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RPG Blokes
The Lichemaster (Part Four) Defending the Farm
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Exclusive access to premium content!In the latest session of the Lichmaster live play, the blokes face a desperate stand at Wernick’s Farm. Following a massive 250 XP payout, Little Mark’s academic dwarf has officially embraced his path as a Fearless Slayer, while the rest of the group scrambles to shore up their defences. The atmosphere shifts from celebration to survival as a horde of fourteen skeletons descends on the farmstead, forcing the party to coordinate a room-by-room defence.
The episode is a masterclass in low-level grit, featuring high-stakes combat and creative environmental play. It’s a tense look at how far a few determined blokes can go when their backs are against the wall.
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Welcome to rpg blokes we'll continue with our lich master live play, and some xp was given out at the end of last session i can't remember how much it was about, 250 250 wow that was generous then we'll quickly cover what you're going to spend it on it's quite a lot Barry I'll run through it with you but primarily if you're going to be putting up skills and attributes they cost a lot less than putting up a talent or getting a new talent a talent costs 100 experience points for each talent if a plus one percent on a skill costs you 10 experience points and attributes for plus one on an attribute it costs you 15 experience points Mark and Stephen you're both pretty familiar with what to do here aren't you so I could quickly just run through it with barry and i don't know what.
Stephen:We've done but yeah i.
Mark:Can tell.
Jon:You what i've done because there's some interesting things.
Mark:Yeah go on mark you tell me first then and then yeah.
Jon:Cool so um this slayer is now officially become a slayer so i've bought two talents one aptly named slayer as if it would be it so basically what this does in games terms mark is my strength characteristic no longer counts my strength characteristic when fighting is the toughness of my enemy, ah every time.
Mark:Or you could if.
Jon:It works out worse.
Mark:For you it's still.
Jon:The same no no no so if it's worse i'm okay if you're better than me i'm better if that makes sense so if i end up taking on a troll with toughness i don't have 60 or something my strength is considered to be 60 yeah the second thing it does is you know that height differences yeah you're always considered to be one higher lower than what you should be and i'm always considered to be one higher size higher than i should be no way yeah yeah it's very good very very syndrome yeah literally and then the second thing i bought as i should do is i'm now fearless everything everything everything it's fearless bracket everything so well.
Mark:That is some well that's the sort of transformation he would have had to have wouldn't he gelato would have had to have because he's an academic dwarf that's just turned soul slayer so now because he would have been weak and strength i guess being.
Jon:An academic.
Mark:That's sorted out with the Slayer ability he's no longer disadvantaged for being small.
Jon:No not in his largest and the last thing.
Mark:It's crazy it's all great it comes together.
Jon:Yeah so now I can I can die even quicker.
Stephen:Yeah yeah we still can't wear armor can he was a slow so that's the.
Jon:Fate point because i rolled 100 i mean what can you do with that hey there you go.
Mark:Yeah but the character isn't going to survive long is it if you play him right but those things help um steven what did you spend yours on.
Stephen:Nothing quite as exciting i was just looking up the um the thick period but at the moment i spent five extra on my agility and five extra on my initiative so two stat advances at the moment but I was going to see if there's any interesting talents. I've got 100 left, so these were 75 each. So that needs to be with 100, so I'll look and see if there's a talent.
Mark:Check the talents out. I doubt if they'll be as interesting as Mark's ones just were.
Stephen:No, I would like one to make myself look taller or something immediately.
Jon:I wouldn't make myself look taller, it's the hair.
Mark:The taller thing could really have a big impact on this because you know if you're two sizes bigger than your opponent, you get to double your damage on your opponent.
Jon:Yeah, I don't think I'll ever get to that.
Mark:Well, you're medium size. So if you're fighting something that's medium, you become large and it becomes small? Seriously, because that's two-size difference then, and you're doing double damage.
Jon:I'm rereading, don't worry.
Mark:Okay, reread. I'll have a chat with Barry in the meantime. So Pit Fighter, Barry, I don't know whether you noted down the three, is it three or four attributes that you can advance with experience at Tier 1 Pit Fighter. If not, I'll look it up quickly.
Barry:Where would I have written that down?
Mark:Along the attributes. So you've got the movement, weapon skill, bow skill, all of those things and you might have i've.
Barry:Got three of those that have an asterisk on them.
Mark:There you go right so you can increase those up to a maximum of plus five so you might already have something no you wouldn't have anything in any of them so each of those could go to plus five maximum and it costs 15 experience points per plus one so if you wanted to put if you just wanted to look at it as if like i put them all up plus five it's going to cost you 225 so you afford to do that but that wouldn't mean you get to get any of your talents and any of the skills you've got there that might have an asterisk next to them too you can also put those up plus one, percent and that costs you 10 experience points but i think basic skills uh base anything that you've probably already put an advance in it's either come because you're a human aren't you it's come from uh it's come from your race or it's come from your career yeah i've got ticks.
Barry:Next to quite a lot of those.
Mark:So call out which ones you might like to put up because i can then double check on the career and see whether they're they're allowed characteristics.
Barry:Um straight away I think I should put weapons skill up, right?
Mark:Okay, what have you got in at the moment?
Barry:38.
Mark:Is it plus, what's your plus advances though?
Barry:So I'm currently 48 in weapons skill because that's my current score. I've obviously taken that.
Mark:Yeah, because you might not be able to put anything more in it because you can only put a maximum of plus five at first tier.
Barry:Okay.
Mark:What's your weapons skill at the moment?
Barry:I haven't put anything in toughness. I could put toughness up, couldn't I?
Mark:Only if it's got a little asterisk next to it.
Barry:It has?
Mark:It does, yeah. You can do, yeah.
Barry:Okay. So if I put toughness up by the maximum, so you're saying that would go up by five?
Mark:Yeah, that'd be 75 experience of your 250.
Barry:75 spent.
Mark:And you might want to look at the talents because you've just seen how good they were from...
Barry:Right. Well, and this is it. So actually, yes, I wanted to talk to you about talents and advanced skills. So talents, right? I haven't used any of them. I didn't really play into them.
Mark:You would only have one of them to begin with anyway. I'm not sure which one you chose. Probably Dirty Fighting, didn't you?
Barry:I have Dirty Fighter.
Mark:Yeah, yeah.
Barry:My lightning reflexes are savvy.
Mark:Okay, they would have been your starting ones, but the ones you can choose from now at 100 each is a skill called In-Fighter, which allows you, if you've got a shorter weapon than your opponent, it allows you to make a combat maneuver to get inside that weapon, and it means that your opponent isn't able to use his longer weapon so effectively. It's called In-Fighting. You can do that with knuckle dusters or a dagger or something short, as long as it's a shorter weapon than your opponent has. that would cost you 100 experience points iron jaw and reversal are the other two choices you've got here purely.
Barry:The way my heart spoke to me i like the sound of iron jaw.
Mark:Yeah let's have a look i'll tell you exactly what it is iron jaw you're made of sturdy stuff and can weather even the strongest blows you may ignore the first stun condition received from a blow to the head in any scene of combat for each additional level in this you may ignore one more stun condition in the same time frame.
Barry:And how much is that?
Mark:It's 100. Yeah, I'm having that. It is good, yeah. And the other one, reversal, is you are used to desperate combats, able to turn even the direst circumstances to your advantage. If you take a hit that reduces you to zero or a hitter going while on zero wounds, then you get a free attack.
Jon:God, that would have been good for me.
Barry:That would have been brilliant last week, wouldn't it? Yeah.
Mark:You'd still take the damage from the original hit so it might be that you're dead as well but you do get a free attack so it's and.
Barry:How much is that.
Mark:That's another 100 that is yeah.
Barry:I haven't got that though that way i've only got.
Mark:I know i've only got 75 left if you if you were to do it differently then and not put plus five advances into toughness you could maybe get away with only putting three advances into toughness what does the plus what's your result in toughness once you put those advances in.
Barry:At the moment, if I put five in, it would be 43.
Jon:You only really need to get to 40. That's the key number.
Mark:Yeah, that's the key number.
Barry:Oh, perfect.
Mark:So you only need to put two of them. I'll put three, and then you've got what?
Barry:So I'll put three, so I'll be at 41.
Mark:Yeah, and you've got five experience left if you get those two times.
Barry:Okay, and then that gives me enough. What was that called? Reversal.
Mark:Reversal, yeah. So now, because your toughness has gone up to the next 10, so from 30-something to 40-something, your toughness bonus now becomes four which means that your wounds go up by two, your maximum wounds go up by two and your current wounds if you're injured.
Barry:Okay so he puts me on full take.
Mark:Okay and the toughness bonus will come into effect when you are trying to recover um do i need.
Barry:To record my toughness bonus somewhere where is.
Mark:That no it doesn't doesn't have a box okay cool cool uh steven what did you spend that talent i.
Stephen:Got That's flea talent.
Mark:Okay.
Stephen:That's not having fleas. That is be able to run fast when fleeing.
Mark:There ain't no fleas on you.
Barry:Well, there is currently.
Stephen:But I guess he's scrubbing up there. So, you know, he's getting there. But, you know, that's the flea talent to leg it. Not that I ran last session, I remember. But I would have done if I had a flea.
Mark:Yeah. So will they give you a plus one movement?
Stephen:Oh, you're asking the question now. I think it does sound like that when you're running away.
Mark:Yeah, when you're running away. So it's that classic, isn't it? so if you're running alongside somebody else to escape then you just need to be faster than the person you're running I.
Stephen:Can run fast yeah.
Mark:Yeah survival chances are just rocketed yeah because you've got a dwarf as well so he's going to be moving a free I probably.
Stephen:Don't need it yeah.
Mark:And he's a slayer so yeah everyone happy with their ex-beast bend, Okay, we'll start the session. So at the end of the last session, you had saved the mine, although not all of the dwarves. The dwarves are in a bit of a state, actually. I think they lost five dead and a number injured. Plus there's the one stone grinder that Stormhand. Is it Stormhand?
Jon:Stormhammer.
Mark:Stormhammer.
Barry:Stormhand doesn't have the same ring to it, does it?
Jon:It doesn't, does it? Go in.
Mark:Okay that's a distant cousin yeah you uh so yes because Storm, Hammer Hammer Mr Hammer I'm going to say Storm Grinder because I look at this Storm Grinder that's a completely different character as.
Jon:Well that is.
Mark:Torven names honestly it's so hard to remember they should be easy shouldn't they should.
Barry:I again pitch to you my conspiracy for referring to him as Stormzy throughout the entire.
Mark:Campaign Stormzy, I'll let that be an in-game thing. I'll try and refer to you as Stormhammer.
Jon:The Stormhammer.
Stephen:The Stormhammer.
Barry:The Stormhammer. I like that.
Jon:The Stormhammer, yeah.
Mark:The Stormhammer. Of course, there's that one dwarf that got maimed by you in the unspoken incident.
Stephen:No, you don't like dwarves, do you?
Mark:He's in a wheelchair. He counts as one of the injured. See, I've got a battle roster here, and i'm keeping the check on you and everybody else so the dwarves are counting up their their casualties they're doing well basically they're gonna they're gonna evacuate the mine they're gonna get they're gonna leave gimbrin's mine it's too dangerous they're aware uh bardak says you know this is where things are coming from they're coming from the frugalhorn mountain up there in the in the blue-blooded bandits um can tomb up there almost certainly which um you guys have been messing with so he says although it wasn't you it may well be somebody that's been employed by john louis in trans from the monastery you when you when you'd finished this fight with the dwarves you looked across the landscape and you saw one of the farms was burning in a distance and i think the idea was you were setting off to either the farm that was burning or the one that isn't i'm not quite sure if you made your choice yet the one that was burning looks, too late for the last time it may be yeah yeah so I'll let you choose which one ones yeah go before.
Jon:We go is there any anyone any of the dwarves or me to heal me or look after me or anything I.
Mark:Have you not had your healing yet did we not roll it no.
Jon:We didn't do it no.
Mark:You sure I.
Jon:Don't remember did anyone else do it.
Stephen:I wasn't injured so I wouldn't know.
Mark:Okay Barry is Silas injured yeah.
Barry:No.
Mark:Okay. So a lot of dwarves are getting their healing at the moment. There would be a dwarf that would do that for you, Mark.
Jon:Yeah.
Mark:Let's try and work out what your wounds are, because when you lost your fate point, you don't take the wounds in which that blow occurred.
Jon:Oh, that's not too bad then, because he did nine, didn't he?
Mark:Was it? Yeah. Okay. So not close back on.
Jon:Yeah.
Mark:And you still need healing, presumably.
Jon:I do, yeah. I've got 15. Because he's quite a tough dwarf, I have 15 wounds.
Mark:Okay. uh so they give you a healing draft and they give each of you one of those bardak gifts you with those they can be used once per scenario and that allows you to recover your toughness bonus and that's a quick thing you can do anytime so you don't you might not need to rely upon taking that now but each of you have a healing draft that being gifted to you by the by the law master here Can.
Jon:They look at our wounds as well?
Mark:Yeah, have a look at your wounds as well. So old Bardak comes over and he's not, he's not being very kind to you as he's doing this. He's quite heavy hands. He's not, yeah, maybe taking a little bit too much pleasure in it. So let's have a look. Good timing, he says, be in here for that. These stretches are going to get us all killed. Not just you.
Jon:Yeah.
Mark:Here we go dice roll whoa you got lucky there that's a critical success a double is always a critical if it succeeds it's a critical success if the dice roll fails it's a critical failure a 33 is a success so that gives you well i think that's going to get you back up to full that gives you his maximum potential to heal which is five plus your toughness bonus on top.
Jon:Yeah so yeah I'm back on 15 now.
Mark:Yeah.
Stephen:Brilliant.
Jon:I'll nod my thanks and look at my fellow companions and figure out which farm do you want to go to to have our glorious death?
Stephen:Well, I would go to the one not burning, but if you want a glorious death, I guess we could split up.
Barry:Well, I mean, that would at least be a warm death.
Jon:I think we should try and save the other stretches.
Stephen:Yeah, we should. right so the non-burning one then yeah going to.
Mark:Go to the non-burning one.
Stephen:Yeah I mean that's yeah can I take this hammer that I was using in combat I won't ask I will just take it.
Mark:Yeah it goes well with the hat.
Stephen:Yeah it does I'm acquiring stuff yeah, well.
Mark:It belongs to one of the dead dwarves so what.
Stephen:Does it matter right exactly yeah so So.
Mark:Gimbrin, before you leave, Stormhammer, he says, we'll meet you down at Frugaloffen.
Jon:Do you need me to stay and look after him?
Mark:No, he says, we're good. We'll just get everyone on their feet and we're down there as soon as we can. I think that's where we make our stand and fight, he says to you.
Jon:Right, I'll be there.
Mark:Yeah, there's a few down there that know what they're doing, don't they? Old military types too. Well, hopefully they've got some form of militia in place. If you get there before us, yeah, just let them know. there ain't no more running this thing's going to have to be dealt with here in the valley.
Jon:I'll deal with them.
Mark:Alright.
Jon:Or die trying.
Mark:It's not the glorious death you were looking for, is it?
Jon:Yeah. Almost.
Mark:Bloody skeletons.
Jon:Yeah.
Mark:Of all things.
Stephen:There might be a troll skeleton, I think, if you're lucky. you never know never know.
Mark:Okay you're going to go across uh you follow the vast wasa down to this because the vast wasa runs all the way from as you remember from la maison tile up the cliff, the waterfall and through along the rapids and all the way through the mountains and the path you took to the frugal horn valley it then meanders through the village of frugal horn and continues up toward the mountain and it feeds kimbrin's mine with water too so it comes out the mountains near Kimbrun's mine and it also flows past this farm that you're going to the one that's not looking like it's on fire this is the farm of the Wernicks and if you remember a little bit about the Wernicks they um you met I think you met him an old guy grandfather Wernick he's a healer. And there's the um Emmerich Wernick as well he is a military type although you didn't speak to him at the social so you make your way along the vaswasa and you can see a distance the wernix farm sits on the north bank of the vaswasa and a wooden bridge crosses the stream to the track that you're on the buildings of the farm consist of the house itself a barn and an outside earth closet and there's an orchard there to the west of the house you can hear a dog barking as you approach from a distance so you're on the path leading up to the the main door as i say the main the main building itself is is quite large it's two story although only only a small second story. On it and the dog is chained to the to a post just outside the main front door and it's a vicious looking thing um big muscular not an ounce of fat on it and it's it's obviously not just there to attack anybody that tries to get in the house that they they are aware that you're coming as as this dog alerts them to it, so there's no undead.
Jon:Here there's just there's just a just a.
Mark:Household yeah just a house so the time of day at the moment is early afternoon and it's quiet it's it's winter time so you're you know the day daylight hours are not very long and it's very cloudy from the from the storms and everything else from the day before so it's it's very subdued and muted and the light's on already inside the building and but nothing looks untoward here that doesn't look like they've had any any trouble and as you come along the path the door the front door opens and the man stands there, he's uh you think he must be the the head of the household it's like a tough practical looking man strong built brown hair brown eyes he looks weathered calloused hands and has a serious expression. He's clad in sturdy leather and wool. And he's just watching you. He does have a sword by his side as well, which does look like it has just been grabbed from just inside the door, and he's strapping it on with a belt. And he's not being aggressive. He's just putting that on as part of his clothing as he steps outside.
Stephen:Can you see the other farm on fire from here?
Mark:Yeah, you can.
Stephen:He would have seen this, I would presume.
Mark:No, well, he hasn't seen that. You don't think so, but you can see it. So it might not be something he can see from where he is either. You know, he's not looking over in that direction. So that'll be over to his, so the Kassenbrink's farm is right over to the south of the valley, tucked into the mountains on the other side. The Wernick's farm is a little bit more central. The Kassenbrink's farm is not on the Vasswasa of that. You can see this dark plume of smoke in the distance.
Jon:Do we know his name?
Mark:Yeah well it's Buernick is the family you'd know his name is Emmerick you Emmerick he um he nods says what is it.
Jon:You're in danger.
Stephen:I start pointing behind him.
Mark:He comes out and calms his dog down for a second and gets a better angle at what you're trying to do. He recognises you, Stormhammer, and the other two of you, Silas and Dorian, recognise you from the event the night before and have no problems with you once he does identify you. So he looks over and he swears an oath. Cass and Brinks, are they all right?
Jon:Don't know.
Stephen:Shrug.
Jon:The whole valley's being attacked. Get your family, get everything you need. We need to make it to the town.
Mark:Hold on, he says. Being attacked, there's nothing attacking us.
Jon:Not yet, son, but it will be soon.
Mark:The grandfather comes to the door. You met him before. He's red-faced, practical clothing, slightly outdated gentleman's clothing, actually. And he comes to the door quite slow on his walking cane. Everyone's being attacked. What are you talking about? we're not going anywhere.
Jon:We don't have to go anywhere if you don't want to but there won't be a house left in a couple of hours, they're burning.
Mark:The farms tell him son tell him it's these strangers coming up here they want our house they want our property that's what it is.
Stephen:We don't, do we?
Mark:We're not selling. He says, we're not selling.
Barry:You won't, even if you were, you won't have anything left to sell if you don't listen, old man.
Stephen:True.
Mark:Look, there's a fire up at the Casenbricks. It doesn't mean everybody's being attacked. Are you talking about that incident last night?
Stephen:The door's a bit attacked. The door's a bit attacked. The door's a bit attacked. Everyone's going to be attacked.
Mark:Come in, he says. Come on, quick. And he puts the dog on a short leash and beckons you inside the house. He said, look, let me explain to my wife and children and Gunther as well here. He'll take a bit more convincing. But if you insist, then we'll see if we're in danger, then we'll have to do as you suggest.
Jon:I'll stand on the door if anything comes. They won't get a finger on you.
Mark:Probably for the best, he says. But he invites the other two of you in.
Stephen:Sure.
Mark:And the kids are running around we've.
Stephen:Got time how far away do i think they are the um if they made the march i have supernumerate.
Mark:Then that's about two miles away so they could be with you in 20 minutes i.
Stephen:Will say that.
Mark:Or less so.
Stephen:My calculations that means it's about 20 minutes we have or less maybe well no 10 they've.
Jon:Got they've got 20 minutes before i cut them to pieces.
Stephen:Well yeah maybe but also we've got 20 minutes to get these people out before you come to pieces.
Mark:Worried enough and heidi his wife is there she's quite a plain looking woman and she dressed very plainly as well in her 30s so what is this that we can't be leaving and we're going to get the children up and go up and running and what about your grandfather and horses we we have one horse your granddad, well we can get him on a horse can't we Emmerich well.
Stephen:You can go with him we can run.
Mark:So Emmerich asked why you think everything's being attacked. He does ask for further evidence. I mean, the fact there's a fire on Kassenbricks farm is more inclined to go there and help them, and help them put it out. That's what his first impression would be to do. He's surprised, in fact, that no one's come to him to ask him to do that from the Kassenbricks.
Stephen:You don't believe us?
Barry:Sorry, has he considered that that might be because none of them are alive? Because they didn't get any warning like you have the privilege of. grab what you can't do without and go.
Mark:So he's definitely practical and it looks like he can handle himself as well he believes you he's got no reason not to and he's well.
Stephen:At least send your family back and if you want to go check it out maybe we can go check it out and prove.
Mark:No he said he says that's let's get everyone to safety that's the best thing and he's but the grandfather's time no no no no no I'm going nowhere we was just there yesterday I'll.
Stephen:Grab his legs you got a car on that I'll grab his rag grab.
Mark:His head it's going no no no no oh okay um, Dad, we're going to get you out of here, and then it's horrible now. I hate them all. None of them speak to me nicely.
Stephen:You might get to see him die.
Mark:And he just plonks down in the sofa.
Stephen:If you're lucky. Just to clarify the situation.
Barry:You'd rather get stabbed in the stomach by a skeleton than be spoken to in an inconsiderate manner.
Mark:If I'm a skeleton, everyone's got a skeleton.
Stephen:No skin.
Barry:Right can i um i'm gonna try and and obviously storms is outside and he so i'm gonna have a chat with dorian like yeah try and get him into the corner of the room we might have to drug him.
Stephen:Well i was thinking about just grabbing his grabbing his legs someone grabs his head and we just fry him onto the horse and get.
Barry:Going and strap him to the horse yeah.
Stephen:Yeah yeah yeah so we start packing i'll say okay well.
Barry:The kids are picking.
Mark:Up their bits and pieces and.
Barry:Their The mother is.
Mark:Dressing them appropriately. It's cold out there. Outside, Giletto, you see signs of skeletons approaching in the distance.
Jon:How many?
Mark:14.
Jon:Yes, equal fights.
Stephen:At my best, I could not take it.
Mark:Well, there might be 14 of you, but you four are the only people that are probably going to be fighting, along with Emmerich. Nobody else looks, and the dog, Fleck. Nobody else looks like they could swing a sword.
Jon:I'll kick the door in, or push the door open, say, there's a load of them coming. We're fighting in the house or go in?
Stephen:No, we're going, we're going, we're going. Grab his legs.
Barry:Yeah, okay. We all come out the front of the house and stand in like reservoir dogs.
Stephen:Kind of posing. No, no, that's not what we were doing. We were getting out of it.
Mark:Emery looks out and he sees them coming. He says, we ain't going to outbouder outrun them. They're relentless, he says. We've got kids here. He looks at one of them who's like five years old.
Barry:Can I ask a question that's just an issue with my memory? How many skeletons did we fire in the fight at the mine?
Mark:It was about the same and you had a load of doors with you.
Barry:Yeah, 14's a lot, right?
Stephen:Yeah, it's a lot, yeah.
Jon:Well, I could have 14 on a good day.
Stephen:So someone can get on an horse and get out of here though.
Mark:He's Emmerich says he's telling his family to go around and shut all the windows and close all the doors right.
Jon:If we're staying and fighting how many ways are there in this house.
Mark:Kids are crying I'll defend this door, The grandfather's saying, look, I said we should get going. What's going on? We're waiting around for nothing.
Stephen:Yeah.
Barry:I swear down when this is over, I'm going to give grandpa a slap.
Mark:Well, he might be healing you, remember? He's the best healer in the region. He's the one the monks will iron us from.
Barry:I'll give a slap after.
Mark:He's a surgeon. Okay.
Stephen:Surgeon?
Mark:Well, he's got surgery. Yeah, he can do surgery.
Stephen:Don't need that.
Jon:I might need that.
Mark:He's retired, of course. emmerich is not happy about trying to try and outrun these things simply because they move at least as fast as you and he's got children they're not going to be able to i've.
Stephen:Got this new talent um.
Mark:Yeah you're good i mean anybody that wants to give it a go they can try and run and get out of here if not emmerich's suggesting get inside the house and we're batting down here yeah.
Jon:Dwarves are dwarves are no good across across country we're natural sprinters.
Mark:Exactly okay so prove it no don't prove it they can't do it are you are.
Barry:We going to batten down the house and try and stay inside are we going to batten down the house and try and protect those.
Jon:All right i'll tell you what move the kids and the old boy upstairs we defend the ground floor we work backwards to the stairs up to the top floor and if by the turn we're all dead anyway how.
Barry:About we put the kids upstairs but the granddad outside.
Stephen:Tied to a stake.
Mark:I can get him give me a sword give.
Barry:That man a sword give him a sword and stand back.
Mark:Do you.
Jon:Want to have a map of this of this house.
Mark:Because we're playing on a podcast i can i'll show you a map just to make it easy for you but i wanted to describe it sort of try and make it as much theater of the mind as i could just so that when the podcast goes live it's a little easier for everybody to understand I'll.
Jon:Stand at the front door nothing will get past me.
Stephen:Well why don't we shut the front doors and make them at least break it down.
Jon:Why about I break them down, then they can leave the door alone?
Stephen:Well, I've got to think they're going to burn this place.
Barry:While all this chit-chat is going on, I want to go and have a look upstairs. And if there are windows to the front of the building, I'm going to position myself somewhere where I can hail furniture and bedpans and da-da-da-da all the time if they are trying to get a bundle. Burning oil. And maybe some urine.
Stephen:Burning urine. I like it.
Mark:And you can get a good view. They're coming toward the front of the house.
Barry:We're all going in, aren't we? but just defending.
Mark:Yeah, I think so. So the doors get shut, do they?
Barry:My only concern about shutting everyone in is they did set fire to the other place.
Jon:I'm keeping the front door open. I want to funnel them towards me.
Barry:I'm strategising with Stormzy. So we're just creating a choke point by the front door, but there's no deception. It's just bring it.
Jon:Yeah, so I reckon we barricade the back door because they've got to come through the front door. We defend there. Me and you either side. As they come in, if they overrun us, we work our way to the stairs, fight side by side up the stairs, and then hope they don't set the place on fire.
Barry:This is warfare. I'm a fighter. This is all very new to me. And even though I can hold my own in terms of strategizing, you know, so do you want me upstairs throwing stuff down as you're slowing them down on choke point or do you want me downstairs shoulder to shoulder?
Jon:Shoulder to shoulder down there. Doreen, he can throw things.
Barry:I'm going to instruct the old boy. That's how he can play his part.
Mark:Okay yeah he'd do anything he says yeah get him.
Barry:Up there and i'm going to put a big pile of crap in front of him like cutlery and.
Mark:Plates he wouldn't believe the amount of crap we've got in this house don't worry i'll find something i'm.
Barry:Warming to him i'm warming to him.
Mark:His kids are already crying because they know what he's going to be throwing out the kids wow harsh, he's had enough of them so emirate goes with the plan because what the house is you go through the front doors which are double doors actually so it would take two to hold those and into the main living area and then that there are two windows either side of those front doors and they've been shuttered the rest of the house is quite sprawling on the ground floor and there are windows into each area but the internal doors can be shut and so giving only access really for you guys to the living room and the stairs leading up to the upper floor so that seals off the rest of the house, which are bedrooms, kitchen. That's pretty much it on the ground floor. And then the upper floor of the children's bedrooms. That means Stormhammer and Silas are standing out by the door. Fleck, the dog, is on tight leash and being taken into the house. He's going to be used to protect the children. So Heidi, Emmerich's wife, she would be looking after Fleck. but she's prepared to release him he'll know what to attack if that happens yeah.
Stephen:Dogs and bones.
Mark:Emmerich asks you galetto or silas too what what would he be best doing you know he wants to destroy these things you know he wants to play a part in that.
Jon:Okay so well the only other idea i've got is we kind of control the amount that come in if you get my drift and so we can surround them so or could we could three of us make a kind of u-shape semicircle within the living room.
Mark:So clear the area sort of just inside the front door because there's no.
Jon:Hallway here it goes.
Mark:Directly into the living room.
Jon:Yeah so two might be able to come in but there's three of us so one of those two those two those two stretches can take one on and one on and i'll take the other one okay.
Mark:As long as you can stay stay strong it'll work.
Barry:Yeah like two to the sides of the doors and one in front of the door.
Jon:Because well because two mark said the two can get in so basically we hopefully three against two and we just lock it out.
Mark:Take them out okay yeah but that could work so it's definitely an attempt so what the skeletons are doing as they come in toward the house and a lot the most of them are coming toward the front door so they're coming toward where you are but some of them are going around the side of the house and another few are going into the barn directly over toward the barn i'll give you one more preparation action before they are in combat with those at the front door, okay so dorian.
Jon:Can you watch the back door make sure that no one comes through or.
Stephen:All right i'm not one of those through at the front yeah sure yeah absolutely cool if they come through i'll give you a warning.
Mark:Dorian where where does that mean you are keeping.
Stephen:An eye on the back see where the skeletons are trying to get into.
Mark:Okay. So, like I say, because you've sealed off the living room, you can't see into the kitchen.
Stephen:Can I not get out there? Okay.
Mark:You can do if you want. I mean, the internal doors, you can go into these other rooms.
Stephen:I will.
Mark:So you can see definitely the skeletons look like they're going to be trying to get into the kitchen door.
Jon:The moment they break through that door, Dorian, you lock the, you shut the door to the living room. Yeah.
Stephen:Yeah, yeah, yeah.
Jon:Barricade it, and we try and hold them off as long as we can. Yeah.
Stephen:Of course. Yeah. Yeah, I'll keep an eye. Go on.
Mark:They're definitely attracted to you as people if you're standing by a door that's open. That's where most of them are going to be trying to get in. So the plan works in that respect. They're looking for other people that aren't within the house, you think, in the barn and around those areas. Sorry, Silas, is there anything else you wanted to do before the first skeleton's game?
Barry:I've just got my axe out and I'm ready to rock.
Mark:Okay, now this is really cruel, but it has to be done. Fear checks. And I know you've just four skeletons.
Jon:No, no, no, no, no.
Mark:Oh, that's true. You're quite correct. But everybody else does. It's assumed that everybody in the house is, you know, they're acting as if they're scared anywhere. They're not going to go anywhere near a skeleton. So the consequences of a failed fear test is that you have to keep away from what you're scared of. You can still act and still do things until you pass that test. But it does mean you wouldn't be standing your ground at the front door. So if Silas fails that, potentially I'll make a separate test for Emmerich and for Dorian. Perhaps, you know, you need three out of four of you to be standing there, don't you?
Jon:Yeah.
Mark:Yeah. Okay. So.
Stephen:Or you shut the door.
Mark:Yes, that's the other option. I just shut the door.
Barry:So do you need to make it roll something then?
Mark:Yeah, so it's a call check, but I'm going to give you plus 30 to the roll because you've made one before, so it becomes an easy roll, but still there's a really significant chance you're going to fail then.
Jon:So the fearless talent gives me plus 20 to what you're saying, so that's plus 50, and my call is 52. So I've got 102% chance of passing it.
Mark:So double zero would fail.
Barry:All right, all right.
Stephen:Large star.
Jon:All right.
Mark:Okay. So let's have the rolls then, starting with Silas.
Jon:Watch this hundred now. Are you ready?
Barry:Right, hold on. Okay.
Mark:In this session, you've got all your fortune points back anyway. So Silas, yeah, you need to roll. So what is your call, Silas?
Barry:So I've got 37.
Mark:Okay, so you've now got 67.
Barry:67. Oh, okay.
Mark:58, so you're good. You're not scared. Dorian?
Stephen:Okay, my call is 25.
Mark:Okay.
Stephen:So I have rolled a 69 over 25.
Mark:So you got plus 30 to it, but you'd still fail.
Stephen:Okay, so that's 55.
Mark:Yeah, so you failed your call check. It doesn't matter because you're not going into combat.
Stephen:I'm keeping it around the back door. It's okay.
Mark:Yeah, that doesn't change your action. You can make another one next round and hopefully overcome it if need for the future. But you're the least person that we need to worry about here. So it's Emmerich, isn't it? He's going to be standing up against the door too. So let's get him via check. But he's defending his home. And I'm going to give him that plus 30 anyway.
Stephen:It's very fast.
Mark:So he has succeeded. But it's only because he's defending his home and his children and his wife. There's no chance he's running away. So it would have had to have been a terrible role for him not to stand his ground. So he does. And the skeletons slam in. You're right. It's worked. Two of them managed to get through the door and are confronted by the three of you. So we need your initiatives. It's changed for one or two of you, hasn't it?
Barry:I've got lightning reflexes. What does that make?
Mark:Well, that's already been factored in, yeah. That's plus five.
Barry:That's already been factored in. That's just, it was a stat bonus.
Mark:Yeah, that's it, yeah. So who's fastest out of you?
Stephen:I've got 38 initiative.
Mark:38 for Dorian. What's your initiative, Silas?
Barry:35.
Mark:35, Mark?
Jon:18.
Mark:Oh, still bad. Emmerich is 35 as well. And the skeletons, still faster than the storm man.
Stephen:All right right storm hammer.
Mark:Sorry storm hammer storm.
Stephen:Hand but not storm hammer.
Mark:Dorian so you are looking into the kitchen you're peering from the living room into the kitchen through this door and you can hear already these skeletons scratching and and bashing at the door and the window that's been shut up yeah okay.
Stephen:Well i grip my hammer tightly and get ready to slam this door shut because i'm still feared.
Mark:Yeah you don't this round next round you will Silas, There's three against two, so one of them's going to be outmatched by two to one. Who's going to take... So how are you going to handle that? Because the one that two of you are attacking, you get bonuses to hit.
Jon:I'll have the one on my own.
Mark:Okay.
Barry:And then I'll work with Emerit. And then, because does he get the same buffs?
Mark:He would get the same buff, yes. Plus 10 weapon skill. So the two of you can work on one of them. Yeah. Okay. So Silas, you get to attack. Plus 10 to your weapon skill. And if you remember, you get three attempts to succeed.
Barry:Have I got to get over it or under it?
Mark:You've got to get under. So that's 95.
Barry:One attempt. No.
Mark:Not a foul. 83.
Barry:What did you say? I had plus 10 to it.
Mark:Yeah.
Barry:Yeah, that's three failures.
Mark:Okay. He doesn't have to make any attempt to oppose that then. And, yeah, you miss. Emmerich, he attacks. He misses. and misses and hits with his last attempts the skeleton will he's got to succeed by one degree skeleton critically fails rod a 55 so not only does he fail to to oppose he also um has a negative effect upon him and i think what we have under these circumstances that emmerich rolls full damage onto it so he rolls a six effectively gets ulric's fury he gets a chance to roll under his weapon skill again he fails to do so but emmerich does 10 damage to this skeleton and gives it a good hefty hit so that's a good start for you guys and it's the skeletons attacks on you so the, One to three you, Silas. Four, it goes for Emmerich. Emmerich is missed once. He's hit with the second. So he gets two chances to oppose that. Fails with the first to oppose. He fails with the second. Emmerich's been hit. And takes ten damage. Yeah, that's not nice. He has got leathers on, but he still takes six wounds. Ouch. He's taken a nasty blow to the side of you. and the one on storm hammer.
Jon:Yeah fails.
Mark:Makes it on the second attempt by zero degrees so you just need to get a one degree opposition roll.
Jon:So i passed that by two degrees okay.
Mark:So you did it no problem at all uh so it is storm hammer.
Jon:Well i'll hit him back okay all right so i've read up on slayer unfortunately i did over egg it a little bit right okay yeah i'm considered one size higher for damage if that makes any sense okay so if you're taller than me i consider myself one site one size so it.
Mark:Means that large opponents enormous.
Jon:Components won't.
Mark:Get the double damage against you.
Jon:No they won't no but however my strength is based on your toughness if it's higher so is his toughness above 40.
Mark:No.
Jon:So it's just plus three then. Right. There we go.
Mark:Okay.
Jon:So the first one misses. Second one 60. Misses. Oh, we're doing well here, boys.
Stephen:Third one misses. Warming up.
Jon:Just warming up.
Mark:First round to the skellies.
Barry:I feel a little bit better about my first. Yeah, that's fine.
Mark:Yeah.
Jon:Just get them out of the way, boys. Get them out of the way.
Barry:That's right. That's right.
Mark:So the Maybe... the barn is being set alight at this point you can smell the smoke already as that begins to burn and the children are upstairs screaming uh trying to be calmed down by him by the mother and the dog is barking it's chaotic here and yes these skeletons are going to be making a really good attempt to get into these through the sides of these um from the house not just into the kitchen but into one of the bedrooms as well they seem to be making a concerted effort on the other side what you do know about those internal doors within the house is they're strong well made but there's no locks on them or anything you'd have to put your shoulder to them to stop them from being open from within so if they break into the kitchen for instance yeah dorian you would have to either stand and fight at the doorway between the kitchen and and the living area which you're all in or you'd have to sort of put your shoulder to the door make sure they don't get through and there's a chance they'll get through each round so what i'll do this round is roll a d6 and if you're all one they break into the kitchen they don't dorian you can make another fear check.
Stephen:You're wrong with it nope okay.
Mark:And again it's not really a problem for you because you're not in combat uh but you're shit scared maybe i'm looking i'm.
Stephen:Looking for exits at this point in time i'll try and judge where i can run out and dive out a window and leg it.
Mark:So exits would be you've seen the outside of the house maybe going to the top floor because the top floor doesn't take the entire footprint of the house you can come out of the window and and onto a sort of the roof of one of the contemplating.
Stephen:It yeah so i'm working that through my brain.
Mark:Yeah it's.
Stephen:Very moment in time how i'm gonna get out of here.
Mark:Okay you know pretty good if you could make a leap from the from the ground from the from the first floor roof and you can be off and running across the countryside yeah.
Stephen:I have the war with someone that they're all dead yeah okay yeah i've got it.
Mark:In my mind okay yeah so that maybe calms you down a little bit for your next role, Maybe.
Stephen:Maybe I'll do a little song for everyone. If it was the D&D Bard, I could have inspired you.
Mark:I can't think of anything more inappropriate, actually.
Stephen:A little fighting song.
Jon:It's like Stranger Things, you know, when he really sings a never-ending story.
Stephen:Yeah, I could do a bit of a never-ending story.
Jon:What the hell?
Mark:So you start to sing nervously, I assume, in a way.
Stephen:Yeah, a little bit nervously, muttering. Sort of like, Three warriors went to the water and I...
Mark:He's going to be no fucking use, isn't he?
Barry:If I wasn't so busy, I would have been embarrassed on his behalf.
Mark:Too busy being killed by skeletons, Dorian. But don't worry.
Jon:Not doing well for a bunch of heroes so far, are we?
Barry:No, no, no, no. This is our round, though.
Mark:Yeah, I hope so. Stephen, what I'll say also is if you fail your next fear check and it's a critical failure, then you carry out your plan.
Stephen:Good plan.
Mark:Okay.
Stephen:Whereas if it's not a critical failure.
Mark:Can I carry out the plan still? Well, you can still do it, but that would be a conscious choice.
Stephen:Okay.
Mark:Or we could just pretend it happened anyway. If you want to cover it up a little bit.
Stephen:Okay, good.
Mark:Yeah. Okay. New round. So, Dorian, you're still there. You can't do a lot. Did you want to do anything different? Are you still standing there?
Stephen:No, no. Yeah, I can't approach them, can I? So I'll stay where I am.
Mark:Okay. Should be making a role for them trying to break into the bedroom as well. So I'll do that as well this round. oh dear they're.
Stephen:In the bedroom guys.
Mark:They're in the bedroom that's a room to the other side of the living room and you hear that that window break through and you're pretty sure that they've managed to tear apart the shutters on there, and they're not in immediately but that's where they'll be coming through into the living room soon you would.
Stephen:Have been better on running.
Mark:Silas you would have been.
Jon:Go on Silas warmed up now have him yeah.
Mark:Okay let's do it there we go, outstanding thank you so.
Barry:Much what's that 19.
Mark:Yeah so how many degrees of success based upon your weapon skill of what 47 my weapon.
Barry:Skill was 48.
Mark:So so you add.
Jon:10 to that because you're.
Mark:So four degrees 58 yeah and it's a 19 four degrees yeah nice okay uh you've hit so you know you roll your d6 and add on your your combination of your weapon damage and the strength damage which I can't remember what it amounted to.
Barry:10 points of damage.
Mark:And this one's already been hit, because Emmerich did get a decent blow in it. So 10 damage again. So you've done a plus... Plus two critical.
Jon:Outstanding.
Mark:So you need to roll a D100, Barry, and if you get 46 or above, then you kill it. You can use fortune points on this roll if you want to. But let me warn you, this is quite a long session with a lot of danger in it, so have that in mind.
Barry:Wait, was I trying to roll high or low then?
Mark:No, you wanted to get high.
Barry:Oh, okay.
Jon:No, you don't do it.
Mark:You can use a fortune point to re-roll that if you want. It's up to you.
Jon:I wouldn't.
Mark:Hold on to those. Okay.
Barry:I hit him hard enough as it was.
Mark:Well, Emmerich's there. He might finish it off. Let's have a look. He misses with his first attempt, misses with his second, and...
Stephen:He might not.
Mark:Misses with his third. He doesn't get a hit at this time.
Jon:58-73.
Mark:Yeah. Some of these digital dice rollers are really badly skewed.
Jon:We don't talk about the digital dice roller, Mark. Remember that?
Mark:No. All right.
Stephen:Get you if you do.
Mark:Yeah. Show a bit of respect. Otherwise, you can have your most prized possession character die in a horrific way that takes you like six months to get over we still haven't got over i'm not over it it's uh it's the skeletons attack so the one that's attacking either emmerich it's attacking emmerich again this bloke's had it i mean, miss skeleton misses skeleton hit with a second attempt um zero degrees of success he fouls with With his first... Oh, he's managed to oppose it. So Remerick gets a desperate final parry just in on it as it was about to sever his arm off. And attack on Stormhammer.
Stephen:Oh!
Mark:Right, with two degrees of success immediately.
Jon:And he's hit me.
Mark:Oh, okay. You're not... Yeah, okay. You're going to take it or you want to fortune point the position wrong?
Jon:No, there's no points. I need the fortune points, so let's just see what he does.
Mark:It's never good taking damage in Warhammer. But you're okay with that. That is 11 damage.
Jon:Okay, no props.
Mark:And do you need... No, you don't, do you? No problem. Okay. And it's Stormhammer's return attack.
Jon:Right, let's have him. Yes, hit. I think you, with four degrees of success.
Mark:Okay, I need a critical to be able to beat that. And it doesn't get that, so you're first hit on the skeleton.
Jon:Okay. Oh, boo. Nine.
Mark:Nine, okay. Did you?
Jon:He's got any armor, Mark? Remember, it's minus one because of the axe.
Mark:The skeletons do have a bit of armor, yes.
Jon:So it's minus one because of that.
Mark:Got it. It's the new round. so the skeleton at least one of them has broken through into the bedroom and you can hear it clambering through dorian you'd be more than aware of this being more alert to what's happening in the house in general upstairs they're oblivious to the fact that the house has been breached, and they're still screaming the granddad is throwing down an old cot on top of a skeleton so if he manages to hit he's done really well so he rolls out the window and it crashes down on a couple of skeletons further back on your inside so you can see them outside through the doorway from.
Barry:Our perspective we just see a bed land on their heads.
Mark:Yeah you see like a pretty well-built solid wooden i'm.
Barry:Going to take this moment to to look at stormsy and go that was my idea that was.
Mark:It was a good idea by the looks of it enric enric agrees uh so he's going to roll damage on d3 skeletons oh only one but he does get to he rolls a gang he's rolled under yes, He's done I'll give it a strength of force He's done 15 damage to this skeleton Like.
Barry:The old boy.
Mark:Yeah, he's done a plus two critical As this cot comes down, he's only got one of them It came down head first And just literally crushed this skeleton Down.
Barry:Humbled it down Into the ground There ain't much in this world that's built to last Like farm furniture No.
Mark:It will still be intact It just hits the ground and then drops to the side Hold on, he's got a critical hit.
Jon:Mark, what is it with doctors throwing furniture, for God's sake?
Mark:It's true. Yeah. And he's done it. He's killed it. Yeah, that's how you do it.
Stephen:Guys.
Mark:Yeah, take that. He says from upstairs.
Barry:Did we ever get what the old boy's name was?
Mark:It's Gunther.
Barry:They're going to sing songs about that motherfucker.
Mark:He says, get the fucking horse. And the kids will go, no, no.
Stephen:Get the wardrobe.
Mark:Okay so that's um that's that's the first skill isn't it.
Jon:It is yeah.
Mark:Well done grand embarrassing guys embarrassing he's 71 you know okay and uh so now down back down to dorian your let's do your fear check out of the way for.
Stephen:Good sake oh my god no i failed fear check again.
Mark:Oh dear yeah someone's got to go up and deal with that door on the other side i.
Stephen:Could use a um a 14 point on it i suppose to make it.
Mark:Hold on i'll just tell you whether the um they breach the kitchen door and window as well i need a one no that doesn't get breached so it's definitely on the other side of the house even.
Jon:If you felt the fear test mark can you still block the door.
Mark:He can yeah he can still block the door he just can't go toward them yeah i.
Stephen:Can go towards where i know the danger is.
Mark:You can go toward that door on the other side if you like and and stop anything coming through i'll.
Stephen:I'll block this door, lock it up.
Mark:Yeah.
Stephen:If it's a different door, I'd go and shove stuff in front of that one.
Mark:So you're going across the living room. So if you imagine, if you turn around from your door, the kitchen, on your left-hand side is the front door and they're fighting there. There's no hallway in this house, remember. And you can walk straight across the living room to the door on the opposite side. And it's behind that door where the house has been breached.
Stephen:Is there anything I can just sort of like throw in front of it that's near it?
Mark:Well, there's furniture in this room. There'll be a large...
Stephen:Yeah, I'll push some furniture against it.
Mark:Let's call it a sofa, but it's medieval. so it's not this quite it's not quite as comfortable as that but large that's one thing a pew yeah yeah it'd be stuff you can start to pile up against that door yeah if.
Stephen:There's like a bookcase or something i just or a sort of like shelf with lots of plates on you know i just pull it down and then it all goes smash in front and just sit in there.
Mark:Yeah okay yeah.
Stephen:I'll do that.
Mark:All right so and you just did that in time so if you that was your action this round to move to the other door you're securing it and by the end of this round they're trying to get through the door that you've got your back up against well there'll.
Stephen:Be a shelf in front of it but then i'll i'll put my weight behind that shelf or whatever is in front of it yeah.
Mark:Yeah and it's not it's not great um emmerich is not happy they've already got inside the house if you can in the in the in the living room as well there's the stairs leading up to the top floor there's only two rooms on the top floor so that is the next stage isn't it to retreat to the top floor what's the plan but at the moment that's not being done you've got this door secured we're good it's okay it's silas your attack you give one now my attack right let's do.
Barry:It plus 10 so that put me on 58 so that's one level of success.
Mark:Yes uh no you rolled a 50 so it's actually zero levels of success zero levels but you've done it anyway so i need to make my roll you've hit.
Jon:Go on kill him so.
Barry:I want d6.
Mark:D6 i can't.
Barry:See it it says untitled i'll roll the six awesome.
Mark:It's a six yeah you're good yeah.
Stephen:Alongside it yeah.
Mark:Uh that's because you didn't have your macro untitled it's up to you whether you want to pop into that and edit it and stick stick because i.
Barry:Was hovering over the button.
Mark:I see well six uh you can have you can roll under your weapon skill again because there's an open-ended damage roll if you can get under your weapon skill again, No. So it's plus seven, isn't it? So you do 13 damage. That is plus nine critical. It's dead. You can't foul to kill on a plus nine critical. Next one down. There's only 12 of them left. Emerick will hit.
Barry:Hold on, hold on. That means we've killed two in three rounds. That's awesome.
Mark:It's pretty good. Yeah.
Barry:Like you're trying to do that like we ain't doing great. We're fucking killing it, bro.
Stephen:It don't feel great at the moment.
Mark:Not to Dorian.
Stephen:No. Hurry up. Come on. Come on.
Mark:Okay, I'm going to do Emmerich's attack on the one that you're fighting, Gelato, which means he gets plus 10 and you do this round as well. Another one steps in to fill the space, but he tries to take down the one that you're fighting. Fouls makes... Oh, no, he doesn't. No, 0-9. He makes that. So the skeleton... 0-9, but he's got a better weapon score than the skeleton. So two brilliant rolls from the skeleton, but still not enough to do it. three degrees of success for Emmerich and two degrees from the skeleton. So then it is damage, and you've already hit this one as well, Gelato.
Jon:Yeah, for nine, yeah.
Mark:Okay, he's just done 12 on it. No, sorry, 13 on it. And he's done nine already, hasn't he? So 13, nine. He's done plus four critical. So he needs to get over 31. He does. He kills it. Right. Things are going well. So two new fresh skeletons come through and they attack. One of them attacks.
Jon:Hold it. Hold it. Hold it. Hold it. Let's have something go our way. Right. If we've killed it now and they come into us for their action, can I not attack it before?
Mark:No, you can move an attack in an action. so they get to move and attack you.
Jon:Oh, duh.
Mark:Yeah, sorry about that. I'm going to randomly roll between the three of you because they're now choosing who they attack. So it's a D6, Silas 1-2, Gelato 3-4, Emerick 5-6. First one goes for Silas and misses with the first attempt and the second and the third. So Silas should get missed.
Jon:Oh, that's some bad rolls there, haven't they?
Barry:I just matrixed that.
Mark:Did look like it. and the next one goes either for emmerich or gelato goes for emmerich and miss no no these.
Barry:Skeletons are crap.
Mark:There's three yeah they're not they're not great until they hit but they yeah precisely get in here that's the trouble yeah avoid avoid damage okay so it did miss so it's now storm hammer finally i'll.
Jon:Hit him so i've got plus 10 because we're effectively two on in this one now then are we.
Mark:Yes you've that's been chosen for you so silas you've you're the one that's one-on-one stormhammer and emmerich got two so.
Jon:I miss for the first attack okay uh 33 critical.
Mark:Critical i do get to try and resist that if i get a critical then i can deadlock it, and first one they both fail so you have done the critical do you want to gain some narrative advantage or do you want to do small damage max damage okay and.
Jon:Then roll to hit again yeah, Yes!
Mark:Okay. And now your second D6.
Jon:That's a great hit.
Mark:Five. So 11 in total from the dice.
Stephen:You got so excited, he froze.
Jon:No, it's more than that. More than that.
Mark:So you froze, Mark. So go on, tell us the damage from the start again.
Jon:So 11 damage plus 3 is 14. 18 damage.
Mark:18. That's on a fresh one as well, isn't it?
Barry:I think you'll find that was a fresh one.
Mark:It's a plus 2 critical.
Jon:Right. Oh, 17.
Mark:Tempted to re-roll it? I don't think he'll do that to you.
Jon:No, he's going to kill it. He'll kill it before I do.
Mark:Anyway, that's the end of that round. So the skeleton trying to get through that door, Doreen, and we're going to have to... Well, you can make another fear check, and we're then going to make an opposed strength roll.
Stephen:I've got with the plus 30. I've got over 50%, so I've found three times in a row on a 50-50.
Mark:Yeah.
Stephen:So, you know... Yeah, I made it.
Mark:Yeah, you un-jinxed yourself then.
Stephen:Yeah, I thought I just had to tell the dice the odds.
Mark:It's clever, that.
Stephen:I embarrassed the dice.
Mark:Yes, you did.
Stephen:It had to give me it.
Mark:It did. I felt that worked. It was a good tactic.
Stephen:Seriously.
Mark:Barry don't believe in any of that, but he's just seen it in action. He can't deny it now.
Stephen:I can't sweet talk the dice. Right. Okay, so what's...
Barry:Well, you're even superstitious about electronic dice.
Stephen:Yeah. Uh-huh.
Mark:They're the worst.
Jon:Yeah, they are the worst.
Stephen:They're a bunch of wankers.
Mark:Yeah that's fine it's.
Barry:Fine it's fine.
Mark:We believe these things you have to keeps you sane you.
Barry:Don't have to i'm living i'm living proof that you don't have to you choose to let's not open those old wounds.
Mark:Uh okay steven uh so you're not feared anymore but you're still probably carrying out the same action right oh.
Stephen:Yeah that's true so i've been starting out all this way um.
Mark:Yeah well the nervous singing might stop yeah.
Stephen:The nervous singing stops yeah i'm yeah okay well done chaps we're doing well.
Mark:And this this door suddenly starts to try and try and open hold on yeah i'll hold that yeah because it's got no lock or anything on it you're just the barricade's in the help you i'm going to give you plus 20 to your strength for the efforts you get the barricades oh strength so suppose strength roll oh i thought that was close mine's a 91 so it's an opposed roll so i'm going to give them three attempts to make that you don't need to make an opposition roll they failed their strength check three times well i'll.
Stephen:Pretend i was keeping it shut.
Mark:Yeah but if you weren't there it would be open it's not like they failed to open like a door it's just because you're you're barricading it so job done for the round it is silas got a new one in one on one with you a.
Barry:Nice new one right there we go uh that's no no, that's a no 17 so.
Mark:What's that that's four levels uh because you're now one-on-one it's only three levels it's.
Barry:Only three levels so i'm.
Mark:Down to.
Barry:48 not 58 gotcha three levels of success in three attempts.
Mark:Yeah okay so i make my three attempts to to do that no if else so you get to roll your.
Jon:Damage hey back to normal.
Mark:The old.
Barry:One so that was a one.
Mark:So what's that it's eight in total yeah okay takes that of course it is emmerich he's in so we'll swap over to the one that silas is attacking and he succeeds too late.
Barry:To give me the buff.
Mark:Yeah no no.
Barry:No that's fine.
Mark:You get in this round yeah but it wouldn't have made any difference anyway but he's hit and he does 13 damage so that's 10 he's done a plus plus one critical on it.
Barry:These farmers are pretty.
Mark:He's pretty good he has failed to kill it but yeah he gets a good solid it he's getting well into this now so there's only there's only 11 of them left don't.
Stephen:I get lucky here i.
Mark:Just i.
Barry:Just imagine some old ex-military farmer just i feel so alive.
Mark:Before he dies yeah it's gonna happen, so that's emmerich and the skeletons then so the one of this attack in emmerich or silas one to three silas it goes for you and it's hit you with one degree of success with one with its first attempt so you get one chance to oppose.
Jon:Yeah, you've done it, yeah.
Mark:You've got 29. Yeah, two degrees. So you've, well done. Good parry. An attack on Stormhammer. It's hit with his second attempt with zero degrees.
Jon:So he wouldn't have done that if the other bloke was there, would he? Do you see what I mean? This is dwarf racism. It's quite political this is, you know? But I passed it anyway.
Mark:You want to die is what he'd say.
Barry:It's not racism. Dwarves really are dickheads.
Mark:You played it so well mate yeah it's really good role play, well you also pair it so this is going well you think apart from the ones that are getting into the house and the barn is up and flames and the rest of them are coming over now as well that were more occupied with that yes yeah you get your attack at the end of the round.
Jon:Uh oh yeah hit with three degrees of success.
Mark:That's a 73 is.
Jon:It i miss.
Mark:Definitely i was.
Barry:Just sitting there thinking i thought i was getting my head around the rules you try to.
Jon:Whisper to these dice yeah yeah i know i've done it ah there we go on the third one.
Mark:Third attempt one degree okay he's got a good chance of getting getting something back on this hey charles but it doesn't So you can hit it. This one that you're fighting.
Barry:Go on, Mark.
Mark:It's going to be dead, isn't it? Because it's been taking criticals already. Emerick just.
Jon:Oh, he does it again. Right, Mark. Let me add this up. One minute. 6, 12, 13, 14. 14.
Stephen:15.
Jon:And four, 18, 22.
Mark:It's dead.
Jon:Plus 10 critical.
Mark:It's the maximum you can do. Another one down. Okay. Four down. Back into Dorian's action and the rest of the house. So I'm going to make a roll now for the kitchen being breached.
Stephen:Okay.
Mark:It's gone up to a one or a two in a D6 now. Be two rounds of a one or a two. So let's give that a go.
Stephen:Kitchen. Breached.
Mark:They're through the kitchen.
Barry:Right okay.
Mark:That means next round they'll be coming into the living room from the kitchen.
Barry:And then we're going to be surrounded now are we aware that they're in the kitchen we can hear them yeah yeah you'll be aware of that and is the kitchen door still closed retreat.
Mark:It's closed the the kitchen.
Barry:Door's closed but.
Mark:You know these doors don't have any any.
Barry:Catches on them or nothing i'm gonna say to emmerich to hold the door to prop something up against it to that and And then me and Stormhammer will continue the fight here.
Mark:Okay. So you'll push forward and take that two and two. You've got that option to do that. Yeah, you can move forward one on one. So two and two. So you're at the doorway. And Emmerich gives you a nod. And for his action this round, then you'll cover him and he'll pull out of the combat and he'll go over and put his shoulder to that door. Or he's so confident. He might take them on at the doorway.
Barry:No, don't. Tell him to wait.
Mark:No, he might do it. He might do it because, you know, things are going so well, he thinks, why not?
Barry:Things are going so well, he thinks it would be really great if he could ruin it.
Stephen:Yeah.
Mark:I'll tell you what.
Stephen:Too well.
Mark:You're aware of what he's thinking. He says something like, you know, I'll take it.
Barry:I'll take him.
Mark:Yeah. If you want to stop that action, you need to make a leadership role. Leadership is a basic skill you can try and affect. Stormhammer, if you want to do the same, but you can add plus 10 to Silas's chance of doing so, to assist that, or you could just stay out of it.
Jon:No, no, no. It's a glorious death.
Mark:Okay. All right. Well, yeah, it will be fine.
Barry:So what am I doing? Am I rolling a D-100?
Mark:Yeah, D-100 under your leadership.
Jon:No.
Barry:Well, it's incredibly unlikely that's under him.
Mark:So he looks like he's had a lot of success here. He is injured, but he's going to let the door. He's going to take a skeleton one-on-one as well.
Stephen:Respect.
Mark:So upstairs, the rocking horse is being brought to the window with a great deal of distress from the children.
Stephen:We just have a child attached to it as he's clinging onto it as he comes flying down.
Mark:And out goes the walking horse. And I'm going to roll to hit. So, well, I'll tell you what, he gets, he gets his three chances, but no, it just lands and breaks in two as it is the ground in between the skeletons outside and there's a lot of crying upstairs and he curses. Never liked the thing anyway. Rubbish. He turns around and yeah, shouts out for the next thing. Somebody mentioned wardrobes out there.
Stephen:Yeah, wardrobes. Good one. Yeah.
Mark:And you hear a woman shout, let me get my clothes out first. That's all going on upstairs. and dorian so you're still me again yeah so you're not okay yeah you're gonna have to try and keep the store closed with another opposed strength wrong okay yeah yeah okay so it's this is the attacker he goes first to try and so he makes it on the first roll so he's made it by one degree on the first roll well yeah one chance um.
Stephen:Did you get pluses.
Mark:You get plus 20 to your strength because of the barricade yeah no the door's been thrust open oh.
Stephen:That's the problem.
Mark:And inside that room are two skeletons to the stairs everyone stairs well you know you can i'm not.
Stephen:Taking two skeletons on them so i'm running to.
Mark:The stairs the two will get through if you don't hold the door otherwise it will be one-on-one yeah.
Stephen:I'm not holding the door with two skeletons.
Mark:Okay they're.
Stephen:Getting through yeah.
Mark:Okay so you sort of back off as you push back from the door You sort of stumble back a bit and scream for the stairs and start to scamper over toward them.
Stephen:Yeah.
Mark:Okay.
Stephen:That was the plan, yeah?
Jon:Mark, can we screen release the dog?
Mark:Yeah, you can do that, yeah.
Barry:Release the hound!
Mark:Make a leadership role, Gelato, to get that message across, because the dog's upstairs. I will give you plus 30. If she can hear you, then she would almost certainly do it. But we'll have the whole listen test and everything, sort of boil it down into a simple leadership test. Plus 30. You're good at leadership, right?
Stephen:Fellowship, yeah.
Jon:Plus 30, I pass, yeah.
Mark:Okay.
Jon:Yeah.
Mark:What yeah um she she says yes okay and she's releasing the dog and you hear this thing scampering across the floorboards on the upper floor and then it just thunders down the stairs, towards you dorian jesus.
Stephen:Christ i'll dive out of the way.
Mark:Okay there's this two ton lump of muscle that's just bounding directly at you you can make a dodge test yeah.
Stephen:I would Yes, I dodged it.
Mark:You rolled to the side just in time. It doesn't look like it was going to attack you, but it was going to go through you.
Stephen:Yeah, yeah.
Mark:Okay. It flies into these skeletons that are coming through from the bedroom at this point. They're both in the room, and one of them gets attacked by the dog, but that won't happen this round. The other one gets passed. It is Silas. This one you're attacking has taken a plus one critical.
Barry:I'm pretty sure that was a 15.
Mark:That is a 15 Three.
Barry:Levels of Yeah.
Mark:Four now Because you Emmerich is back I know it's not He's left too You're alright No.
Barry:Yeah so three levels of success.
Mark:Three I found my opposition roll So you've hit Roll your D6 Should be in luck with this one Nine Minus my four It's plus five critical So you need to roll 26 or above, another one gone 51.
Barry:Yeah baby okay.
Mark:Now emmerich so he's taking this one on the doorway.
Stephen:Or he's only got one like him.
Mark:Well there is a more in the room but he's holding the door 1v1 you had the option to do that as well oh.
Stephen:I thought you said there was two there.
Mark:There's two inside but if you held the door it'd be 1v1 oh.
Stephen:He didn't say that okay that's cool.
Mark:Okay well you're a coward so it all makes sense well.
Stephen:I'm not a coward i just it wasn't the plan was it It was run to the stairs was the plan.
Mark:I shouldn't judge. I'm meant to be impartial.
Stephen:Stick to the plan.
Jon:Plan was defend the house.
Stephen:Stick to it. You said the plan was if you got breaks, you used the stairs.
Mark:It was true. That was the plan. I heard it distinctly. Emmerich's done a critical hit. See, while you guys are trying to work out where the plan's gone wrong, Emmerich is...
Barry:Is there any chance we could take Emmerich with us and maybe leave Dory there for a life of plowing and zilling?
Stephen:To be honest, if he was going to go fighting that 50 skeletons, you should have left me back in the town. I wouldn't have come.
Mark:Yeah, but that's what makes heroes out of you, right? This kind of situation that you may never have otherwise found yourself in.
Stephen:Yeah, well, yeah. There you go.
Mark:So Emmerich's here. I'm going to give him maximum damage because he's intent on killing it. He's rolled under. He's rolled... Did I just roll accidentally twice? I did. I take the first one, which was a five. and so he's done 11, 19 damage against a fresh skeleton 4, 5, he's done plus 3 critical just a badass, He's done him. He's done the skeleton in a one-er. He's just like, oh! Because he's protecting his family, he's just possessed with this strength. So six of them are down now. This is going well. What's going well? It is the skeleton's attacks. So Emmerich still gets hit by the next one that's in the room. He just steps forward and he doesn't have much time to rest. and he has missed three times of the trot yeah an attack on Silas.
Jon:Silas is one is dead Mark.
Mark:Another one steps through so he's been hit you've been hit Barry Silas has been hit with two degrees of success on the on the first attempt, oh that is one degree of success.
Jon:So yes You could use a fortune point to make that two.
Mark:And then it would be deadlocked. I'd have to roll again. We'd start again.
Barry:Yeah, do that. So one fortune point down.
Mark:Okay. I'm going to... That has not worked out well for you, I'm afraid.
Jon:That's not worked out at all, is it?
Mark:Because I've just rolled a critical on a re-roll.
Barry:Well, that seems a bit harsh.
Mark:It is. Sorry about that.
Barry:I can still defend that by rolling the critical as well, can't I?
Mark:Yes, that's true. Yeah, you can. no do you have a signature.
Stephen:Skill or a weapon skill my.
Barry:Signature skill is two-handed yeah.
Stephen:Well so if you're using a two-handed then you could you can turn that into a critical i believe.
Mark:You can change a successful role into a critical yeah if.
Barry:You want can i do that.
Mark:Yeah you're attacking with the two-handed weapon assuming that you are yeah in which case your signature skill allows you to do one of three things you can automatically pass the test before you make the roll you can use it as an extra fortune point to make a re-roll or you can turn a successful roll on your signature skill into a critical success so it's as if you've rolled a double okay.
Barry:So i'd like to turn it into a critical success please.
Mark:Okay which means that's deadlock to gain and you only try and break deadlock once so you you're not hit that round but i think that was well spent there because i was going to do serious damage to you finally attack on storm hammer yep and one miss so of course 22 again just critical you with the same 22 on the second attempt guys well.
Jon:I get two goes at it.
Mark:Right yeah i get two i'm going to be using up all your signature skills now well.
Jon:I'm going to use my signature skill.
Mark:And turn that.
Jon:Into a critical.
Mark:Don't you want to do it on the second chance you.
Stephen:Might not make it on the second chance.
Mark:Oh that's true yeah okay you're right okay deadlocked he gets a roll again Fouls. Fouls. Fouls. Okay. So Stormhammer to complete the round.
Jon:I'll let him. Watch me roll critical now. Watch this. This is what normally happens. Oh, 20.
Mark:It's a decent roll though.
Stephen:Yeah.
Jon:So yeah, I've hit you.
Mark:Okay. I succeeded, but by not enough. So you can roll your damage. And this is a fresh one.
Jon:So not that much though. So five, nine.
Mark:I remember you do an extra point of damage effectively bypass their armor this dog does thunder into these two skeletons, it takes on one of them, I roll for the dog quickly and...
Stephen:Oh, shit.
Mark:The dog has critically failed his first attempt to hit. It got put off by Dorian. It wasn't you that dodged it and moved out of the way.
Barry:Was it Dorian's off-key singing that made the dog go for him?
Mark:The consequence won't be anything serious to Dorian, but the dog hits the barricade that you put up. He tries to stop and realizes the skeleton sidestepped and he's just thudded directly into this barricade and dazed himself. He turns into a whimper. And these two skeletons, they come across and they attack Silas and Stormhammer. What's Dorian doing?
Stephen:I would look very disappointed in the fact that his plan has gone to shit and his idea was in the first place. I'll attack one of the skeletons.
Mark:Okay, pick yourself up and would say you can choose. Which one are you going to spare?
Stephen:Well, the Jork wants to die at all points in time, so I'll save Silas.
Mark:Okay, so Silas, miraculously, Dorian, throws some balls and he's in fight.
Stephen:I'm just a guy that sticks to plans, fucking lunatics. He wants to die. I point to the guy with a big shit. It's like, what the fuck are we doing?
Mark:Stephen, didn't Dorian kill like four last battles outside the mine anyway?
Jon:He did kill. He killed more than the rest of us.
Mark:Yeah.
Stephen:I mean, he's a killer of skeletons, but not two on one he's not. and you can attack I'll try and hit it no, No. And yes.
Barry:Yes.
Mark:What's the degrees?
Stephen:That was one degree.
Mark:Okay. So it managed to parry that.
Stephen:Yeah.
Mark:But you're occupying it. Silas, fresh one for you as well.
Barry:43 days, zero levels of success on the third roll.
Mark:It parries it, I'm afraid.
Barry:Okay.
Mark:Emmerich, he...
Barry:He's a badass.
Mark:He's here again.
Barry:This guy's... This guy has got a dark past.
Mark:He's just done another 13 damage as well. Blimey. Okay, he doesn't kill it, but he's gone a long ways before hitting down another one.
Barry:Mr. Nobody.
Mark:Now it's their attack. So attack on Dorian. Hit you with one degree of success first try.
Stephen:Then I failed. I'll reroll.
Mark:Okay, use a fortune point.
Stephen:Yeah. I made it with two degrees of success, dodged it.
Mark:Okay. Attack on Silas. I've hit with two degrees of success with my second attempt.
Barry:35, one degree of success.
Mark:So you take 10 damage.
Stephen:That's the trouble. Yeah. I'm taking combat advice here from a dwarf who wants to be killed and Barry.
Mark:You take off your armor and your toughness bonus barry so uh oh.
Barry:So my armor is taken for armor.
Mark:So i think you're on the head so have you got a helmet on or coif of any kind i.
Barry:Have not got a helmet i've just got a leather jacket.
Mark:So you've got no armor on the head so what's your toughness score my tough that's 40 isn't it 41 so you take that That means you've got four points of toughness bonus, so you take six wounds. Okay. Minus the four.
Barry:Six wounds, so I'm going to eight. Okay.
Mark:Two attacks on Stormhammer. Okay. the first one misses you got.
Jon:Away with that.
Mark:Second one, also misses you tax on emmerich not the one skeleton attacking him that's.
Stephen:A critical failure.
Mark:Critical failure dare.
Stephen:I dare i point that out.
Mark:This is the only other skeleton that seems to be coming in through the kitchen and on the critical failure emmerich kind of grabs grabs hold of the collarbone of this thing and just forces it down onto the ground so it misses his here and the next attack emmerich's got is just literally just bringing his sword straight down on this thing's skull that the hill of the sword is what he's going to do he's going to have a massive advantage of that next round and he he takes the narrative advantage on that storm hammer i'll.
Jon:Attack the one that i've already done so yeah fantastic three degrees of success.
Mark:Go you've hit.
Jon:So, Mark, just describe the situation to me again. At the moment, we've killed how many?
Mark:You killed six.
Jon:Killed six. There's two on me. That's eight.
Mark:Yeah, there's one on Silas. There's not two on Silas. Yeah, that's nine. There's one on Silas, one on Dorian.
Jon:Ten, eleven. That's eleven.
Mark:And one on Emmerich.
Jon:That's twelve.
Mark:So there's two spell.
Jon:And where are those two?
Mark:They're outside.
Jon:As in front of me?
Mark:Yes, outside the front of the house, yeah.
Stephen:Was there anyone carrying oil? and torches and finish the stir.
Mark:They were as they approached, but these ones are not.
Jon:12 damage, Mark.
Mark:Plus three critical.
Jon:24.
Mark:That doesn't kill it.
Jon:What do I need to kill it?
Mark:36 or above.
Jon:It's a reroll, isn't it?
Mark:You want to do it?
Stephen:Get a cocky.
Jon:Yeah, yeah, I'll do it, yeah.
Mark:Okay.
Jon:Yes!
Mark:That's it, well done. Okay, so there's now one on each of you of the four of you and two left outside the house things are going well, that is until the next skeleton that comes in Mark although it looks indistinguishable from the others immediately you can tell this one, this is a stronger one hopefully.
Stephen:He's got a lot of toughness.
Mark:This is the tough one okay it's a new round Dorian you can attack if you like yeah.
Stephen:I'll give it a go again yes by three degrees.
Mark:Oh, critical failure. Do you want to do maximum damage?
Stephen:Yes, please. I'll have maximum damage. Thank you very much.
Barry:Yes, please.
Stephen:So I'll re-roll that. No, I didn't get under. That's 13 damage then.
Mark:13, okay. It takes that. Silas?
Barry:No. Yes, that's two levels of success.
Mark:Two on the foot. Critical failure. You want maximum damage or narrative advantage?
Stephen:No.
Barry:Oh, maximum damage.
Mark:Okay. So this one you're attacking isn't being injured yet. Roll under your weapon skill again to open end.
Barry:That is dead on my weapon skill.
Mark:Very good. So now you can roll another D6. Isn't it? Plus 7, 16. It can take that. That's exactly right. You've got it down to zero. So anything more and you would have done a critical, but great hit. It's Emmerich. Now he's got this advantage on this one now. It's prone. He's going to pummel it down. On top of his head, he hits. The skeleton cannot resist, can't dodge this one attack. And he does 13 damage to an already injured skeleton, kills it. Emmerich has done a great job.
Stephen:It's his house.
Mark:The least you can expect. He's the host. Okay, it's skeletons. So we've got Silas. Silas has still got one on him. It misses you, Silas. The attack on Dorian.
Barry:Oh, shit.
Mark:So it's two degrees of success first attempt.
Stephen:Look at that uh well that's a 44 i made it i succeeded okay.
Barry:And it was and it was critical it was a.
Stephen:47 dodge narrative.
Mark:Advantage or do you want to just put in a damage roll on it.
Stephen:No i'll sort of as he come in i'll just he may be overstepped and i'll rush him on the back of the head yeah okay.
Mark:Yeah so you can roll damage it's a roll damage it's not like a.
Stephen:Critical it's good 12 damage to.
Barry:Be absolutely clear though dory and no one else saw that happen.
Stephen:I didn't see it Storm Z you'll be dreaming about this tonight I didn't see a thing glad you.
Mark:Decided to hang around though Dorian.
Stephen:Well it was touch and go old habits and all plus 5 crit ok so.
Mark:You need 26 or above.
Stephen:75 still should stick to the plan guys so.
Mark:Stormbringer has got hammer sorry hammer has got 2 on him.
Jon:No, one.
Mark:Well, one. Oh, no, there's one that can't get in because you're both fighting one each. So there's only one left outside. So attack on Silas first. I've just created a doodal. I do like a 22 tonight.
Jon:There you go. That's the third 22.
Mark:Yeah.
Barry:Yeah. I need a critical success.
Mark:No, I would have taken potentially a narrative advantage earlier in the combat to try and breach the door, but now just full-on damage, I'm afraid. so the only chance they've got is to try and take one of you down so he's rolled under is he oh no 26 isn't under is it it's missing 25 i worked.
Stephen:Out with my super numeracy.
Mark:Oh that's that is so close to knocking you for six there thank you so.
Barry:Much for your super numeracy.
Mark:Steve i'm gonna look.
Barry:For a hallmark card that says thank you for your maths yeah.
Mark:He's uh i did.
Stephen:Not hit on that number.
Mark:But still it's hefty damage it's 13 damage to your 22 what.
Barry:Happens when you die just out of idle curious that's not a philosophical question.
Mark:Well you got fake points so you you'd lose one of your lives and then you go.
Barry:Down to below zero are you dead or is.
Mark:There no i need to roll a critical hit on you and because you are more important than these monsters there is a injury table that we roll on rather than the sudden death but.
Stephen:A maiming table we like to do it basically.
Barry:What did you say i got that puts.
Mark:Me or jacket i've.
Barry:Got a lever jack so i get to take one off for that and.
Mark:Then i get to.
Barry:Take four off for my toughness so that's six off of that seven.
Mark:Seven seven okay i'm.
Barry:Still up okay.
Mark:Okay.
Stephen:And the Sterner stuff.
Barry:Got one hit point.
Mark:But you don't take criticals unless you go into minuses. So you're good at the minute. Okay. Well, as good as can be. It's definitely staying up is the most important thing right now because this champion is attacking Stormhammer. And it has hit. It's hit with zero degrees.
Jon:Zero degrees.
Mark:Okay.
Jon:I'll use my last luck point to make that a pass for zero degrees as well so we deadlock it don't we yeah okay yeah go on in deadlock.
Mark:Try gang what's.
Stephen:A weakness killer.
Mark:Hits with four degrees on the second attempt.
Jon:Second one, oh four degrees.
Mark:Four degrees deadlock second time that's that's it they don't get to try again so you survive the first round the good thing i.
Jon:Got to attack him he might die in.
Mark:A minute no i'm gonna give you a tag i just wanted to say something about these these are they're different they look the same because they don't they want to be nondescript they don't want to be singled out but they have actually got names they are they're raised nobility if.
Jon:His toughness is higher than my strength that's the what damage i do.
Mark:Okay he's got 40 toughness he does have that hold on let me just double check this for you he has got 50 toughness because.
Jon:He's got 50 toughness that makes my strength 50.
Mark:Well i'd be seven this wallpaper there mark oh.
Jon:No do you know me it's lovely isn't it.
Mark:Yeah is.
Jon:He taller than me no it doesn't matter right here we go not anymore no i missed with the first one i'd be.
Mark:His then.
Jon:Oh i missed with the second one come on you bastard Yes! Yes!
Mark:Okay, what's the degrees? I've got three attempts to do it.
Jon:Three.
Mark:Okay, first one.
Barry:No.
Mark:No, that's no. That is a yes, though. And because he's got champion trait, he damages on a successful opposition role.
Stephen:The fucker? What?
Mark:It's called champion. He's a skeleton champion. So the monster trait of champion allows him to do damage if he succeeds in the opposition role.
Jon:Okay, wait a minute then, because I've got one fortune point left.
Mark:Okay.
Jon:So if I use my fortune point to make that a six, I pass by another degree. Does that mean he has to roll again?
Mark:Okay.
Jon:But now I've got no fortune points left. That's me out now.
Mark:Yeah. So that was your attack, wasn't it?
Stephen:Yeah.
Jon:Yeah.
Mark:So your attack was deadlocked, so you get to attack again.
Jon:Okay, right.
Mark:Yep.
Jon:No. Yes. There we go. Four.
Mark:Four degrees. So two attempts.
Barry:Four in two.
Mark:Oh, he's critical. Okay, narrative advantage or fury?
Jon:I'm going to kill him.
Barry:What did you say this guy was called? A champion.
Jon:And I'll pass it on the second one.
Mark:Done it as well. Go on, open-ended.
Jon:Yes!
Mark:Go on, good luck.
Stephen:Name is Brian.
Jon:Yes!
Mark:That's a great roll. So 11 on dice.
Jon:Like I said, my strength is the same as his toughness. That's five. Add five is ten. Add the wound of axe is four. So that's 14. add 3 is 14, 15, 16, 17. 17, but minus 1 from his armour as well.
Mark:He takes it.
Jon:Not so clever now, are you?
Mark:No, he's definitely not. But he'll kill. He'd just get raised again, don't he?
Jon:He won't.
Mark:Back tomorrow.
Jon:I'm going to ground him into dust.
Stephen:Bury his bones.
Barry:No.
Stephen:A dog taken.
Mark:That's the end of the round. To Dorian, you finished your one, didn't you?
Stephen:I did, yeah, yeah.
Mark:Yeah, so you're in this house. No more are going to be getting through the doors. emmerich has got numb coming in there too so this looks like a win at the battle of wernick farm what's happening at the doors two attacking one that's holding back just waiting to get in in which one are you attacking the champion or the one that's on the champion okay i.
Stephen:Know my limits.
Mark:Yeah because it can hit you with the opposition i almost got you he's.
Stephen:Better than me uh no, Do I get plus 10?
Mark:Yes.
Stephen:Okay, so that's three degrees.
Mark:Okay, second attempt. Critical failure.
Stephen:Oh, wow, they're shit. I like it though.
Mark:Taking your full damage?
Stephen:Yeah, I'll just take full damage.
Mark:Okay, go on then.
Stephen:Yep, another roll under.
Mark:Okay.
Stephen:So that's number three. So that's nine. 16.
Mark:16 is dead. It was on zero. Silas hit, give it a good whack last round. So that one goes down. So there's two left. This other one comes in immediately, and will be attacking either you or Silas next round. but it's silas's attack first you get to hit this one as it comes in there's no more left now just the champion and this remaining uh 39.
Barry:One level of success.
Mark:Okay so i've got one attempt to to oppose that and i failed damaged.
Barry:Ice it's 11.
Mark:Okay. Emmerich is going to go up to his family.
Barry:Wait, wait, can I move as well?
Mark:Where do you want to move? Yeah.
Barry:There's no more outside there.
Mark:No, that's right. That's true. The last one's come in.
Barry:So there's no need to choke them anymore. I'm going to go back and stand at the bottom of the stairs in case one slips by and tries to get upstairs. I'm also only on one wound.
Stephen:That's where you go. I say, where are you going?
Barry:You guys look like you've got this covered.
Stephen:Where are you going?
Mark:But Dorian, technically speaking, if you don't do the same thing, he's just pulled out of combat.
Stephen:Well, it's a little bit cowardly, I think. He does look injured. Bless you. Bless you. You look injured. You go have a rest. Put the kettle on.
Barry:Thank you. Thank you.
Mark:So that was Barry. I mean, I do credit you. That was good for trying to narratively make it look like he weren't actually just withdrawing the combat.
Barry:Yeah. And narratively, that's the next choke point. us a perfectly.
Mark:Reasonable strategic.
Barry:Decision for all my years of experience of not fucking dying.
Mark:Yeah it's fine you're you're gonna hold your ground then are you dorian i love i love that's happened so you're you're you pull back out then and emmerich's going up the stairs he doesn't want to hang around now he just wants to make sure his children are right they're still very distressed.
Barry:He will get a really firm pat on the back from me as he goes up.
Mark:Yeah, he does that. He gives you a...
Barry:Yeah.
Mark:I shake your hand. No, it's all happening very quickly, but you can tell he's extremely grateful. That's the attacks of the skeletons. So one on Dorian.
Stephen:Oh, shit. Thanks for that movie.
Mark:That adds your name on it, Silas. Oh, shit.
Stephen:I've got a chance. I don't know.
Mark:It's a critical hit. I rolled an 11.
Stephen:Yeah. Yeah, okay. I'll let you have it.
Mark:Okay. Roll under again. No. So I just get to roll.
Stephen:That's the six.
Mark:That's 13 damage.
Stephen:13. Oh, when it hit me.
Mark:Hit you on the 11. I think that's the head.
Stephen:I've got no arm on the head. So I take nine wounds.
Mark:Was that your first yeah well.
Stephen:This in this campaign yes I'm sure he's been damaged before.
Mark:Okay but he can withstand nine damage he's I got 13 whims okay yeah and the the champions attack on Stormhammer, Oh, he's rolling badly. Oh, he's hit with the third attempt with two degrees of success.
Jon:Third, okay. So I pass, oh, only one. What's that?
Mark:34.
Jon:Oh, he's got me, he's got me.
Mark:Oh.
Jon:Yeah, 31 is only one degree, typically. Oh!
Mark:Four to six. Yeah, you run out of luck. And he rolls under as well.
Stephen:I quite like this choke going up the stairs 9.
Mark:So that is 17 damage to you.
Jon:Right okay 4 minus 4 goes down to 13 I'm on 0 wounds.
Mark:Oh okay I.
Jon:Was on a lot until right now.
Mark:Okay and he's obviously going to have a chance of hitting you again if you don't hit him he'll get you again so it's Stormhammer's attack Yeah.
Jon:Me back, yeah.
Stephen:Don't die, Stormhammer. It's just me and you, dude. Me and you, to the end.
Mark:It feels like the last combat because this is what happened at the end, isn't it? Exactly what happened last time.
Jon:Yeah.
Mark:Just when you run out of full tune, it starts to get a bit gritty at the end.
Jon:What was that?
Stephen:And it won lead to combat, you know.
Jon:The second attack, Mark, with one degree of success.
Mark:Okay, second time.
Jon:Yeah, second time, one degree.
Mark:He's got you, I'm afraid.
Jon:Yeah.
Mark:He's just done with three. He does push the damage in as well. Oh, you're lucky there, I would have won. so he does nine damage it's.
Jon:Not lucky it's a plus three.
Mark:It's to your leg plus three no armour got no armour oh that's true critical injury I get to roll d100 I add 30 on it because it's a plus three critical, normally speaking anything over 60 or 70 is a fake point, 19 so that's 49 so let's have a look at the critical injury table clinging on there i think you're gonna be all right with this you don't want to lose another fade point do you because you've only got two you got one you got one left haven't you yeah got.
Jon:One left yeah you got one.
Mark:It's got one fade point left yeah.
Jon:Dwarves don't get many.
Mark:So it's a solid hit you gain three conditions it was done with a so it was done on your legs with a with a hacking weapon so it knocks you prone and you take two bleeding conditions and you're on the floor so the two bleeding conditions, will will go through you do know in the first round it doesn't bleed out very much the second round it starts to bleed you take two wounds every round so it's a plus two critical every round we roll that in the sudden death with bleeding the first time a kill result comes up you fall unconscious the second time and we make one of these rolls every round the second time will kill you so there's a there's a chance not while you're in combat but there's a chance people can, stem the blood and bind the wounds so we'll have to see what happens and it's a new round dorian.
Stephen:All right well this is taking a turn in it you're all right you okay i said.
Mark:You had a close call as well all.
Stephen:Right i'm good i'll try and finish this well.
Mark:Okay silas has hit it or was it good that.
Stephen:For him oh yes I hit it on the third time for three degrees no two degrees sorry.
Mark:Okay it made it by two degrees with this first roll so deadlock you can have another try oh.
Stephen:Okay yes I made it by one degree second time.
Mark:Second time and you've hit.
Stephen:12.
Mark:12, 8, 7. Plus three critical. So you need 36 or above. Job done.
Stephen:No. That's right, I've got it. Don't panic.
Mark:Okay, there's just one left. The champion.
Stephen:Yeah.
Jon:Now we will have to bundle it. All three of us have to bundle it.
Stephen:Yes, yeah.
Mark:You coming back in, Silas?
Barry:I'll regret my fucking choices, all right?
Stephen:I'll be holding my head. So who said that?
Mark:Okay, three on one. Silas back in.
Barry:And I am coming running screaming at hell time.
Mark:Okay, you get charge bonus then which is plus 10, plus you get the ganging up bonus 3 on 1, this is plus 20, so you've got plus 30 to your weapon score for this attack.
Barry:So that'll put me on 48, 58, that puts me on 78.
Stephen:Oh, that's good.
Jon:Oh, critical!
Barry:Critical success!
Mark:Brilliant. This thing is nasty because obviously if you lose against it, even when you're attacking, it does you, but... It fails to oppose in any case. Needed a critical. Didn't get it. What do you want to do? Damage or narrate something to your advantage?
Jon:I've hurt it already, haven't I?
Mark:Yeah, it's been badly hurt.
Barry:Just damage.
Mark:Okay. So six, roll under your weapon skill to get that D6 open-ended.
Jon:Yes.
Mark:Okay.
Barry:That's definitely under my weapon skill. So another D6.
Mark:Yeah.
Barry:Two. So nine.
Mark:So you've got eight in total from the dice, plus your seven, 15. I love.
Barry:It when you hear the DM mutter oh shit.
Mark:It's a plus 7 critical so you need to get 16 or more on a D100 to kill it.
Barry:70, blind 70.
Mark:The fight for Wernick's Farm, the battle for Wernick's Farm is over and you are victorious. And you are bleeding, Stormerman.
Jon:So I actually have the healing skill. Can I take that healing jar? Does that healing jar have to do it?
Mark:That doesn't stop bleeding.
Barry:Wasn't the guy upstairs a surgeon?
Mark:Yeah.
Jon:Can he stop it?
Barry:I'm going to go and get the surgeon.
Mark:He's arguing about a wardrobe at the moment.
Barry:He's arguing about a wardrobe. I'm going to tell him. The battle is won. The injured need care.
Mark:He can't hear you. He's not looking at you. He can't really hear you very well.
Barry:Okay, so I'm going to pull his shoulder around and I'm going to give him an open-handed slap and say, the battle is over. You've done your duty. Now you must continue to do your duty and I'm going to drag him down the stairs to Stormzy.
Mark:Okay, so Emerick would have been watching that, but because you two have just basically bonded over a life and death experience, he just nods and says, well, he had that coming.
Barry:I mean i mean i'm gonna look at emeryt and go look i bet you thought about it before.
Mark:Yeah yeah there's gunfire's uh suitably chastised and comes down the stairs and says what what is it then oh blimey you don't want to die then do you he's dead already hang on.
Stephen:You was a bit late.
Mark:Tell me now you don't want to die you can go back up to the mine then can't you get back on with your I.
Jon:Want to die in glorious combat, not bleeding to death on this floor.
Mark:I give him his heel roll. He's failed his heel roll, hasn't he? You've got no fortune to chuck back at him, have you?
Jon:No, but I've got the heel skill. Can I assist him?
Mark:Yeah, give him plus 10. Okay, that's enough. good yeah he's so he's made that with hold on you get plus 20 to the to to do that role as a standard thing with the right with the right equipment which he's which he's got so it does so with plus 20 it does two degrees which is the two bleeding conditions are removed and now we can make a proper healing roll on you which if you're helping him makes it with three degrees of success you get three wounds plus your toughness bonus back so seven back anybody else need healing yeah i'll show my head okay dorian he fails the healing roll on him you should fuck i also need.
Barry:Healing and i hope he's not taking the fact that i open hand slapped him too personally he does.
Mark:He does say that i know somebody's helping aren't they so he does it by zero degrees.
Barry:So what do i get.
Mark:You get yourself in a sponge back and forth can.
Stephen:I use a fortune point for his.
Mark:Yes, you can if you like. You can throw a fortune point at his run.
Stephen:I'm on four wounds.
Mark:So yeah. Okay. He's done six.
Stephen:Okay.
Mark:No, sorry. He's got a bit of help, hasn't he?
Stephen:He's lucky.
Mark:He's done seven. Barry, you get an extra one back. So Barry, you got five back from that. Stephen, you get seven plus your toughness bonus back.
Stephen:Wow. Okay. I'm back on four then. That was good.
Mark:Thank you. That was a good spending for fortune point. Absolutely. Okay. So they all quite quickly want to get out of here now, back to the village in order to get back to safety.
Jon:I'm going to need to plug my laptop in. So is it possible if we take just a quick break while I plug the laptop in? Is that all right?
Mark:It's okay. Should we take a five minute break.
Stephen:Guys? Yeah, I'm usually.
Barry:I'll take five now. That's good. That's good.
Mark:That's good.
Barry:Let's do it.
Mark:See you in a bit.
Jon:See you in a bit. Right, girls. Bedtime.
Mark (Wēland)
Host
Barry (Silas)
Co-host
Jon (Facthunt)
Co-host
Stephen (Dorian)
Co-host
Dawn (Elspeth)
Producer
Little Mark (Gilato)
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