RPG Blokes
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RPG Blokes
The Lichemaster (Part Three) Dwarfish Grit
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Exclusive access to premium content!The journey continues as the party leaves the relative comfort of Frugelhofen behind and treks deep into the Grey Mountains toward the dwarven settlement of Gimbrin’s Mine. For Stormhammer, this is a heavy homecoming, forcing him to face the kin and the community he left behind after taking his Slayer’s Oath. While Dorian tests the limits of local patience with his "borrowed" hat, the group secures a tense audience with the ancient Lawmaster, Bardak, to discuss the grim omens spreading through the valley.
The talk of ancient legends and dark pacts is cut short when the alarm bells ring, thrusting the Blokes into their first major trial by fire. A relentless horde of the restless dead marches on the mine, forcing the party to stand shoulder-to-shoulder with the dwarven defenders in a desperate, high-stakes struggle for survival. It’s a brutal introduction to the true perils of the mountains, where one lucky strike—or one disastrous fumble—could change the course of their journey forever.
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Now let's Slice and Dice!
Welcome to rpg blokes the lich master podcast live play it's our second session, welcome back guys hello I'll see you. right we're gonna get going straight off from where we left it which was the well Well, you're just spending your second night at Frugelhofen, staying in the barn of Widow La Rue. Are you still resisting temptation now, Silas?
Barry:I am behaving like a perfect gentleman, thank you very much.
Mark:Okay, because her son's in the house now.
Stephen:Do I have to give him back his hat?
Barry:Listen, no, no, no, listen. If you behave like a gentleman just because people are watching, you're not a fucking gentleman.
Mark:The hat probably would be a good idea to give it back in case you walk off with it in the morning. that would... I'm glad you remembered it, because I wasn't going to remind you.
Stephen:You know, it's so just triggered. No, I would have walked off with it. I still probably will try and walk off with it.
Mark:Seriously?
Stephen:Yeah.
Barry:He's a thief, isn't he?
Mark:Yeah, but are you a suicidal thief?
Stephen:Well, I've got the dwarf that could kill him. He's already said that. Yeah. I'd say it's an accident if he pulls me up on it. I go, I am very sorry.
Mark:By pulling you out means like shooting you from a distance with a crossbow.
Stephen:Well, that's just that's that's malicious murdering that is that seeing me leave with the hat getting your crossbow going out aiming at me and shooting me that's just cold-blooded that is that is cold-blooded doors.
Jon:Are very deadly over short distances, We're natural sprinters.
Mark:Okay.
Stephen:If it looks like he's going to kill me with a crossbow from a very far, then he can have his hat back.
Mark:Let's see if he can try and walk off with it. Are you going with his hat?
Stephen:Well, you know, I'll put it on. Is he around?
Mark:No.
Stephen:Well, there you go.
Barry:And are we leaving?
Mark:You are. You've had your egg and bacon. I mean, you've gone up early because of the cow milking of the cows.
Stephen:He didn't give a specific cut-off time for this boring of the hat.
Barry:He just said, bring it back. We're going to be coming back this way, aren't we?
Stephen:No, if he's around, I'll ask him. Please, sir, can I, with a cap in hand like this, can I borrow your hat again.
Mark:Please? Okay, well, you've gone. You've gone with the hat. I mean, I'm not going to play it out now. It's going to be like a sword of Damocles above your head.
Stephen:Yeah. I'll look at the dwarf and I'll sort of like top my hat to him.
Mark:Right, so you make your way up the valley. There's a path, there's a road leading up to the mine. glad.
Stephen:I brought my hat.
Mark:Uh i've got another little map here i might as well show you make it easier for you to to see what's going on i'll describe it as best i can as well you will have the rpg blokes podcast and subscription if you're listening to this and the resources will have either be sent to you or be on a discord channel or we'll put them up somewhere private so you can see them uh you're approaching the mine during the day a slightly different situation if you'd come last night you can see the spoil heap there the mine head is driven into the side of the valley with a conduit leading water from a spring into the stream bed across the stream from the mine entrance is a collection of living huts and a communal hall which form the hub of a small settlement and you can see a bridge there too well you would know this storm hammer because you would have lived there most your life well.
Jon:Yeah that's the thing i'm going to ask you how would troll slayers go about going back to their, the place of their.
Mark:So we established that normally you would have done this before becoming a troll slave you would have tidied up all your affairs spent a week sort of saying goodbye and paying off your debts and everything else and then leaving and taking the oath but because of the nature of your crime you fucked off really quickly and you disappeared because the shame of it you know you just ran basically so you don't even know what their reaction was going to be to you because you didn't hang around to find out yeah uh so you've got no idea how they're going to handle you they've never had anybody turned troll slayer here in the mine but you're you're associated with the local hold the nearest hold which is carrick brida means broken crag and that lies deeper in the gray mountains and everybody um would have option to go back and live there and in carrick brida there would be troll slayers but here in gimbrin's mine you've got no idea how they're gonna handle you and speak to you we established that um one there was one person that was disabled as a as a survivor yeah and so perhaps i don't know you can tell me what your priorities are when you're there i'll let you decide but he would be somebody perhaps you'd feel obliged to do something for to go back and you don't intend staying here very long a day or two and then off off to the gray mountains and looking for the nearest troll and goblinoids or whatever else you find along the way so this is your last day or two in the. In civilization right i was close to civilization as you possibly be are you sad about this what sort of uh you're melancholic as you walk up to the mine how are you very melancholy.
Jon:He'll be talking even less the first thing he's going to do is try and find do we know the name of the the survivor.
Mark:Kalim stone grinder i'm.
Jon:Going to try and find him.
Mark:Okay so you would know at this time of day as well that most of the doors would be working in the mines right now so there wouldn't be any particular guard at night they would put a guard on the road well most nights they have a good drink and a good jolly in the in the guild hall up there the larger building amongst them all they're a very sociable bunch during the day they're hard workers as you can imagine i hope, so as you approach during the day you can see there are some dwarves working around the mine but the bulk are in the underground areas so you are challenged gruffly they probably wouldn't recognize you immediately not from a distance and so there's a couple of dwarves that are standing there next to the the pool and trying to see whether they've got any gold in some of the rocks that have been brought up they're standing there and watching you not necessarily challenging you at this point as the three of you approach is.
Stephen:This your home you could talk.
Jon:I'm going to walk up to the dwarves.
Mark:Okay they would recognize you eventually stormhammer no you haven't that's just crazy. There's no need doing that, my son.
Jon:Atonement has to be made. Where's Stonegrinder? I need to have a chat with him.
Mark:Well, Stonegrinder's alright. Is the other two or not?
Jon:I know them.
Mark:We'd better get Grimbrin. Come on. Stormhammer, that's just crazy. You gone taking the oath? Why don't you talk to anybody about it?
Jon:No words were needed. My error, my atonement.
Mark:Well, I'm not sure it would have been required of you. You jumped the gun a bit there, son. Says the other one.
Jon:No.
Mark:All right, well, But look, let's just wait here. We're going to get Kim Brin. stone grinder he's he's doing okay he's over there in one of the buildings points over toward one of the smaller living quarters can.
Jon:I go and see him.
Mark:Yeah go on then gimbrin's probably quite deep down so we'll get him out all.
Jon:Right i'll walk off.
Mark:And what you brought these two stretches for the.
Jon:The taller of the two is found saying he wants to talk to the uh the boss about.
Mark:Gimbrin yeah all right well tell him what's it about don't mind me asking not.
Jon:At all he's found some bone or something and he thinks it's something important i don't see it myself but there you go bone finger bone have a chat with him.
Mark:Well he looks at you dorian then if i guess we're.
Stephen:Standing a little bit away just eavesdropping are we.
Mark:Yeah well you can be close enough to sort of take us a couple of steps forward and join the conversation i'd.
Stephen:Pretend i wasn't listening i don't.
Mark:Know oh yeah actually they'd be talking casalids so oh.
Stephen:Yeah yeah i wasn't listening.
Mark:Stormhammer would you translate for politeness or not no okay so you've got no idea what's going on they're talking they.
Stephen:Look at me i suppose at one point and i.
Mark:Yeah you can tell they're talking about you.
Stephen:I'll take my hat off and bow put the hat back on.
Mark:What's all that about then it's.
Stephen:My new hat.
Mark:Silas is anything you want to do respectfully.
Barry:This is dormhammer's manner he's clearly got stuff to deal with here i'm just going to take the back seat see how it plays out who doesn't love a bit of soap opera i'll.
Stephen:Ask silas what do you think he did do you think he killed people.
Barry:I think it was worse than that which is weird oh.
Stephen:He killed lots of people he's a mass murderer.
Mark:Well the two doors go back into the mine storm hammer you make your way across to one of those buildings yeah you go across there you two are left standing kicking your feet follow him follow him across yeah okay i've.
Stephen:Looked at the window where he's going.
Mark:The communal areas where more than one dwarf lives so you can just walk in you understand and inside it's one of the few doors that wouldn't be working this time of day. It is Stonegrinder. Gelato?
Jon:Stone grinder.
Mark:You didn't need to do that on my behalf.
Jon:I'll walk up to him, Mark. I'll literally kneel in front of him, axe out in his hands, yeah?
Mark:Yeah.
Jon:And it's yours if you want it. I can die without it.
Mark:I ain't going to take that off you. You ain't gone and done it, have you? Bardock was thinking on it, but I don't think he would have crested that off you. It's an honest mistake, he says.
Jon:No. No, it's my error. I'm going to get some honour back.
Mark:Oh, what a shame, he says. We had our hopes in you. We're losing more and more. Oh, the Brida, they're returning to the old. People are giving up on this place, and Gibran can't promise anything out of it in the short term. I mean, no one left here soon.
Jon:You ask it of me, and I'll carry you back there if you want.
Mark:Brida? I'll go back there looking like this. What am I going to do there? No, I'll see it through here. I keep myself busy. I make food and there's things I can do.
Jon:Do you need anything?
Mark:I'm all right, he says. Do you two come into the room, Dorian and Silas?
Stephen:I guess we were looking for the window.
Mark:Okay, so you see this.
Barry:Yeah, I kind of see myself standing at the doorway but not coming in.
Mark:Yeah, okay.
Stephen:I would just be speculating. I bet he did that.
Mark:Eventually, then, you would see a dwarf come out of the mind with a couple of others. He looks quite important. He's got a mining hat on with a candle stuck to the front of it that blows out as soon as he comes outdoors. Then he's covered in dust and that. And he wanders over toward you two and see you first outside this building. I'm Gimbrill Feinhelm. What are you?
Stephen:I take my hat off again and I bow. I have Dorian Duran and my companion here, Silas.
Barry:Mr Fletcher.
Mark:Hi, Fletcher. Dorian. What the hell are you doing here?
Stephen:We're with him.
Mark:I'll deal with him in a minute.
Stephen:Oh, okay.
Barry:We came with Stormzy.
Stephen:We've got something to show. I'll pull out the finger bone.
Mark:What the thing is that?
Stephen:It's a finger bone.
Mark:Oh, great. Thanks for that. And he just walks off. He walks straight off into the building.
Stephen:I guess we established that. Oh, what did Solsey do?
Barry:I'm going to lean over to Dorian and say, I don't think your finger bone is as impressive as you think it is.
Stephen:Well, he doesn't know it's from an undead creature that killed someone. It's from an undead creature that killed someone. I'll shout after him.
Mark:The door slams behind him. him and a couple of dwarves walk in and storm hammer you did there it's it's gimbrin he's the boss here he owns the miner he's got the lease on it he looks at you he says all right okay it's like that then is it.
Jon:Nod things have to be paid for.
Mark:I agree he says so what are you doing here.
Jon:One of our colleagues out there seems to think you're there's something going on with some finger bone i don't know what it is either but i had to come and see stone grinder he's got my Max, if he wants it.
Mark:Well, it don't look like he's accepted it. What, you're heading off into the mountains, are you?
Jon:Don't suppose you know there's anything knocking about that you want getting rid of?
Mark:I don't know. We look after ourselves here. But I wouldn't be surprised if Bardock wouldn't mind seeing you one last time before you disappear. I mean, I must say, the old dwarf looks like he misses you.
Jon:Who's Bardock?
Mark:Bardock's the lawmaster here.
Jon:Oh, yeah.
Mark:So he would have been the one that saw the early promise in you and financed you to go to university in Nile and then put the hope in you because the idea was that you'd come back with some techniques to hit. the goal in the mountain. Some of these modern techniques that you might be able to come back with.
Jon:I've decided Bardak enough. I don't think he needs to see me.
Mark:No, no. I think he will like to see you, lad, before you go. Pay him that respect at least.
Jon:Where is he?
Mark:Well, he's in the mine.
Jon:Right.
Mark:You would know that he's in the mine, not working. He lives in the mine, Bardak.
Jon:Yeah. I'll go and see him then.
Mark:And what's those two outside?
Jon:The tall one seems to think that There was another stretch that was a farmer or a goat herder or milker, I don't know, and he died and it looked like he'd been cut by something and apparently that finger's got something to do with it. That's the best I can tell you.
Mark:Well, one of those villagers has been killed when that happened.
Jon:Last night.
Mark:All right then. We're going to have to speak to Bardock about that as well.
Jon:I think that's who they want to talk to.
Mark:All right then. Let's make it happen. The three dwarves walk back out and Stonegrinder would say goodbye to you and say, sorry it came to this, he says.
Jon:I'll kneel down in front of him and, I don't know, some sort of dwarvish.
Mark:Dwarven oath or something. He's not happy with it, but you've earned the respect of Gimbrin here for certain and the same thing will apply to all the dwarves really once they get used to the idea of taking that decision on yourself it's not that it was impossible it wouldn't have happened anyway, but it didn't you know it wasn't passed on to you it wasn't a judgment that was i suppose the worst that could have happened is they could have sentenced you to death or given you the option to kind of take the oath but that none of those things happened so he would have been lenient and he would have spoken in your defense you think stone grinder here they can't follow you so So, Gimbrin sort of comes out of the building and sees Dorian and Silas outside. Let's just go on then, lad. Let's see a bit more of that bone then. What do you think?
Stephen:I'll get out of my palm for him to take if he wants to. Undead skeletons.
Mark:So, that stretch has been killed by a skeleton?
Stephen:Yeah.
Jon:We don't know that, do we?
Stephen:Yeah, we kind of do.
Barry:Seems like a distinct possibility.
Jon:Well, he could have been killed by something, anything out there, and he could have rolled on the bone, couldn't he?
Stephen:Well, it was a little way away from him. It was in the bush, as if it had been torn off in the struggle.
Mark:I think the best thing to do is ask Bardak what he thinks of it. He's our lawmaster.
Stephen:Yeah. Sounds good.
Mark:All right, then. Let's take you in. He leads you up through to the mine entrance. You go into a chamber, and there's an allately carved throne inside there. Most of the other dwarves are working, so you've got these three dwarves with you. And then Bardak enters the chamber. They all show massive respect as he comes in. And Stormhammer, you'd know how to do the same.
Jon:Yeah, I'll do it, yeah.
Mark:You bow deeply and with your arm to your chest. How's Dorian handling the situation? This old robe dwarf comes in.
Stephen:Remove his hat, give a deep bow, a big flourishing bow, and put his hat back on while I keep it off. Greetings, Lord Master.
Mark:You're not meant to speak, but apart from that, you did well.
Stephen:I did it.
Mark:Silas, you're showing a bit of respect, because the monks didn't really get a lot of respect off you, did they?
Barry:Yeah, they weren't workers, though. These guys graft. I respect graft. but that said not a fan of being subservient either my hand will go to my chest but my bowel will be almost imperceptible it will be more like a nod it will be solemn it will be well intended but i'm not i'm not bending over too far but.
Mark:The lawmaster shuffles across this old ancient wolf shuffles across to the throne sits down heavily upon it, And he looks up, he says, well, you're here. So they told me, what a waste, what a waste of talent and intelligence.
Jon:Honor has to speak up, dude.
Stephen:I'll be getting a bit frustrated at this point in time. Everyone seems to know what's happened, but we don't know what's happened. I just want to ask someone what's happened, but I don't feel I can ask someone what's happened. So I'm looking like I'm about to explode.
Mark:So anyone listening to this, you've got to go into the session zero. And little Mark plays through the backstory. may not all come out here but yeah so they're not talking about it it does seem there's something they're not gonna be comfortable expressing but he just wanted to see you gelato now that he has he seems quite disappointed in you and he doesn't make any judgment on on what you've done he put a lot of faith in you i'll.
Jon:Be looking quite ashamed ashamed of everything.
Mark:So you can see that way he's very heavy on you what.
Barry:Did you fucking do.
Stephen:I have to just watch session zero.
Mark:Yeah that's right now.
Barry:I'm on a cliffhanger i'm definitely gonna watch mark's session zero because we need to know.
Mark:Yeah you catch up on it so now he's talking to you two dorian and sila finger.
Stephen:Bone of a skeleton next to a dead body suspected murder.
Mark:Show me oh you can go forward and give it to him.
Stephen:Drop it in his lap.
Mark:This is a serious matter, this is, eh? Did you say it killed one of yours?
Stephen:Yeah.
Mark:You lying orc tongue. You're not from around here. Do you think I'm stupid?
Stephen:Well, no.
Mark:Right. Where you come from? Bringing skeleton bones to me.
Stephen:He looks a bit confused. I don't know. I was told to.
Mark:Where you from?
Stephen:Who was right?
Mark:Who was right, yeah. And where are you from? He looks at you, Silas.
Barry:All sub-Ubers-Rike. Check the tone.
Jon:I'll stand up at that point, Mark.
Mark:Yeah. And the dimper and bristles a bit. You want trouble in here, son.
Stephen:No need for any trouble anywhere.
Mark:So a couple of Ubers-Rikers come in here. Why should I believe anything you say?
Stephen:It's a good question. It's true. The villagers seem to take it very seriously. They seem to think it is.
Mark:It is a serious matter.
Stephen:Oh, okay. Good.
Mark:If it's true.
Barry:Please forgive us for finding some stuff out of a serious fucking nature and bringing it to your attention. What bastards we are.
Stephen:I'd be looking back and forward.
Mark:Gimbrin says, any more of that, and you won't be seeing the light of day again.
Stephen:Is that both of us, or just this him?
Mark:Well, if we say it's both of you, then maybe you can tell him to show a bit of respect.
Barry:But we're not making it up. we found the bone near a corpse brought it to you to tell you about it generally speaking when people bring you valuable information, Maybe we got off on the wrong foot. But we have brought you valuable information. We're not making it up. These are just the facts.
Mark:It's just the manlings. No, it's just Bardock. It ain't really any of a concern. What are you doing in the valley, the two of you?
Barry:We're going to be honest about this, right, Stephen?
Stephen:Yeah, I suppose so. I'm scared of this bloke. I think we're looking for stuff from the Maison Talle. Tunes.
Barry:Yeah, we're in the employ of the Maison Talle. surveying the areas for burial mounts that may have been related with the historical Blue Bandits.
Mark:Right. Well, that might explain it. What have you been digging around in? I think otherwise it's too much of a coincidence, this.
Stephen:There's others, though, that might have done it, said Bud Amazing Tower, but it wasn't us.
Barry:This is literally our first day on the job. We haven't even got to our search quadrant yet.
Stephen:I just drank a lot of apple brandy.
Jon:Since I've been one of them, boss, they haven't dug anything up. It's only been two days, though.
Mark:Well, you say there's other people doing this around the area?
Barry:Yeah.
Stephen:I don't know.
Mark:You do know what you're playing with here.
Stephen:Well, we get paid to do it, so no, we don't need to know.
Mark:Those bandits, what do you call them?
Barry:The blue bandits.
Mark:Yeah, that's right, I heard of them. Blood crates, they were. There were rumours their leader had a pact with some dark force, dark magic in his tomb. Wizard of my grandpap is acquaintance, one told him. We're the tomb up by the glacier, up by the frugalorn, as you call it. can't go under that glacier soon enough for me. Well, he was buried there and the bloody bandits were buried up there. And for many decades after, a lot of other of his men and people that looked up to him came there to die as well and laid themselves to rest alongside him. Don't want to be messing about up there, I tell you that. And if anybody has been with those dark magics, you see that strange storm a couple of nights back?
Stephen:I was going to say, was it?
Mark:Yes, you've caused that, manlings.
Stephen:Not me, not us. Other manlings were different.
Mark:Storm Manny, have you not cursed us enough when you bring these two up here?
Jon:I'm telling you, boss, when I was with them for the last two days, they haven't done anything dodging since I've been with them. The one over there may need to keep his mouth a bit quieter, but otherwise they've seemed all right to me. I'm here to tell you that I'm going to... I'm going to atone for what I did, and I'm going to die horribly doing it.
Stephen:Well, this is a cheery conversation.
Mark:At this point, you hear guards rushing in and raising an alarm, and they're shouting, we're on to attack.
Jon:Right, go.
Stephen:Is it skeletons?
Mark:Eventually, if you exit the mine, Bardak is taken back into his private chambers, and Gimbrin turns around and says, well, he looks at you two particularly, does appear there would be an attack by some of the skeletons you provoked.
Stephen:We didn't bring them. It had nothing to do with us. They didn't follow us.
Mark:Well, you can help us sort them out then.
Stephen:Yeah.
Barry:They're attacking the mine and we're currently in the mine. What do you think we're going to do? Of course we're going to help.
Mark:Right. They exit the mine.
Stephen:A crossbow?
Mark:If you look down from the mine exit past the spoil heap toward Fruglofen, the only real road out of here is toward Fruglofen at this point. You can see about 300, 400 yards away.
Jon:I thought you'd say 300 zombies then.
Mark:Coming up the valley fast there is a skeleton horde oh.
Stephen:So yes 300 skeletons.
Mark:There's somewhere in the region of 15 but most of the dwarves are down the mine and they're not going to get here in time they're coming up the valley quite fast so there are dwarves that are grabbing weapons and getting ready and steadying themselves you've got up to five rounds to prepare for this there.
Stephen:Are any weapons to grab yeah.
Mark:Well, you've got weapons, don't you?
Stephen:I've got a dagger. Is there any crossbows lying around?
Mark:No.
Barry:I've got an axe, a dagger, and a knuckle duster.
Mark:There'd be a hand weapon you can pick up, like a pickaxe or something like that, that can be given to you if you're willing to make a stand.
Stephen:Something's a bit more hefty than a dagger.
Mark:Okay.
Stephen:Think blunt, maybe.
Mark:Yeah, okay, you can pick up a hammer. Some of the mining equipment that's at the beginning of the mine that people can pick up for their day's work, or breaking rocks open near the pool.
Stephen:Yeah.
Mark:So you grab a weapon, that'd be one of your rounds, and maybe two even, once you find one and one of the dwarves points you over toward it.
Stephen:I'll probably pick a one that's too big, then I'll put it back down again.
Mark:More and more dwarves are coming. The alarm has been raised, but the initial part of this battle is outnumbered by skeletons if you go in. But eventually there'll be dwarves to back you up, you think.
Stephen:Okay.
Mark:Silas, what preparation are you doing in the first few rounds at least?
Barry:I'm a pit fire. I've been preparing for this shit my entire life. I don't need any rounds. I've got my axe in one hand and I've got my knuckle duster and my knuckles just in case you're.
Mark:Ready for it.
Barry:Boom ready for it.
Mark:Gimbrin's out there as well he's going to be fighting and he looks at you and he that's the least you can fucking well do after the attitude but he's happy that you're there of course.
Barry:I'm going to give him another just almost imperceptible little nod I know we weren't getting on but that's behind us that is completely and utterly behind us once you shoulder in a fight All right. differences mean nothing.
Mark:Yeah you get the feeling he feels the same okay okay depressed press down the valley that'll make your way down with the main force thornhammer tell us exactly what you'd be thinking here there's there's a group of just under 15 skeletons the.
Jon:Troll slayer doesn't look for a suicidal death he looks for an honorable death so running into 15 skeletons just to get hacked to pieces is not his remit however if there's one of them that appears to be in charge it looks bigger than the rest and that's the one he's going for and I'll be in front of all if we're going to meet them I'll be the one in front of the dwarves.
Mark:So you lead the way there doesn't appear to be one that stands out amongst them no, nothing that you can tell they all look identical they're ancient skeletons they've got old rusted weapons and bits of armour scraps of armour on them and there isn't one particularly that's in any way standing out to you to be different or behaving differently so.
Jon:The moment I'm in charge range I'm going to charge one of them.
Mark:Okay i'm going to give everyone another preparation action dorian are you questioning the thought of going in yeah.
Stephen:And i don't want to be the first front line but i don't help him but i'll let them all charge down first.
Mark:So for how many rounds do you not want to be fighting skeletons first round yeah okay so they'll they'll be outnumbered well.
Stephen:I'm not a fighting character so.
Mark:He doesn't.
Stephen:Fight at all i mean not not face to face at least all his fights would have been at earlier fight so we try and pick the skeletons off that look weaker or the ones that've been outnumbered already or you know so he'll pick his place in the fight rather than being charging in.
Mark:Yeah okay so at this point silas should be moving forward with about half a dozen dwarves including gimbury okay well so that didn't include storm hammer as well so storm hammer who's slightly ahead of everybody are there's a 14 skeletons there's six dwarves and three of you and it's a full-on clash i mean they're not trying to get rounds you so there's enough dwarves there to occupy them all some dwarves and some some of you will be in attack by more than one skeleton the other there are more dwarves coming from the mine although stormhammer you would know there's a limitation to how many you've already been told that some of them have been returning to the hold at carat brida so if there's more than 15 16 you'd be surprised in total but.
Jon:I'm going to take them all out anyway.
Mark:This is not a large mine it's that doesn't generate enough money to to provide a living for too many dwarfs. Okay, so we're going to move to initiative at this stage.
Barry:I've got to find my character sheet.
Stephen:Mine's 33.
Jon:Mine is 18.
Barry:35.
Mark:Is that the fastest? Silas, you're quickest then?
Barry:Is that because I have lightning reflexes? I bought some kind of bonus on that, didn't I? Yeah, yeah, yeah.
Mark:Stormhammer's on 18.
Jon:I am, yeah. 18.
Mark:But skeletons are on 20. Oh dear. Okay. Right, so we'll recap the combat rules for everybody and for people listening as well so they can... they can understand how this works. Combat is an opposed role. You can oppose any attack upon you unless it's a missile weapon that's further away than point blank range. When you attack, you can make up to three attempts to succeed in your role. The first one you succeed at gives you a success level and then your opponent then gets to resist it, to oppose it by making as many opposition rolls as it took you to succeed in your attack silas you're first and i'm going to roll a d6 if i roll a five or six you're being attacked by two skeletons at this point oh no you're being attacked by two silas that's fine um so you get to attack first so they've got armor they also cause fear whoa really yeah i'm gonna skip one one uh roll for each of you you just need to overcome the fear if you foul this then you back off as everyone else comes forward past you the dwarves are immune to this but you guys are not you need to make a fear roll which is a call check call is now skill a skill rather than a tribute like it used to be basic skill yeah uh you also um because you've got all of your 14 points left so you've got all your re-roll left now you're getting all back beginning i.
Barry:Don't i don't understand the value that's been assigned to call.
Mark:So what have you got yeah so find.
Jon:That so your call is based under your willpower stat. So find your willpower stat.
Barry:Okay, yep, willpower.
Jon:And then if you've added any advances in it, you add that advance to it.
Barry:I have taken advance in it. It says 10, actually.
Mark:Oh, good. Yeah, so you've got, you can add 10 to your willpower and that's your chance.
Barry:Hold on, I've lost my roll, so 32. So that'll be 42.
Jon:Yeah, 42 under, yeah.
Mark:So no. So you might want a fortune point out if you want to be in the battle. Otherwise, let's do this. Let's re-roll. So you've got four fortune points for the session.
Barry:So that just means I've used one, right, okay.
Mark:Yeah, I mean, it's up to you.
Barry:I'm doing it.
Mark:You won't be attacking this round unless you make this roll.
Barry:Yep.
Mark:You've done it. Okay, so you're in. So you can now attack.
Barry:That's a 12.
Mark:So you've hit by, so you've rolled a 12. you've got 48 weapon skill with your axe um so we do a quick sl success level calculation on that you take the tens of your skill which is a four and you subtract the tens of your dice roll which is a one so you've got three levels of success and you've hit with the first roll so i only get one opposition roll before.
Jon:You do that just i know i know the rules get a bit complicated but you know you rolled a 12 yeah you can use a fortune point to add or minus 10 to that number which means if you use another fortune point you turn it from 12.
Mark:Yeah you can yeah.
Jon:You can add 10 to it which means.
Mark:It comes to 20.
Jon:So it goes from 12 to 22 which is a critical which will.
Barry:Be a critical success.
Mark:Yeah i.
Barry:Would be foolhardy not to do that thank you so much mark.
Mark:Right which.
Jon:Means when you get a critical success you either you can either control the narrative of the game or you get automatic maximum damage.
Mark:Yeah i do need to oppose it though i if the only way i can oppose this is to roll a critical success also which which is not a great chance at all but let's um give it a go so he made it but not with a critical success so you've hit and as mark said you now get to choose between doing what's called aluix fury which is maximum damage with the chance of that being open-ended and giving you more and more damage or you can take some form of narrative advantage if you've got something in mind that you might think under the situation would help you and your colleagues or it's up to you.
Barry:So, okay, narratively, we know that I'm being attacked by two skeletons.
Mark:Yeah.
Barry:Yeah. So when you say narrative advantage, could I make it that my first strike, for example, was so good that even if it wasn't enough to kill them both, it was enough to send them back into the ones that were charging in behind them and to disrupt their charge.
Mark:So, okay, yeah. um so you're thinking that no attacks would occur upon you under those that okay uh yeah um okay i'll give that and you still do damage by the way so you just don't do maximum damage you do still get to roll your damage roll upon the one that you've hit and we say that the fury of your blow knocks them against each other they kind of fall back a little bit and you don't get attacked in the next in this combat round, Okay. So roll your damage. And if you're lucky, you get a six anyway, which is what you would have been given automatically.
Barry:D6. D6.
Mark:Yeah. So if you'd taken all its fury, this would have been a six. I rolled a one. Okay. So you add on your weapon damage on that, which for a hand weapon is plus four plus your strength bonus, which is your tens off your strength.
Barry:36.
Mark:Okay. So you do plus seven. So you've done eight points of damage.
Jon:Mark, just to let you know, axes have the hack characteristics, so they lose a point of armor.
Mark:That's true. so the axe is useful here so you what's the um negative side of an axe though doesn't it reduce initiative or something i think it's minus 10.
Stephen:To parry isn't it.
Mark:Minus 10 to parry might be i don't.
Stephen:Know you might check that i can tell.
Mark:I'm on it i'm on it yeah so because it's a basic weapon barry you can these are optional um flaws and benefits from the weapon you either take take them or you don't at all and it can be just a flat basic weapon so it does it does lower down at low armor points on the opponent when you hit them by one so it effectively does one extra damage to a skeleton because it's got two points of armor in every location but if you when you come to parry you're at minus 10 to your parry that might be all right if your dodge is good because you're uncomfortable.
Barry:Doing more damage than i am parrying.
Mark:Okay okay you hit that one quite hard it falls back into the other and as we played out narratively those neither of those do get to attack you so next is dorian.
Stephen:Okay, fear check.
Mark:Yes.
Stephen:What are I?
Jon:70.
Stephen:Yeah, no chance.
Mark:It doesn't really matter this round, does it? Because you're not closing in.
Stephen:No, I was going to position myself somewhere I could help. But yeah, I mean, I'll be trying to do that and thinking, shit, they look scary. I mean, the finger bone I could handle, but that's a lot of finger bones.
Mark:Storm Hammer, this is exactly what you've now taken the oath to do.
Jon:Yeah.
Mark:I'm going to give you plus 20 to your fear check, so you've got an extra 20% chance. trossers.
Stephen:Get some sort of anti-fear stuff don't they well they do yeah.
Mark:Once i take the.
Jon:Talent so he gets fearless 99.
Mark:I think i'll run away screaming at that role but you might want to re-roll that that's a critical critical critical miss i'll re-roll that oh my god it's another critical failure that's the good news.
Jon:Is with plus 20 i passed that.
Mark:Oh it's a critical success oh that's another matter entirely okay this is exactly what we wanted to happen in it so yeah so you don't.
Stephen:Want you running away no.
Mark:Uh so you can if you want to narrate an advantage on that role i'm willing to give you some form of advantage but something you want to do your first in so i'm going to give you two skeletons regardless yeah i'm going to point something out to you because you've already asked about this and i think the critical success on the fear would mean you'd go in completely and utterly committed and and uh clear-minded uh you although all the skeletons look the same there is one in amongst them all that they seem to be surrounding and protecting in some way that doesn't look like it's going to be attacking well.
Jon:I'll make my way towards that one.
Mark:Can i get.
Jon:To that one.
Mark:You're not going to get to him i'll.
Jon:Try and get myself in a position if i kill one or two in front of me i can i can get to him i'll give a go at it anyway.
Mark:Okay well it's my attacks on you first yep so silas no attacks on you dorian no attacks on you so i need to roll two skeleton attacks on storm hammer now regarding the rest of the battle the adventure gives me a way of, rolling on a couple of tables and figuring out who dies on either side so i'm going to roll that privately here and i'll tell you how the battle's going at the moment wouldn't be going too well because you're outnumbered so the first thing i'm going to do is roll the first skeleton's attack on on storm hammer because there's two versus one i get outnumbering bonus they both get plus 20 to their weapon skill okay so the first attack i've rolled 84 misses so second attempt at that attack this skeleton's hit with four degrees of success so you've got two attempts to oppose this, either by dodging or parrying or if you have another skill or anything else you'd like to okay so you've got two chances so.
Jon:No and no.
Mark:Okay so you're happy to we're gonna have to take the damage yeah okay you take 10 damage nice okay uh 10 damage to does location matter for you no.
Jon:He's got no armor.
Mark:Okay of course yeah 10 damage and the second one, misses with its first attempt hits with its second with three degrees of success, so you've got two attempts to no.
Jon:And yeah so yeah that does it.
Mark:Yeah the second roll was good rolled a 10 so that's three degrees or is it more no.
Jon:That'd be 45 so yeah three and a half three.
Mark:So it's a deadlock so i get to try my attack again we get one he gets one more chance at it so it's a deadlock so starting from the beginning again he's rolled um four degrees of success with his first roll these.
Jon:Are these are like the hardest skeletons in the world no he does it.
Mark:Hey you take another hit well you'd be pleased to know it's only eight this time, I'll write a one on the D6. Okay. And now I need to roll on the table to see how the battle goes between the rest of you. As I said, you've got seven dwarves, including Gimbrey, this round. And there are...
Stephen:Why?
Mark:There are 14 skeletons, but as I've pointed out, one of them isn't attacking, so there's 13. Steam, what was that, say?
Stephen:No, I just said in Snow White. You said seven dwarves and Gimbrey, but I felt Snow White was more appropriate.
Mark:So, no skeletons are destroyed.
Stephen:Don't.
Mark:So, D2 dwarves are injured. So, we've got one injured dwarf. So, he carries on fighting, but he's injured. D3 minus one dwarves are killed.
Stephen:Jesus.
Mark:Yeah.
Stephen:Oh, hey.
Jon:Two.
Mark:Fuck. Two dwarves are dead in the first round.
Jon:Grr.
Stephen:Grr.
Mark:They're just miners. so they were down to four no skeletons destroyed, and a lot more dwarves are flooding out of the mine now picking up the kind of things that you were picking up Dorian hammers and axes and picks as they come through, and they're just crashing down from the mine head and down it's not a great start for the dwarves another six dwarves turn up.
Jon:Do I get to attack or am I.
Mark:Sorry yes go on Stormhammer I know I'm slow but I'm not that slow yeah axe.
Stephen:Every five rounds Right.
Jon:So I missed on my first one. I hit on my second one with two degrees of success.
Mark:Okay. Then you hit. Oh, no, it's your second one. Second attempt.
Stephen:48 is three degrees.
Jon:I have a 45 weapon skill.
Stephen:Yeah, but still three degrees.
Mark:Yeah, it is. You just take the tens off from the skill, take the tens off from the dice roll. Okay. You've hit.
Jon:So that's 8 damage but obviously with minus 1 because of the hack thing.
Mark:So the hack. All right, so you've got the axe as well. Okay, eight damage. Okay. It takes that. New round. Silas, so... Actually... Yeah, go on, Mark.
Jon:No, it's too late. I was going to say, because melee is my signature skill, if I used my second and last fortune point, could I have narratively pushed past them to get to this big one?
Mark:No, you need to create a critical hit to achieve something like that. Okay, fine. Your attack hasn't been strong enough. You've all only got one on each of you now. That's the good news. Silas, your action or attack, you're in the thick of it.
Barry:My attack will be...
Mark:That's a bad roll. That's a critical fumble. You rolled a 66. Assuming that's above your weapon skill.
Barry:It is above my weapon skill.
Mark:Then you've...
Barry:I can fake point that.
Mark:Yeah, you can use a fortune point to re-roll it. Otherwise, that's the end of your attack.
Barry:A fortune point. I'm going to use a fortune point, obviously. That goes by saying, I've used two so far, so this has been my third one, right?
Mark:And the narrative disadvantage would have been applied.
Barry:Okay, I can't.
Mark:You've rolled 39. 39 is good, yeah?
Barry:Well, no, my weapon skill is 38.
Mark:Including your 10 advances?
Barry:Oh, no, not including my 10 advances. No, it's 48, so yes, that's very good. Yeah, that's good.
Mark:Yeah, one degree of success. So this skillet gets one chance to resist. Doesn't do so, so you've hit him. This is one you've hit before, okay? So you've already done a bit of damage. Yep.
Barry:I'm done. So a D6. I've already won a D6.
Stephen:These D6s, eh?
Barry:But what did that work out? It still worked out to like eight last time, didn't it?
Mark:Yeah, it does. But it can take two or three or four blows like that.
Barry:Also, does dirty fighting give me extra damage? It gives me one extra point, doesn't it?
Jon:No, only when you're fist fighting. Only using like eye gouges and thumbs in ears and things like that.
Mark:Yeah.
Jon:Not with swords.
Barry:Okay.
Mark:Yeah, that's more of your pit fighting thing in the ring.
Barry:Oh, yeah, no, in fairness, it does say unarmed that the clue was in the description.
Mark:Yeah, you could always go unarmed. It'll help you. It might be more efficient. I don't know.
Jon:I don't know. Would it like outwork on a skeleton?
Mark:Well, I'd be tempted to let you try.
Stephen:To rip his head off by his eye sockets.
Mark:Okay, that's Silas down to Dorian. So you need to make your fear check, don't you?
Stephen:Yeah, I'm just thinking about willpower. It's 25, so it's not a really good chance.
Mark:No. Well, the dwarves, I'm going to give you plus 10, because these dwarves obviously never had to make it because they're defending their home. They are, there's no way they're going to run away from this. They might not think too badly of you.
Stephen:No, they shouldn't. I felt 60 days.
Mark:You can still act. You can still attack from a distance, or you can still perform an action.
Stephen:I don't have any melee weapon.
Mark:A couple of dwarves have gone down and lying in there amongst everybody.
Stephen:Oh, dear. That doesn't look good. Are they alive? I don't even hear it, neither. I feel used to this point in time. I'd be thinking, sure, I should be doing something, but maybe a song. No, that probably won't be good. Maybe. I don't know. I'll be thinking about it.
Mark:There's lots of rocks to throw.
Stephen:Yeah, that would just draw attention to myself currently. So I'll just consider it. See as I'm feared still.
Mark:For a moment, you were making it look like the foul fear roll was an inconvenience, but then yeah we.
Stephen:Figure it out I'm going to have to get used to it I think because I've got such a low willpower but yes I will consider this yeah alright.
Mark:Going to keep you alive if nothing else it's uh it's their attack so yeah so attack on silas first the one skeletons attacking him at the moment with the reinforcements uh without the bonus that the ganging up bonus it misses you on the first attempt misses on the second and misses on the third so silas you'll completely miss that round and on matrix that shit yeah watch him watch him kill.
Jon:Me go on.
Mark:Yeah i think you bring bad luck upon yourself mark with your negative attitude towards you seems to do a lot of criticals.
Jon:Against me mark if i'm honest but watch this go on off you go.
Mark:Let's do it.
Jon:Look at that.
Mark:Great well okay so you've been hit by two degrees of success not a critical zero eight's not a double two.
Jon:Degrees of success.
Mark:Okay it's a deadlock so i get to roll game he gets another chance and um no that's no that's a miss oh first one uh second one he's hit no he's missed and the third one misses so you're you're you're missed too yeah i'll do the the result of the dwarves versus the skeletons yeah so you do your attack first and then i'll finish the round off with rolling on the narrative table 14 yeah that's wrong so that's a good three degrees success yeah, Well, I've rolled 0-2, but it still only gives him two degrees of success. So you've hit.
Jon:So, right, so just make sure, if I manage to get this one out of the way, can I make it towards the one that seems to be appearing to be controlling?
Mark:Yes, if you can get, because you're in the middle of a grand melee here, and so there's not a lot of space to move around. The only way you'll get into this thing within what's going on here is to beat the one you're fighting now.
Jon:Okay, so I will use my signature skill to turn that into a critical success.
Mark:Oh yeah option on that yeah okay six are you doing damage or narrative damage.
Jon:I just want to destroy it.
Mark:Okay so you've rolled an automatic six that which gives you aleric fury now in this game just to explain to those listening when you roll a maximum damage or you get a critical and choose the maximum damage option you then get a chance to roll under your weapon skill again and if you succeed in that it's unopposed if you succeed in that then you can roll another d6 to add on to the damage and then another one if you roll a six there and just keep on rolling it's a bloating dice at that point oh.
Jon:I fell by one.
Mark:Well you can use a fortune point to lower that but you're running out fortune points yeah.
Jon:That'll be the end of them though and i want to spend one to kill him, This one, I've already heard this one though. Yeah, 12 damage with minus one armor.
Mark:It survives that. Sorry. Just about that.
Barry:That was the least sincere apology I've ever fucking heard.
Stephen:I'm very sorry about that. I'm so sorry.
Mark:What can I do? It's as written. Okay, now the narrative roll. So round two with the other dwarves come in. so i now get to roll d3 for injured d3 minus one for killed but it only applies if the score is higher than previously so two are injured so one more is injured dead so it's d3 minus one this round i'm gonna just keep it two two dead and then skeletons destroyed d2 one skeleton's dead so that is the first skeleton that's been destroyed isn't it yeah yeah.
Jon:Yeah because we're all useless.
Mark:So we're down to 12 skeletons and 10 dwarves two injured and you three it is a new round silas it's.
Barry:A miss and i have no more.
Jon:No no remember you get three you get three goes at it.
Mark:Yeah so the first roll you get three attempts but it just means it's easier for the opponent oh for them to.
Barry:Do the opposed bit.
Mark:Yeah yeah so you can also, 25 i think that's two degrees of success isn't it you're i agree yep two degrees of success so i've got two attempts to oppose that role and get two okay so first one fouls second one, fouls so you've hit so now you roll your d6 and add on your plus seven to the damage and let's see if you roll a one again because you have a survival one, well a two does plus one critical so a plus one critical you have to roll on the sudden death critical hit charts and you need to get 51 or above on uh d100 and if you do so it you destroy the skeleton if not then it's just what happened now.
Barry:I don't understand why it was a normal hit.
Mark:It was a normal hit you roll two on your damage die uh so once i calculate you rolled seven you You add seven onto that, so you do nine damage. I take away the toughness, the armor, plus your hack, gives them one less point of armor, and that brings them down to minus one wounds. And so...
Barry:Gotcha. So it's about the amount of damage I did has caused another condition and another run.
Mark:Yeah, and that's knock-on effect. So minus one wounds, they return to zero wounds if you don't kill them.
Barry:I want a D100.
Mark:So minus one wounds is a plus one critical, and you need to roll a D100, and you need to get 51. one we do have an injuries chart but for creatures like this it's dead a lot of 60 it's done so another one down, good work so it's now 11 skeletons versus 13 of you what.
Barry:Was the dwarf's name again.
Mark:Gimbril gimbril i just want to catch.
Barry:His eye in a kind of.
Mark:Yeah he's good i mean there's um what we've there's been one skeleton killed we say it was gimbril that killed that one as well so you two are fighting ferociously sort of shoulder to shoulder and uh yeah he's he's enjoying that and he definitely yeah it's a different situation now isn't it your relationship with with gimbrin especially is is now on a different level go back to the way it was once the fight's over if you survive okay uh next is dorian still trying to overcome his fear oh that's a 44 critical failure yeah double roll to 44 actually um yeah so.
Stephen:You gave me plus 10.
Mark:Yes okay.
Stephen:So i use a fortune point that becomes a pass.
Mark:Okay rather than a critical failure because you would have just ran screaming into the mine yeah well that's not that's.
Stephen:A bad thing but yeah okay.
Mark:So you can pile in if you like well.
Stephen:I well i'll pile and i creep up behind one of us smash them on the back of the head.
Mark:Um so a couple of these dwarves are badly injured which means they're far closer to dying so exactly they're.
Stephen:Far closer to leave me on my own.
Mark:Okay so you're going to go in against like one of the ones gimbrin's fighting or you're going to interfere with Silas's fights or...
Stephen:Silas killed his one, didn't he?
Mark:Yes, he did.
Stephen:The, um, did, um, the Troll Slade kill his one?
Jon:No.
Stephen:I could kill that. He looks like he wants to fight someone else. So I'll try and beat that one up so he can move on.
Mark:Okay. Um, so you get plus 20 to hit because of the teaming up bonus. First attempt fails. I was shooting with an 84.
Stephen:Yep, definitely.
Mark:Yeah, that hits though. 27. So we've done that. How many degrees of success was that? One. Okay. Skellen gets two attempts to oppose that and it fails on both so you've hit wow, he's done well what's.
Stephen:That a five.
Mark:Yeah plus.
Stephen:What was it four.
Mark:For the hammer plus your strength bonus or.
Stephen:Seven so that's 12 points of damage.
Mark:12 minus the armor and toughness five so you've done a plus seven critical wow so you just need to roll over uh 15 the 16 or more sorry to.
Stephen:Get plus 70 oh do you get it plus.
Mark:Only if we roll on the critical injuries chart on the sudden death it It just becomes, yeah, see, 25 is enough on a plus seven. It's highly likely to destroy it, and it does.
Stephen:There you go. You can move now.
Mark:What do you think about that then, Stormhammer?
Jon:Less said about that, the better, I think.
Mark:Okay. I mean, you do get it down to zero wounds. It was on zero before you come along.
Barry:No, listen. It's great to see the wimpy thief coming to the rescue of the burly troll slayer.
Mark:Yeah, it'll sort you out later for that.
Barry:We're going to start calling Dorian the dwarf rescuer.
Mark:Here we go.
Stephen:Skeleton Slayer. Skeleton Slayers. See, Thumbull.
Mark:He's never going to get himself killed fighting anything with you around.
Stephen:You want him to fight that big one over there, and you look like the safest person to rescue.
Mark:So you're about to scratch. But it does clear the way for Stormhammer to make his way toward something think that's going to be a serious threat okay so the that's the so that was dorian so now i've got the skeletons attack so that big skeleton yeah he knows you're going to come into him so this skeleton steps forward to attack you mark.
Jon:The big one.
Mark:Yeah yeah.
Jon:Bring it on.
Mark:Okay so silas you're not being attacked this round because you killed yours dorian you're not either so it's just this you know it's not call him a big one he looks exactly the same as the others uh but he is not, And he steps forward, and he swipes at you. This first attack, bounce on a 62. Right, so his second attempt... No, sorry, he's only got one attack. Very few things have more than one attack. So on the second attempt, he's hit with three degrees of success.
Jon:So I've got two goes, yeah?
Mark:Yeah.
Jon:One!
Mark:That's it.
Stephen:One's a good start.
Jon:Right? That's four degrees of success.
Mark:Okay. So there's no other attacks on you guys, so it's just the narrative now. So on the third round... Didn't I do you?
Jon:Do you know what I mean? I get to attack back.
Mark:Yeah, go on then.
Jon:I apologise.
Mark:Sorry, I thought I'd done you.
Jon:You have done me.
Mark:Yeah, the skeleton, we've moved into you.
Jon:I'm all out attacking him. All out.
Mark:So you get plus 20 to your attack roll, but you cannot, until your next action, you don't get an opposition roll toward any attack on you.
Jon:Don't care. All out.
Mark:Okay. You're going to get yourself into trouble with that.
Jon:So I miss on the first one.
Stephen:Do I need to save you?
Jon:Miss on the second one. 185.
Stephen:Oh, no.
Jon:97.
Barry:Wow.
Mark:Three very, very bad rolls.
Jon:Wait a minute.
Mark:Yeah, go on.
Jon:45, add 20 is 65. No, I can't do it. Can't do it.
Stephen:80, 85 and 90, 70 roll. Blimey.
Mark:Okay, so now I'm going to roll on the narrative chart for round three. And so injured is D3 plus one. And killed is D4 minus one with these numbers. and d4 skeletons killed so this could be around where things really ramp up and you get on top of things but first of all i'm going to roll on the injured dwarves d3 plus one so three injured dwarves which is another injured dwarf it doesn't as i say it just lifts the cap of how many are injured so because it was two before and i've rolled above two it now becomes the roll three If I rolled two or less, there wouldn't have been any additionally injured dwarfs. The dead dwarfs are d4-1. so no more dwarves die and d4 skeletons are killed again anything over two means more skeletons killed by them but so no more skeletons are killed a roll of two it's now around about 11 skeletons versus 13 of you guys with two with three heavily injured dwarves are holding the holding themselves in the battle right now but really need to get out of them okay new round silas you're still there fighting shoulder to shoulder with Kimbrough, aren't he?
Barry:Absolutely, 100%.
Mark:Having a bit of fun about it.
Barry:Really. Yeah, well, we know.
Mark:Kimbrough is.
Barry:There's been too much walking and not enough fighting so far, so yeah, this is a breath of fresh air.
Mark:He says to you, yeah, these things follow you here, did they?
Barry:I mean, I hope not, but they're not going to be leaving.
Mark:No, they certainly not. He swings his axe. You can have your attack. First attempt. One attempt.
Barry:No, two attempts.
Mark:No, that's a 14. You're good on the third attempt.
Barry:Is that a 14?
Mark:Yeah.
Barry:Why did I think it was a 40? Okay. So that's three levels?
Mark:Okay, I'll get three attempts to try and improve on that. First foul, second foul, third foul. So you hit. Yep, roll your D6.
Barry:It's a fucking one.
Mark:There's a lot of ones going around with you guys.
Barry:Fuck me.
Mark:You can't use a fortune to re-roll D6, is he? You can only use those on D100s.
Barry:I used all my fortunes for the session. You get three per session, right?
Stephen:Yeah, you get as many as you've got fake points.
Mark:Well, you get as many as you've got fake points. That's right. So you've got four, I think.
Barry:Oh, four.
Mark:No, three. You're right. You're three. Sorry, I'll get confused. I'll do a dish. It's only three fake points.
Jon:No, Mark lowered it, didn't he? So humans only get three now.
Stephen:I've got four written on this character.
Mark:It should be three.
Stephen:Okay. I've got four on the other character we play.
Jon:That's okay, because we kept them.
Barry:In that one, we kept them. Hold on, hold on.
Mark:Yeah, okay.
Barry:And you wonder why the accusations of cheating come fast and furious.
Stephen:I think I pretty much would have asked. So you can blame the reference.
Barry:Fair enough.
Mark:It is three fake points. Well, Mark has got only two. Dwarves get two. And elves get two. Okay. So that was Silas, Dorian. You're there. And there's a chance you'll be attacked this round if you hang about there because dwarves are injured and trying to retreat and get out of there. so.
Stephen:I'll hit one of the ones the skeletons that are on an injured dwarf and try and finish it off the.
Mark:One that looks injured itself well that gives the dwarf a chance to get out of there and you'll be attacked this round if you don't kill it it's difficult to say whether the skeletons are injured or not it's impossible to tell but there have been in combat so there's a chance no, that's not just a no that's a 99.
Stephen:That's a no yeah.
Mark:But it's a critical fumble.
Stephen:Well the first one was critical fumble as well then.
Mark:Oh I didn't see that 66 and 99 yeah well I can use.
Stephen:A fortune point on the first one then it might be best.
Mark:Well which turns it into a 99 then.
Stephen:I'll use another fortune point.
Mark:Okay.
Stephen:So that's right.
Mark:So the.
Stephen:Third time i hit on a 20 so.
Mark:Okay third time okay i.
Stephen:Use two fortune points there and.
Mark:I mean to.
Stephen:One degree of success.
Mark:One degree of success it succeeds with one as well so you get to start the game it's a deadline blimey what's the dice yes.
Stephen:One degree of success first time.
Mark:Okay great um and the oh that's a very bad roll from this skeleton so there's.
Stephen:No fortune points to get his ass out the.
Mark:Rolled 100 which is a double and it fails so you do your damage now i'll give you some kind of narrative advantage what would you like to happen here it shatters.
Stephen:Immediately into a million paces.
Mark:No uh definitely.
Barry:A million i.
Mark:Suppose i'll.
Stephen:Do some damage on it um can i do maximum damage with it.
Mark:You can do maximum damage or you can cause it not to be able to attack you or you can make some kind of hit and move uh yeah well i think.
Stephen:If i destroy it i think that's the probably the best narrative advantage i can get out of this so i'll just go for max damage and then.
Mark:Okay so you do effectively roll to six see if you can roll underneath your weapon skill to see whether you can open end it.
Stephen:No so that's uh 13 points of damage.
Mark:That's probably good anyway yeah 13 i'm at eight okay it's a plus one critical because it had already been injured Most of them have. No, you need 51 or above.
Stephen:Well, I've got one more fortune point left with my luck skill.
Mark:Okay. You want to throw that in?
Stephen:Yeah, I'll kill it with that. Yeah.
Mark:Oh, to change the dice roll up by 10?
Stephen:Yeah.
Mark:Yeah, okay. Yes, another skeleton done. Dorian, you just waded in and killed two.
Stephen:Yeah, I've got to push my luck now and get out of it. But let's do it.
Mark:Okay.
Stephen:Yeah, I say, well, you can run off now.
Barry:Let's never judge a book by its cover.
Mark:No. that's impressive yeah that would that would be noted particularly as you overcome fear to go in as well so overall very impressive i'm.
Stephen:Out of fortune the luck skill gives me four fortune points i suppose now.
Mark:Yeah thought.
Stephen:I had five but yeah.
Mark:Oh because you got the luck skilling okay attack on silas one of them does attack you doesn't succeed on any of the roles so you don't to oppose that and another attack on storm hammer mark.
Jon:Just reading the all-out attack what you do is is you can reverse the dice you roll so that means when i roll to hit the first time in my attack i could have turned 80 to eight.
Mark:Uh yeah so go offensive throwing caution to the wind you unleash a reckless and committed assault put in all your energy into landing a devastating blow and you reverse the dice of any foul test if this will score success however such aggression comes at cost yeah we changed it from plus 20 to your weapon skill to reversal so.
Jon:Do you want to turn the clock back on this because i know what i'm going to do.
Mark:I can but you remember you wouldn't have had the plus 20 weapon skill doesn't matter it would have it would have made the difference you would have here okay i think then we'll we'll give you that free here and you've got your second attack coming in now so that's that's best workout it's unlikely to have taken it down in one here Well.
Jon:You say that. You seem to say that.
Mark:Oh, hold on. Yeah, go on.
Jon:So I'm going to use my last fortune point to turn it into, I can't turn it into critical sets, can I?
Mark:You can, what's your signature skill?
Jon:Millie.
Mark:But then you can turn it into critical success with your signature skill.
Stephen:Have you not already used it?
Jon:Yeah, I thought I've used it. You can't use it again.
Mark:No, you can't. But what do you use it on then? I don't remember you using it.
Jon:I'd use it on the skeleton, didn't I?
Mark:Oh, did you?
Jon:Yeah.
Mark:Okay.
Jon:Oh, well, then let's just see what happens then. So I've got an eight. So I've passed it with four degrees of success.
Mark:Okay. So it does now get an opposition roll. What was that on the first or second? the first roll the first roll so you've four degrees of success yeah okay well it's a great hit and it doesn't get it doesn't oppose it so you yeah you can do your damage then from the last round yeah yeah.
Jon:Oh so that would be ten, obviously with hack.
Mark:10 okay and.
Jon:Now you get to kill me.
Mark:Well no you've got your attack i've done my attack for this round oh yeah that's right so.
Jon:I'll get to attack him again.
Mark:Yeah so this is your this is your attack okay.
Jon:Here we go.
Stephen:You get to choose all out again if you want.
Mark:That's a great hit so that's a load of degrees isn't it yeah that's five five degrees get out that well if your eyes are critical no he doesn't quite do that he does a three degree success a position role and so you hit him yes 12 12 okay seven okay it takes that it's got more wounds than the normal ones so now it's the the narrative part of this so d6 plus one for injured d4 for killed and d6 plus one skeletons dead so let me just roll for the injured dwarves d6 plus one three four so an extra dwarf is injured and the dwarves that are killed d4 minus one four three you've lost another dwarf not.
Stephen:The one i saved.
Mark:Uh no no it would have been him otherwise so he'd be grateful to you coming in and the finally the skeletons we've killed some skeletons as well this is a big realm so it's two it's three okay so they're the dwarves collectively have um killed one more skeleton how many's left eight of those we take away the injured dwarves now that are scarpering out and the dead ones that's seven so you're down to nine dwarves plus you so it's 8 verses it's 8 verses 9 so, still fairly even yeah slightly in your favor it's still fairly even um lost three dwarves four injured ones are getting out so it's all one-on-one still dorian because you've got the extra man and we say that you're the only person amongst all the dwarves and the pcs that are not being attacked unless you make an action to do so because that was your intention wasn't it really to to take advantage of those kind of positions fighting positions okay new round silas it's still all to play for here actually it could go could go both ways gimbrin's doing well he'd be one of the last dwarves to fall there we go that's a great roll that.
Barry:Really is isn't it.
Mark:Yeah that's.
Barry:Like what four four.
Mark:Yeah four degrees yeah okay it fails to resist that to oppose it so you can roll your damage you've already hit this one once yes hey olwick's fury you rolled a six so you get it's like a critical hit you get all exclusion i can roll under your weapon skill again and if you do so it's open-ended the dice roll on my.
Barry:Weapon skill again.
Mark:Yeah the same same one.
Jon:Which you do which i do.
Mark:So now you roll another d6, so it's seven plus six plus your one you wrote a one on the second d6 so it's seven plus seven and you've done 14 damage with an axe, 10. You've done... You did it already, but it's a plus two critical. So if you roll 46 or above on a D100, you destroy it. Right, it's a great hit.
Barry:Come on.
Mark:Two to you. It's your second one. Is it second or third? I'm losing count. So you're bringing them down quite fast.
Barry:That's third.
Mark:It's now seven.
Barry:Funnily enough, I haven't lost count.
Mark:Gimbrin is killing most of the... They've killed three skeletons. We'll say he's done three as well. Why not? The rest of the dwarves are just fighting to stay alive, really. But you and Gimbrin are... And now Stormhammer and Dorian, They're all being killed by the four of you.
Stephen:I've killed two.
Mark:You've killed two. How many have you done, Stormhammer? One. No, no, you've done none, haven't you?
Stephen:No, I killed that one. I'm going to steal his kill here. Hang on.
Jon:It's all about what you achieve in the end.
Mark:Okay, right, okay. Let's see then. Got a bit catchy enough to do. That was Silas. Dorian, are you going to take one on, are you?
Stephen:I'll have a look around for another one I can smash, yeah.
Mark:You know, plus 20. The dwarves that were injured have all managed to retreat.
Stephen:I'm getting into this now, so yeah.
Mark:Okay.
Stephen:I'll bring it around.
Mark:What can go wrong?
Stephen:Nothing. Right. Well, that's not a good start.
Mark:But it could be worse. Yeah, it could be worse.
Stephen:Yes. Well, that's one degree.
Mark:One degree of success, okay.
Stephen:On the second time.
Mark:All right. So he gets two chances to oppose that, and he fails both. So you've hit. The skeleton obviously will be slightly injured too, if you can get decent.
Stephen:Oh, yeah. So it's nine. What's damage?
Mark:Okay. It takes the nine damage. Now it's their attacks. So I'm going to do attack on... Well, Silas killed it, so he's not being attacked this round. Dorian, you wade in to help another dwarf. And so I'm going to roll a d6 and roll over one or two. It attacks you. Otherwise, it continues attacking the dwarf. It does attack you, Dorian.
Stephen:Okay. I'd dodge it if possible.
Mark:Okay. I've rolled first attempt failed. Second attempt failed. Third attempt failed. So you don't even have to dodge.
Stephen:This is easy, this fighting line. I tell you what's going on. You don't want to make it look difficult.
Mark:On storm hammer yeah, misses with its first attempt misses with its second attempt that's three a 74 and two 72s.
Jon:No you know it feels like.
Mark:God okay um so your storm hammer is attack.
Jon:And this thing's very vulnerable right now yeah i'm all out attacking it all out of course it's the wind here we go ready so i missed with the first one and I can't reverse that okay because I'll still miss, I could that'd be one degree of success.
Stephen:What's that?
Mark:You've got to stop there. You can't continue. No, no.
Jon:I have to use a fortune point to turn it to one degree.
Mark:Oh, I see. Okay. Yeah, that's within your...
Jon:I'm going to go for the third attempt.
Mark:Choices, yeah. Okay.
Jon:Correct choice. I'm going to turn... I'm going to use my last fortune point to turn that into 22.
Mark:Oh, wow. Okay. That was on the third attempt though, right?
Jon:Yeah.
Mark:Okay, so I get three chances to get a critical success.
Stephen:Well, this has never It happened before, so.
Mark:Once fouled, second one's fouled, third one's fouled. You've hit him. And that's a critical as well.
Jon:Yeah, maximum damage.
Mark:Okie dokie.
Jon:And I'll roll again, yeah?
Mark:Yeah.
Jon:Do I get to reverse that as well or not?
Mark:No, no you don't.
Jon:Okay, so that'll be a no. So that's 6, 10, so 6, 10, 13. 13 damage with obviously the hack thing.
Mark:Oh, Christ, 13, 9, plus 23. That's a plus 8 critical. You've got to just get over 11 on a D100.
Jon:Nine.
Barry:You're joking.
Mark:Oh, it was already that happened.
Stephen:That was harder. That was harder to do. Well done.
Mark:Yeah. There's dogs going to die because of that role. Okay. We're on the narrative round six. So D6 plus one injured. and d6 killed you need.
Stephen:To go double trials later.
Mark:And d6 uh plus one skeletons destroyed so the d6 plus one injured dwarves uh seven injured dwarves the number was four before so three of the three of these additional dwarves that are in the fight have just been injured, dead dead dwarves d6 five fuck another two dwarves have just died that's.
Jon:All because I rolled that nine.
Mark:That's it well I you'll know in a moment I think perhaps that's true any more.
Stephen:Dwarves we can come up.
Mark:Okay this is this is now turning quite badly but the number of skeletons killed with this round was d6 plus one, five so they do kill another two skeletons you're down to five skeletons versus six dwarves it's still, there's dead and injured dwarves everywhere it's neck and neck it's neck and neck there's six there's six of you guys left which is, it's you three plus Gimbrill and one other and two other dwarves actually what I'm fighting with and two of those are injured, So this is not looking good now.
Barry:Never quote me the odds.
Mark:Well, it's Silas now. You can choose your opponent.
Barry:So what was the one that Stormhammer was in? He's mine!
Stephen:He's mine!
Mark:You're the one at a loose end because you outnumbered by one and you killed yours last round. So you've got...
Barry:I'm going to have to think about this because I'm debating whether to be respectful and leave it to him or whether to think the fight is close enough that we should just be concentrating on winning it. I don't want to jeopardize the groundwork that we've made in befriending, sort of, Stormhammer, so I'm just going to pick one of the other ones.
Jon:Yes.
Mark:Okay. Yeah, you can attack. You get plus 20 because you'd be teaming up with another dwarf or if you want to help Dorian. And Dorian has a dwarf with him, so yeah you'd be helping another dwarf so you get plus hit 22 hit uh 36 yeah so based upon that's a three degree success yeah three degrees yes yeah because you've got plus your plus 20 okay with.
Barry:The plus 20 yes.
Mark:Yeah you've hit a foul to oppose that uh so you get to roll damage yeah which.
Barry:Is a three.
Mark:So you're three plus seven isn't it so ten ten minus the four so that it takes that dorian nope.
Stephen:Yep, that's four degrees.
Mark:With your second attempt.
Stephen:Okay. Yeah, four degrees.
Mark:Yeah, you've hit it. Foul twice to oppose. That's nine plus the eight. It's already taken. 17. It's plus five critical. So you need to get 26 or above.
Stephen:82.
Mark:Let's get another one.
Stephen:This is easy.
Mark:How is this happening? Didn't even have a hand weapon.
Stephen:And you know what I'm making you look difficult. Look, I'm just walking past and stay.
Barry:All those years of dedicated training and high-protein diet.
Stephen:We need this hammer.
Barry:And some fucking skinny thief comes along. Jesus.
Stephen:Makes it look easy. Natural. I'm a natural.
Mark:Yeah. Okay. Well, there's a chance you're going to be attacked, Silas. It's a one in two because you've gone to somebody's aid. So if I roll one or two, yeah, this skeleton goes for Silas.
Stephen:I hate those skeletons.
Mark:Skeletons uh hits with its no it doesn't it just just misses on that um oh it's critically fouled so you need to roll to oppose it twice just in case you get a critical fumble that means your role would be just as bad as his so you don't so you've got some narrative advantage against this skeleton how would you like that to play out.
Barry:When you say some narrative advantage do i have enough narrative of advantage to end it.
Mark:Yeah you can have a hit on it if you like okay it overextends itself or something or you just yeah yeah okay so.
Barry:What so do i just get to roll damage.
Mark:Yeah just roll damage on it 12 minus it's four plus plus four critical so you need to roll 31 or above, look at that 31 okay now we're talking now it's looking good it's it's just those little margins right at the end so it's 4v6 to be clear.
Barry:When this is over i'm going to play someone's rib cage like a xylophone.
Mark:I think it's um three.
Stephen:Now isn't it like if i kill one as well.
Mark:Oh yeah okay this is turning so it's.
Barry:Just turning bitches the.
Mark:Boss he gets to attack stormhammer so he's not been very good has he this boss that's a miss with its first attempt a boss miss with its second is it with its third attempt with zero degrees of success you got three i can't.
Stephen:Stop it yeah.
Mark:Oh that's true right okie dokie right so he's happy now just made just made my session that is fantastic so you take 10 damage.
Jon:Okay, yeah, I'm on four wounds.
Mark:Right, okay. We can't take another one of those.
Jon:Nope, I'm about to kill him.
Mark:Yeah, it's your attack.
Jon:I'll attack him.
Mark:Okay.
Jon:A hundred.
Mark:That's you, fuck.
Barry:Jesus.
Stephen:It's all gone tits. Oh.
Mark:Look at your face, you're fucked, mate. That is terrible, Mark. Oh. Mark, you all right?
Jon:Yeah, yeah, you're right. there you go I can't I.
Mark:Do have to oppose it all I have to do is not roll a hundred right or something or any other double yeah it didn't roll a double that's fine it wins that opposed test which means it hits you and it gets to roll another damage die yep, 12 damage I.
Jon:Think that's a plus one mark.
Mark:Okay so we don't do sudden death on players we roll on the injuries chart I get to roll a d100 plus 10 per plus critical it is honestly the lower, the better. Anything sort of in the region of 70 or 80 on the D 100, you're talking fate point territory, I think.
Jon:Yeah, go on then. 100 is.
Mark:You feel that unlucky? And you should survive that. It's 52.
Stephen:Wow, that's a few fingers.
Mark:Yeah, you did not deserve to take a fatal critical hit on that. So 42.
Stephen:What was the location?
Mark:Oh, yeah. Can someone look at that, Bernard? Just look up the chart. 24. You reverse the dice, just to tell people, you reverse the dice of the successful hit rolled to get to the location.
Stephen:It is a left arm. 16.35, yeah.
Mark:Okay, so it's a plus one critical, which I've rolled. 42, which makes it a 52. on the left arm it's a high impact solid hit so you gain three conditions you need to make an endurance test or gain another slash attack on the arm i pass endurance test okay so you only take three conditions there are two bleeding conditions and the prone condition you hit the ground and this thing's standing over you about to finish you off because it's got the next attack remember that was on your attack and it's you you've got two bleeding conditions and we'll play these out per round for the first round afterwards the wounds don't really start bleeding profusely it's the rounds after that and it's where the people can stop and staunch the staunch the bleeding quick enough for you but that was your attack and so that's now the end of the round there's.
Stephen:Three skeletons left including the big one is it.
Mark:Not including the big one so three plus the big one d6 plus one injured dwarfs it's the same as before there's the same it's a d6 for killed dwarves now but d6 plus two skeletons destroyed let's do the um skeletons destroyed first from the dwarves that are left so five that was five before so dwarves injured no further dwarves are injured yeah you're out a number of them it's just finishing them off now it looks like it's going to be a dwarven victory but it might come at cost of further dwarves and you would know gelato that these dwarves are valuable there aren't too many in the mine after this there might only be about 11 of them left. It's a new round Silas Okay.
Barry:That's a five.
Mark:You're still helping that one dwarf, aren't you? I am. Get to resist it.
Barry:Shoulder.
Mark:You've hit it. You can give me a damage.
Barry:Damage. Three, so that'll be ten.
Mark:Plus five critical. So you need to roll 26 or above.
Barry:Yep, 40.
Mark:Done it. Another one done. Okay, so we're looking at two skeletons left plus this skeleton champion, Dorian.
Stephen:Yeah i'm not sure i'm ready for the skeleton champion yet so i'll try to fight them on these dwarves.
Mark:You're going to go in and help you get a teaming up bonus of plus 40 now if you can take that rear advantage now if you want to yeah.
Stephen:Oh yeah why not.
Mark:You know you're outnumbering them significantly now rude.
Stephen:Not to um plus 40 38 yeah i passed it by two points so zero degree fast.
Mark:So you hit it can't oppose it because it's a rear attack so you can just roll your damage, wow wow outstanding a six yeah.
Stephen:That's 16 damage.
Mark:But that almost kills it if it didn't already have taken wounds you don't even have to roll on the critical hit chart with that that's all automatic success you just shatter this thing down.
Stephen:The pan i like these killings are.
Mark:Nice god we're singing songs about you now the bad news is storm hammer gets attacked by the big bad perhaps it's last attack here we go so it's hit you with two degrees of success you get one attempt to oppose okay, no does your damage, roll to six oh dear okay and it's failed to roll under but it's done 14 damage that's.
Jon:A plus 10 I'll see you then.
Mark:You're dead.
Jon:No, I think so, yeah.
Mark:Well, hold on. I mean, I'm going to roll the critical, but figure out what happened. So it's 155. Where did I hit you? Yeah, okay, so in the leg. If you didn't have a fate point, it would have just chopped your leg off. But you do have a fate point.
Jon:But I do have a fate point, which means I'm going to kill him.
Mark:You want to stay up?
Jon:Yeah.
Stephen:I doubt it. That's the case it would be.
Mark:Because a fate point, so just so people know, you're using a fate point with your character as like an extra life. because you are fated by the gods so the gods under these circumstances have kept you alive and normally it's something lucky that happens so the skeleton is distracted or catches his blade somewhere and just swipes wildly by by complete freak accident it's a it is literally lap of the gods how you survive this you'll never know and normally the idea is that that then incapacitates you so then you survive no matter what happens you even if everyone else dies you still at the end of the battle sort of come round to your senses and pick yourself back up out of the out of the mess and you survive because the gods have kept you alive but if you take the option to stay on your feet you could lose more than one fate point in this encounter I could you're happy to do it.
Jon:Yeah yeah yeah.
Mark:Okay you get to attack.
Jon:Right now all out.
Mark:I'm having.
Jon:Him I can never run a hundred again could I.
Mark:I'm sure that won't happen again twice.
Jon:In a row will it.
Mark:Ah there we go you unjinxed yourself there I like that that was good okay I get one chance to oppose so two degrees of success okay doesn't oppose oh he's rolled is.
Stephen:That a critical oh so he's six does.
Mark:Fail with a critical failure so.
Jon:Can I maximum damage him.
Mark:Yeah you can max damage alright.
Jon:So then I'll re-roll the second one okay which I hit.
Mark:Alright okay.
Stephen:Nice.
Jon:So that's 6, 10, 13, 15, 16 damage.
Mark:Oh, wow. Okay. 11. It's got one left. It's plus 10 crit. You don't need to roll either. You shadow that. And the rest of the skeletons fall to pieces at the same time too.
Stephen:Oh, I'm trying to be going to die earlier.
Jon:Yeah. There we go.
Stephen:Okay.
Mark:All right. So we'll be bringing the session to an end in a second. Obviously, you're picking up the pieces here, checking dead and injured dwarves, looking around, really, looking for any more that are coming, but nobody can see any on the horizon. But what you do see on the horizon is smoke rising from a distant farm.
Stephen:And weren't the only ones attacked?
Mark:We'll leave it there, I think.
Barry:Can I just get an opportunity to high-five my new dwarven friend? Or lone five. I don't know how one high-fives a dwarf.
Stephen:I look round at all the dwarven dead bodies and donning the high five as well. That's fine. Anyone?
Barry:I wasn't trying to make it a group thing. Just me and the guy that had the bomb. That was all I was doing.
Mark:But they've lost five dwarves here, dead and seven injured. But the mine has been defended. So the site of one of the farms going up, you're not quite sure which one it is, the Weneke or the Kassinbrick one. You can decide what you're going to do with that beginning next session. So well done. So I'm going to give out some XP to catch up with the session or two. We can work out how that's spent at the beginning of the next session, unless you want to do it yourself during the downtime between the sessions.
Stephen:Do it beginning of the next time is cool. Yeah.
Mark:Okay. You can have 250 experience points each.
Jon:Bye, boys. See you later. Thanks for letting us play.
Barry:Nice one, gentlemen. Thank you very much. See you soon.
Mark (Wēland)
Host
Barry (Silas)
Co-host
Jon (Facthunt)
Co-host
Stephen (Dorian)
Co-host
Dawn (Elspeth)
Producer
Little Mark (Gilato)
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