not quite with it at the times and all of that. But of course, you do have elder anarchs as well, so that creates a very interesting dynamic there. But it's really in the camera where that sort of thing matters. The ventru in their clan structure, they are like they expect their clan members to recite the entire lineage back to Keynes. Yeah, um, they're very prestigious and up themselves in that regard. In some instances, yes, it matters a lot, but a lot of times, not really.

SPEAKER_05

I've got a really stupid question, actually. This is like a newbie question. Does Kane still exist? Is he in the game? Has he been stated? Is he is he there?

SPEAKER_00

Well, uh well, it's under a lot of contention, actually. Depends on which books that you read. When White Wall fell under for the first time, they wrapped all their game lines up of like an end-of-the-world scenario. And for the one for vampires called Gehenna, and Kane is mentioned a few times in here. There's a bat, there's a thing where he has a battle with Lilith. In one of the early vampire video games, he's a taxi driver in LA. It's never confirmed, but with people like going through the game files and whatnot, and certain things that discussed, people have surmised that this taxi driver that you encounter is Kane, which puts a very interesting spin on like wandering around you know forever and more. He doesn't have a character sheet, but there's like a famous joke one that looks like the one that you have, but it just literally just got you fucking lose in big letters.

SPEAKER_05

Okay, there's never gonna be another any other way. There's no one scenario that pitches you against Kane or wins in a third.

SPEAKER_00

Well, it is it's one of the ones that I mentioned actually, right at the end where you can you witness Kane battle it out with Lilith and the other things that happen in that book where basically God has had enough of Kane not apologizing for stoning his brother to death. So he just decides I'm just going to weaken every single vampire now and just make them all weaker. So kind of you could go in a fight with him, but he's got all the powers that you could never have. He's still going to be much stronger than everyone else. That works. I mean, it has to be an era mystery about him, doesn't it? Yeah, exactly.

SPEAKER_06

I also love the idea of him moonlighting as a minicab driver. That is fucking.

SPEAKER_05

It's probably over now.

SPEAKER_04

Yeah. Yeah.

SPEAKER_05

Times are hard. Right. I think we're done on the on the top. Well, the other things appear to be our choices on um that nature and demeanor. Those are character choices. Chronicle would have also. Yeah, Chronicle. Is that the adventure we're player?

SPEAKER_00

Yeah, that'd be the name of it. Um, I haven't, well, haven't come up with it yet, so it doesn't really have a name. Uh, nature and demeanor is how is like your core part of your character's personality, and demeanor is how you're going to present yourself to the world, but nature is how you truly are inside. So, for example, I'll just flick over to the next page. Like, one of the archetypes, as they're called, is child. You are a literal child, and like so you're viewing the world through this childlike lens. Or it could be that you're presenting yourself as a child, but actually you are you're just putting on a mask, as it were, the this child mask to hide the fact that you've gone through all this really traumatic stuff. John's one could be a good example here. I'm not saying that you do this, I'm just going to use your character as an example. You're saying that you're like a Dexter-inspired. It could be part of their act, but they could appear to be really young and inexperienced, like, oh, they're not a monster, they're just a got horrific fire burns on their face or whatever, and they could intend to be an orphan trying to get people to help them out, take them to the back and stabby stabby, suck, suck. You know, that's it it influences with some role play decisions, but there's also a mechanic based upon which one you choose for your nature. Where if you do a certain thing and it's described in the book which one does which, gain a point of willpower back.

SPEAKER_05

Works for you, Joe. Yep. So child is one type. Are there other types we can choose?

SPEAKER_00

There's there's quite a lot of them. Nature and demeanor comes under archetypes, and there's a whole list of them in the book. So it's best to just go and have a look. Yeah. I think so, because um there's there's a there's a fair amount of them.

SPEAKER_05

Right. So we'll have those done by the time we play. So a tribute, so we're gonna do that today as well.

SPEAKER_00

Yeah, I think we've got time just to at least make a star some things, and then um you can invite me to I don't know, whatever server you have, just like to touch base, just so it's easier to get in touch with each other, so I can like help out on whatever. But yeah, your tributes branded into three different groups physical, social, and mental. And that's a cracking of the spine of the book there. Basically, you're going to choose which one of these is going to be your main group, your secondary group, and your tetra group. And all of these start with one dot in the attributes, which I think if you're using the Mr. Gone sheets, they should be set automatically.

SPEAKER_03

Yeah, done.

SPEAKER_00

Uh, the one exception to that is John specifically, who has a nostalgia, so you get no dotted appearance because I've already deleted it.

SPEAKER_07

Don't worry.

SPEAKER_00

I'm sure you did, but I just wanted to mention it to everybody else. Um, one, because I know there's gonna be one person who will just like, oh you didn't mention such and such. I know. So there's that. So basically your strength, your dexterity, and stamina in physical attributes has charisma, manipulation, and appearance, and mental has perception, intelligence, and wits. And you're gonna break these up into uh you're gonna be adding seven dots to one group, five to another, and three to another.

SPEAKER_04

Is there a limit to the amount of dots you can put in one?

SPEAKER_00

I would be a bit suspicious if you put if you fill one group up so it's five, uh, just because it just might look like you're a bit of a power gamer, and depending on how you do things, I might be a bit questioning. So four is typically like the peak of human potential.

SPEAKER_07

I've got four in perception, so I figure career-based. Makes sense being a detective that you uh intelligence and wits.

SPEAKER_05

I leveled out at three of So there's a maximum of uh eight dots here, which is yeah, way more than you're gonna be putting in.

SPEAKER_07

That's when you're a lower generation and you've got blood to spend and all sorts of other for each one of those, okay.

SPEAKER_06

This is already interesting, isn't it? Like from a role-play perspective. So I was like, I'm leaning into the grifter thing. Every one of those could be primary for a different archetype of grifter. Yeah. You know what I mean? So it's like I'm like, oh fuck, I don't know what to do. There is um yeah.

SPEAKER_07

Well, your talents and skills and stuff will probably more come to the four.

SPEAKER_05

I'm definitely gonna go physical with my seven, and strength makes sense because I carry stuff about, right? So I need to be strong. So if you're not happy with me putting five, I'll go with four four dots in strength, which is three of them up seven points, right? Because you get the first one for free.

SPEAKER_00

Is that is that they all start with one point, and then it's all what they all start with one point, and then you get an additional in total.

SPEAKER_05

So I'm gonna put um three in stamina and one in dex. I don't think it'd be particularly dexterous. Yep, that makes sense.

SPEAKER_00

Yeah, because you know, if you're carrying lots, you're gonna be able to have to hold those for a long amount of time. Yeah, especially with the drum and the bass is always turning up late and taking forever to set stuff up.

SPEAKER_07

That's right. That doesn't sound dog. It does it.

SPEAKER_05

It's a real word experience come through there, I think.

SPEAKER_00

Oh, yeah, definitely.

SPEAKER_05

Uh yeah, so that's my physical is definitely gonna be relaxed. So, Stephen, you'll be on the social side, wouldn't you?

SPEAKER_04

I put three or so, four appearance.

SPEAKER_00

So I think that hair takes a lot, a lot of hair spray to get quoffered. The fun thing with being a vampire with any appearance is that when I say that you get locked into place on your embrace, I mean that with everything. So if you embrace with all your hair done up at its prime, it's stuck like that. Oh, that excellent.

SPEAKER_04

No, I have to re-dye it. That's awesome. No, it's black with a purple streak in it, it's always been. But does he have to carry on using a hairspray or does that?

SPEAKER_00

No, it's it's there. It's awesome. If you decide one day to cut it off or change the hairstyle, you can, but it's gonna grow back exactly the way it was when you wake up the following night. Perfect.

SPEAKER_06

In real life, that would be brilliant. You could try a new hairstyle every night and just reset. I want that.

SPEAKER_04

But ways you like the other hairstyle. You have to wear wigs. I think mental would be my least.

SPEAKER_05

Not the cleverest person. I'm gonna go against the stereotype of a roadie here. I'm gonna put my second lot in mental. Thinking man's roadie is he? Yeah, he doesn't use this intelligence, but he's got intelligence.

SPEAKER_07

He can count past two.

SPEAKER_05

Yeah. Check one through, check that's what you need. How would you um differentiate wits from intelligence, Slop? And I how's how's that?

SPEAKER_00

Uh wits um is rather having your wits about you like being it's different from perception because perception. I know you said intelligence, but this is the way that I'm going to answer the question. Sorry. Okay, uh, perception is like your viewing, your scene, all to do with the different senses. Intelligence is your knowledge, and wits is more like a reflexive sort of thing.

SPEAKER_05

Yeah, yeah, yeah. I think that's probably what he would be a bit of that, I think. And perception. He's a bouncer, he does a bit of that in the gig as well, you know, stopping people crowdsourcing, see somebody is known. Take them out. Take them out back, beats the shit out of them, and let's back in through the front door again, charges them again. Uh okay, so perception and wits, I think. Four or five. That's three points of social appearance, bear. Well, he's gonna look pretty cool, ain't he? No, rodiers look like shit, don't they? I don't know.

SPEAKER_04

Although, yeah, normal. It's up to you. Could be a rodeous in into the scene, or yeah, okay.

SPEAKER_05

I'm a rodeous into the scene. No charisma. I found bass player, then it'd be it'll be fine. No, actually, a bass player could be. I've got my own band. Yeah.

SPEAKER_07

It's no, you you're not locked on with these points, you've got things called freebie points that will come up later.

SPEAKER_00

Yeah, and depending on what you want to add, you have to spend a certain number of points, etc. Alright. I'm done. That's as wrong. Am I writing thinking that everybody's filled all their bits and pieces out? Yeah. Just done it, yeah. Yeah. Well, the attributes, yes. Right, so it's a similar sort of thing with abilities now, but you've got a few more points to throw at things. So with your primary grouping, you've got 13, that's one free. Uh the second one has nine, and the third one has five. Uh the other catch is that nothing at this point can go higher than free. And that's not me being a dick, that's like part of the ruling system here. And as John mentioned earlier, when with 3D points, you can make some of those go up to four later on. But at this point, nothing is to go higher than three.

SPEAKER_05

So the the list of skills, are they underneath the attribute that they're associated with, or are they just all over the place? I'm just trying to see how this this is.

SPEAKER_00

Oh, they can just go all over the place. Yeah, I mean, they're typically associated with like the talents goes with physicals and skills, but they're different ways of being flexible with this. For example, charisma and animal can. I think there's some vampire powers that allow you to talk and interact with animals, but you could also use intelligence and animal can to see what's wrong with the animal, like why it's injured, and met and obviously intelligence comes from mental.

SPEAKER_05

So we sell that to you. That's something we would say we're like this combination works because we're approaching the situation like this. Is that part of the part of the gameplay?

SPEAKER_00

Yeah, like using that last example, like if I for whatever reason throw you a a dog in your way and it's limping, and you may ask me, Can I work out why this dog is limping? say, Yeah, sure, give me intelligence and animal can, and then you'd roll the dots that you would have in that. For example, if say if your character's good with guns, uh typically you would use dexterity and firearms to fire your guns, but you could again may want to show off your knowledge with guns, so that could be intelligence and firearms, and so you could like make it look like you're coming across knowing what you're talking about. I know I use intelligence again, but it's just to show that they're different ways of applying these different abilities. So it's not like I'm gonna limit you to you can only do a skill with a social skill because that's like in the same column.

SPEAKER_05

I'd imagine there could be quite a lot of rules lawyering going on with this, you know, where a player is determined to get the benefit of one of their stronger attributes at all times and relate that to a skill. You you as a um you know, as an experienced storyteller, you probably bat those away quite easily by now. Is that is that something that's a feature of the game?

SPEAKER_00

Uh yeah, I've had a fair amount of that, but the really interesting thing is because of how character-focused um the Vampire the Masquerade is, that I don't see that as much as I do with other games. I have encountered it a few times, but it's usually coming from those who are jumping directly off Dungeons and Dragons where they are sort of treating it as that similar sort of mindset. But yeah, I've had a fair amount of people that are like look at their sheet and think, okay, you're there's a fine line between like I'm making this character archetype that they're good as this and that, and it's like, okay, you are clearly in it for winning, which isn't what the world of darkness is about.

SPEAKER_05

Yeah, so it's um the people that get it, get it how it works, they're not really worrying about that. They're just playing their characters through and everything just falls into place naturally in that case.

SPEAKER_04

Yeah, walts and all. The um the distribution of points here, the split between the talent, skills, and knowledges. Yeah? Yeah, the case right now.

SPEAKER_00

Mm-hmm. Yeah. Thirteen, nine, and five.

SPEAKER_06

So I can have thirteen in I might just go left to right.

SPEAKER_00

Yeah, if that I can see that working well for your uh character.

SPEAKER_06

Yeah, okay. Being very physical. Um thirteen, we're definitely we're definitely going high in brawl.

SPEAKER_03

Yeah. Yeah.

SPEAKER_06

You said that can go no higher than three.

SPEAKER_00

Correct, yes. You and as as John said, there's 3D points later on where you can add further dots, and there are different points you can spend on things.

SPEAKER_07

Of course it's me. There is one little technical question. I've tried saving this particular sheet as a puddle. And with changes, like it says, and all that comes up is a blank sheet. So I've taken a photo of my screen.

SPEAKER_00

Um yeah, some of the sheets when you do it that way round can be a bit buggy, unfortunately. That's it it's not a s a Euphena is like a known problem with all the sheets there for some reason. Not me.

SPEAKER_06

No, it's definitely a John Fink. A million percent a John Fink.

SPEAKER_05

If we put something in Animal Ken, could that give us an animal to begin with? Is it happy with us whenever an animal?

SPEAKER_00

Um yeah, I mean Animal Ken doesn't automatically give you an animal, but if it makes sense for your character to like have a pet or something, or make that pet something known as a ghoul, which is like a mortal or an animal that's been fed some of your blood, so it becomes a bit more of a loyal servitor.

SPEAKER_05

Really, okay.

SPEAKER_00

Um you could like give your pet cat some of your blood for example, and you would have to keep doing that over the process of a month. But yeah, you you could if you wanted to. I wouldn't stop that unless you'd be reasonable with it. Like if you want a lion, I'll just tell you to fuck off, but like just be reasonable with it. I think he might have a an animal.

SPEAKER_05

I don't know what, yeah, maybe a somewhere between a rottweiler or a or a gecko. The contrast. Yeah, I think Rottweiler could be a little could be useful to to guard stuff because we'd have things in lockups and things like that. So he might have it might not be something he has with him at all times, but he has access to so this this dog, you know, perhaps it that's part of the scenario, he could go and get get a rottweiler or or a guard dog or something, or a gecko that's just always there.

SPEAKER_04

Dogs get along with us, then yeah.

SPEAKER_07

I don't know if there's an addition question there, but definitely an anarch.

SPEAKER_00

Whereas I think the camarilla you used to have to get permission. Some princes do require permission to have ghouls. Some you do require, but with Chicago, I do not think either prints. I say either because it's gone like through several different princes throughout the five editions. I'm gonna have to work out which one I'm gonna throw at you, but none of them would care about that.

unknown

Cool.

SPEAKER_05

So I'm gonna put my my uh five points into knowledge. I'm gonna go, it seems a bit mean maxi, but I think investigation, but put the three in only because he's dealing with live events and just figuring things out, sort of uh keeping an eye on crowds, things like that, I think. And and a couple in medicine, because even though he's a vampire, I wouldn't necessarily value life. I don't I think as part of part of doing a job, an odd job guy around the scene, dealing with people that have had accidents at events or you know, overdosed and stuff like that, it'd have a little bit of the ability to pull people back from the brink.

SPEAKER_00

That makes sense. Yeah, I will say I I don't know if you've done this already, but I'm just gonna make a suggestion because it just came to mind. For general, like getting readings on vibes and crowds and things, um, it might be worth putting some points in alertness, which is under talents. Investigation is more like I'm actively looking for something. Is it right? Okay. Which is useful for your character concept, I will say, but for like a more general reading of people and things, alertness might be a better fit. What's the what's the expression? What's expression talent? What's that? Uh a communication-based one. So if I was if you're trying to convince the prince to give me his pocket money, I'd ask you to do charisma and expression. Gotcha. Going back to Whalen's idea, if they were trying to see if somebody he was sneaking in was lying, I could ask them to do perception and expression to get a read on their face, it depending on what he was doing, for example.

SPEAKER_05

Yeah, that's what I'll do. I'll put it in alertness, then I'll take it out of investigation completely. I think I'll up medicine to three, because I like the idea that he's he's hands-on when it comes to events, and uh I'll stick a couple in a cult.

SPEAKER_00

A cult is the like supernatural world thing around you, it's not necessarily meaning like, oh, I can do like tarot readings and stuff. Okay, yeah. Um, occult, specifically within this, is like the more supernatural world around you. And as fledglings, um, like young vampires, I would personally recommend not doing anything higher than one dot, right? Which which is basically you know that vampires exist and there are other things around you you don't know much more else.

SPEAKER_05

I'm gonna go with one then. I like the idea that I was a vampire for longer than Stephen's character was, and so I think you brought the vampire in that turned me then. Who knows? But I was a roadie, one of the groupies that you let through. I was the vampire writer you didn't know you had, and I've been working with you for a few years and I've been a vampire, so I know a little bit more, and then you've turned, and then you know somebody turned you. I might not have had nothing to do with that because you've been let through.

SPEAKER_04

Drug through a groupie session.

SPEAKER_05

And I still do the other one investigation now.

unknown

Right.

SPEAKER_00

Yeah, and of course, just because um you as a person may not know like the law and setting doesn't necessarily mean that your character wouldn't know either. So there's that element to think about as well. Yeah. Don't worry too much if you think, oh, I want to make this but I don't know how this would work. Don't worry. I do. Hopefully.

SPEAKER_05

That's the toughest one for me, putting it into these knowledges. The other the other talents and skills are gonna be a bit easier for me to do. But the knowledge is having to put the five points in there proves the biggest challenge here.

SPEAKER_04

Well I have to put three in performance. I assume that's performing things.

SPEAKER_00

Yeah, musical instruments, giving speeches, uh that sort of thing. Yeah. Yeah, definitely go with a three in that.

SPEAKER_05

I'll put two in performance because I'm obviously basically good. I think I'm good, but I'm not as good as you.

SPEAKER_04

You never made it, you never got signed. That's your problem. Didn't know how to work MySpace, I've got three in computers.

SPEAKER_07

I had to Google how to do it, but I think I'm gonna do my first screenshot.

SPEAKER_00

What's security on skills? Familiarity with the tools and techniques of picking locks, deactivating car or burglar alarms, hot warrant automobiles, or even safe cracking, as well as countless forms of breaking and entering.

SPEAKER_07

So you've got a different sheet to me then, because I've got larceny. And again.

SPEAKER_00

You have the 20th anniversary edition sheet.

SPEAKER_06

Who sent the link for the sheet?

SPEAKER_00

John. Yeah, that's what I'm using.

SPEAKER_06

John's got the wrong sheet, John. I'm not so much. I really do, mate. I've never had anyone make me feel so adequate. I'll see that as a good thing. Shut up.

SPEAKER_05

Um we we're all gonna be having a bit in firearms, right? We can use guns as vampires.

SPEAKER_00

Yeah, I mean, if you decided that you lot in Chicago, like you Americans, are like you practically born with a sidearm attached to the hip.

SPEAKER_05

Like okay, all right. Because it's quite a lot of points, actually, nine, isn't it? And 13, that's a lot. Yeah, it does feel quite a lot. And then you start to point the man as like, oh shit, I need a couple more.

SPEAKER_04

Yeah. I'm gonna I'll be a driver as well. I'd do everything. Well, I can't drive, so it's just as well. Yeah, I was relying on that. Yeah, I can then.

SPEAKER_00

I don't drive, I get driven.

SPEAKER_05

So 13 in 10 months then now.

SPEAKER_00

Yeah, I wouldn't assume that if you have no dots in drive that you can't drive, but it's more like you need to do something specific, like a a chase or whatever. You just not as good as everybody else.

unknown

Okay.

SPEAKER_06

No, why not? I presume linguistics is exactly what it sounds like.

SPEAKER_00

Yeah, knowing different languages. And I'm assuming that you can all speak English, so you it's just like every other dot afterwards is like an additional language, basically.

SPEAKER_06

Would one get to choose an additional language then? Yeah, it could be whatever you wanted it to be. And I don't actually have to be able to speak it because that is quite key. Oh yeah.

SPEAKER_00

I I would assume that we would just roleplay that in English, but assume that the said character is speaking in that language.

SPEAKER_06

I like the idea that he's picked up something while he was drifting. Uh and a language.

SPEAKER_05

Yeah, I'm done. I'm happy with that. Obviously, streetwise in the environment that he's in, a learnt and a little bit in leadership and athletics, and a single point in Dodge as well, so that's where my 13s are gone.

SPEAKER_06

So I'm just checking, has anyone put a single point in empathy?

SPEAKER_04

Yeah, I I have, yeah. Underneath he has to have some sort of connection with his audience, whether he's quite self-centered, obviously, but it'd have to have some sort of a human touch. You lot, you're monsters.

SPEAKER_05

So when you're doing the music videos when you look into the into the camera, yeah, you gotta connect with the next. Do I click do I show up on cameras? Oh yeah.

SPEAKER_00

Yes, uh, you do. There is a clan of vampires that don't show up on cameras. I didn't mention earlier on. They are the La Sombra who have weird, dark, shadowy magic. They are associated with a faction of vampires called the Sabat. And because of lore reasons, I'm saying that a lot, but it's a thing, uh, they don't show up on reflections and on cameras. Well, I'm glad I do. Yeah, background-wise, wouldn't it?

SPEAKER_06

That would be a very short-lived television career, wasn't it?

SPEAKER_04

Well, you know, you'd you'd have to find something else to do.

SPEAKER_00

And um, another limitation with the obvious skate discipline, which I believe the only one who disaffects is John with the Nostra Artur, is that if he wants to like disappear from sight, it will still pick him up on security cameras and stuff. And if he uses the power that changes the way that he looks, but to look like somebody else, he will look exactly the same on camera. So it's all of the mind rather than a total transformation.

SPEAKER_07

There is another I don't know if it's another discipline or just really high dots that that can change that.

SPEAKER_00

Yes, there is. I I can't remember if it's a a five, or it might even be one of the six or seven ones, or that you lot wouldn't have access to where you basically have godlike power and get people to forget you even existed. And similar sort of fun shenanigans. Right. I'm presuming everyone's now filled in the dots on the correct version of their sheets. Well you say correct. Yeah. Uh we then move on to the portion of character creation, and I've just seen the time, so maybe we'll have to do the rest of this later because I feel this is gonna be the most potentially time-consuming, is the advantages section. And we'll start with disciplines because I think that's the simplest of the one, and possibly conclude of it as well. Disciplines are your blood-based powers. All the different clans have got a set of three, there's gonna be some overlap. Wayland, as a member of the Bruges, you have potence, presence, and celerity. Uh, potence is a supernatural strength, celerity is a supernatural speed, and presence is that sort of like aura power that I talked about earlier on, and it I would encourage to refer to the uh core book just to see what each of the different dots do. Because again, it's all like one dot does this, one dot does that, and at this point you only have three dots to spend on your discipline, so you could put all your dots in one discipline, or like two in one, or one in all of them. Steven, you have the Torridor, you also have presence and celerity, uh, like Wayland does, but you also have a power called Orstex, which is sort of like a supernatural sixth sense, like it can heighten your senses, which is like what most people take this power for, so you can like hear better, see a bit better, not necessarily see in the dark, that's a separate power, which I'll get onto in a moment. Later powers also deal with the more spiritual side of things, so you can get like work out the um feelings of people with auras, are reading their auras, find out how somebody died by touching the last surface they died on, etc. It can get very spiritual later down the line, but most people tend to pick this one because it has the first dot of heightened senses, right? Uh, and with Barry, you have a completely different set. Uh, you have animalism, which is the discipline of like interacting with animals, but it also has an abilities later down the line where you can do some funky stuff with the beast and different vampires, the first two powers, summoning animals and communicating with them, like being able to speak like a dog to use an earlier example. Like you could talk with the Rottweiler, the whale and potentially would own, or the gecko, but you would do so in a way where you're literally barking at them or making whatever fucking noise a gecko makes. I like that. Uh, the other two that you have, you have fortitude, which is a supernatural defence, and the other one is your unique power of protein, which allows you to shape shift into animals, allows you to see in the dark with a power in those eyes of the beast. It might be called something different or revised. Uh, your eyes glow red and you're able to see in the dark, but you can also use that to intimidate people. Sweet. I can't remember if it's the fourth or third stop, you can like grow like these powerful feral claws that do extra damage as well. Uh, but yeah, those are your three powers animalism, fortitude, and protein.

SPEAKER_06

And did you say we've got three points to spend across those?

SPEAKER_00

Yes. Okay. Cool. And John, I know you know yours already, but I'm just going to say it for the audience at home as the Nostralati, you have the powers of animalism, which is so similar to what Barry has. You have obfuscate, and you also have potents.

SPEAKER_07

Potence is a strength cheat code. Yeah. Of musticate is just stealth, brilliance. That's going to be the one he'll be using for his. I won't say victims, but victim.

SPEAKER_04

But he's don't come with any points put in already. You just got you've got to put a point in to have it. You have to assign a point.

SPEAKER_05

I won't decide yet, I don't think. I'll I'll give them a good reading.

SPEAKER_07

You've got freebies. Yeah.

SPEAKER_00

Yeah.

SPEAKER_07

And to learn them from other disciplines, that's more a role play and extra XP cost, isn't it?

SPEAKER_00

Yes. If you're wanting to learn additional disciplines, which you can do, because you're not limited to those three, you can with freebie points and experience points, like purchase extra dots, but you spend extra dots to get them to symbolise that they're not inherent to you, you would have to find somebody who teach you. So for example, if John's character wanted to teach Wayland obfuscate, what Wayland would have to do is like take a little sippy sippy from John's character. John would then lecture them and teach them a bit about the power, and then you could learn a dot from that, and then to level it up, as it were, it doesn't they don't really level up with here. Um it's not the language that's used, but it's best understand it. You would spend an additional X number of points to make that better, again, to show that it's not inherent of your plan. Uh so yeah, as you're going to be looking through those in your spare time. Um I think the rest of the the rest of the character creation process will be like additional homework, as it were. Uh, but I will talk a bit about all of them just so we'll all have a bit understanding what we are before we like go through and read the uh book in our spare time. Uh background, the talk like advantages uh that your character has. So if you would resources is one basic to show how much money that you have, whether you have some contact or allies, if you've got like a group of people that you feed from regularly, this is a herd. If any of your characters were well known within a domain, you would have a certain status assigned to you. Not necessarily by title, but if you're like well known, that's also another background. It's those kind of like character building themes, and obviously the more dots that you have in them, the more well off your character is. And for those, you would have five, but again, that's all in the of the book, which you would sound like fun to choose.

SPEAKER_05

I look forward to looking for those.

SPEAKER_00

Yeah, they're a lot of fun to play around with. And the fun thing is, is uh with me at least, I you tend to always feel just a little short, but it gives you something to work with. The easiest one to understand, like with resources, but the more dots you have in that, the more well off you are. So no dots, you wouldn't have that much money. Five dots, you're like one of the richest people in the city, sort of thing.

SPEAKER_05

Yeah, and will you play into our backgrounds? You you say that the scenario isn't yet fully shaped and determined. You would backgrounds be something that you look at amongst amongst our character sheets and see whether you can play into it?

SPEAKER_00

Oh, yeah, definitely. It was definitely something I'll look into. Like um just an example, and I did a series of videos talking about this. I ran a chronicle once and I did like a little campaign diary thing, and someone's character was well very wealthy, like a load of dops in resources, they had this big old nightclub, they were building it up. So it was only natural for me to come come in and like take all that away in the most horrific way possible.

SPEAKER_05

Okay, watch out for that, guys. On your channel, do you have um you've spoken about the individual clans, have you? So if we wanted to dip into your channel ourselves as players now, between the the start of the game, would we find you talk about individual clans?

SPEAKER_00

Oh yes, I I will just gloat a little bit. I am probably the only person on YouTube who has broken law dives on every clan and bloodline, and there's a lot of them. So there's a it took a couple of years to do consistently, but yeah, there's the law dives on all of them. If you're interested as a person for all the history and stuff, your characters will probably won't know all of it. I'd be very surprised if they did. But I've also, in more relation to what we're doing, I have like a how-to roleplay video where I give my thoughts and opinions and combine different elements together, like how you could go about portraying the clans. Uh, there's a playlist on that on the channel called the Bloody Guides to Vampire Roleplay, uh, which you can find for the role-playing stuff. And then for the lore dives, it's VTM Clan Law.

SPEAKER_05

If you wanted to be able to communicate with us in the meantime about our characters, we'll set something up on our RPG blokes discount, Discord, I think, a private channel for us to chat. But also it'd be nice to put some public channels on there too, so so people can see the character sheets in mid-development. Put the links, I think, through to your own podcast episodes that might relate to our characters, and then other people can sort of track our uh character development as it goes along as well through our Discord channel.

SPEAKER_00

That'd be nice, yeah. I I look forward to it and with the character creation stuff because I know we're sort of running over time a little bit now. Uh the bits of the sheet that I think will just need a bit more of a conversation, especially the virtues bit as well. It's like basically deciding the moral compass of your character, yeah, just sort of things that we just sort of don't have the time for, just don't you know, and it should be as you say, just nice to show off all of that in development.

SPEAKER_06

Really looking forward to getting stuck in. It's um like I said, none of certainly me knows nothing about it, and yeah, it's an exciting road in that regard.

SPEAKER_04

It's a great start to have a look at the books myself in between.

SPEAKER_06

Have you guys got character names? Have we done it?

SPEAKER_04

Yeah, I've I've come up with a name, but I'll I'll I'll hold on to it until everyone does.

SPEAKER_06

Oh, we got we're gonna do a big reveal, are we? Right, my god, it's so showbiz.

SPEAKER_05

Yeah, we'll do that, yeah. Indeed. So thanks, Lord by night. Fantastic. Thank you very much. Really, uh honestly, I thought I'd we're gonna finish here. I'm gonna go straight into the PDF. So I feel as if I've got I've got more time for this with my day, so uh, we'll have a well-rounded character.

SPEAKER_06

I'm gonna go straight from this and talk to my consultant. Oh, Rachel.

SPEAKER_05

Isn't it?

SPEAKER_06

Is she gonna help you out? I couldn't divulge whether I've been talking to Rachel or not. I mean, I have. Ray knows her stuff, really does. Well, listen, I went to Ray, I messaged Rachel and I was like, listen, if you was me, I realize that's a horrible thought, but if you were me, what what class would you play? And she was like, Have a look at these two.

SPEAKER_05

Yeah, okay.

SPEAKER_06

Well, you know, I've got to give her the credit.

SPEAKER_05

She would cheese. So when when you said you did your own work, you got actually got Rachel to do it for you.

SPEAKER_06

Manipulating people into doing things for you is word.

SPEAKER_05

Okay, yeah, you can sell it that way. Uh okay. Uh Lord Bonnet, do you want to uh sign off the session in whatever way you like to do?

SPEAKER_00

Sure, I can. Um, first of all, just want to say thank you very much for having me. It's been an absolute blast. I'm really looking forward to throwing something together. Um, you lot are gonna it seems like we're gonna have a lot of fun just causing chaos through our own interpretation of Chicago within uh the realms of vampire the masquerades. Um, I'm not entirely too sure how best to sign off is, so I'll do it in what I do best is just promote my shit. If you've been somewhat interested in who and what I am and want to learn more about the world of darkness and vampire the masquerade and some of the other supernatural splats, I've done lore dives on the wells of well of the apocalypse. I've covered pretty much every single bit of Lore of Wraith the Oblivion. It was cut very short, hence why I was able to do all of it. Um, I also covered uh Demon the Fallen, which is one of the latest splats, which I'm not prepared to go into because it's it's a boring lore fest, honestly. But I also do other things. I uh I've done character creation guides, I've done book reviews, do more general things, just like ranting and venting my opinions on things. I've done guides on how I would go about running and playing certain games. Um so if you're wanting to see more of your lore and save, then go and find me at Law by Night honestly YouTube. Uh you can also find me on Blue Sky and Instagram at LawByNightVTM. Um there's also a Lord by Night Discord server where you can come and chat with some of the coolest people within the world of Darkness Fit. It's a very biased tape, but I'm gonna stand by it. A very open, queer, diverse, mainly newer, diverse space and very supportive. A lot of us do like the older editions of Vampire, but there's plenty of cool discussions with the newer stuff as well. Um is also a great place because it's um one of the few places where you can see things as and when that happened. It's probably the best way to get in touch with me directly, that or blue sky. And I think that is everything for me to promote. Brilliant. Thanks a lot, Jack.

SPEAKER_06

I'm genuinely super excited. This is this is gonna be a good one, isn't it?

SPEAKER_05

We'll leave it to uh to John and you to connect and figure out the next time we meet. Yeah, sure.

SPEAKER_06

I mean, do you think I mean I know John knows him best, but do you think he's the best qualified for that role?

SPEAKER_02

May make him better. Come on.

SPEAKER_06

John, I love you really, mate. Comes from a place of love, bruv.

SPEAKER_05

Right, let's all get back on with our afternoons then. Thanks a lot.

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