RPG Blokes

The Lichemaster (Part Five) Escape from the Valley

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In the latest episode of the Lichmaster live play, the tension shifts from the battlefield to a desperate race against time. After retreating to Frugelhofen, the blokes are met with a grim reality: the Kassenbrick farm has been razed, and a dark force is systematically animating the valley's dead. The sanctuary of the village is shattered when the first "screaming skull" projectiles begin raining down from the hills, leading to a gruesome scene that forces the party to take immediate, proactive action. While the villagers descend into panic, the blokes move under the cover of darkness to silence the bone-fused catapult and witness the true scale of the threat.

The session reaches a frantic peak as the party discovers the Lichmaster himself—a skeletal figure in dark robes—raising an army of hundreds amidst a ritual of lightning and sacrifice. Realising that a direct confrontation is suicide, the blokes coordinate a high-stakes evacuation using the village's small fishing coracles. The episode concludes with a harrowing, high-speed escape down the rapids of the Vaswasa river. While Stephen’s character navigates the white water safely, Jon and Barry face a series of disastrous critical failures that send their "saucepan" boats plunging over a 100-foot waterfall. To see who survives the drop and how many fate points it costs to reach the safety of the monastery, catch the full episode now!

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Mark:

To push the narrative on, the Wernicks want to go back to Frugalov, and they're not happy out here, and they're too far from anybody else. They do ask you what the potential is here. Is that them all gone? Are they destroyed?

Jon:

We don't know.

Stephen:

Hopefully.

Barry:

We can only kill the ones in front of us.

Mark:

So they're keen then to come back to Frugalov with you?

Stephen:

Yeah.

Mark:

They are concerned about the Kassenbricks, but first of all is get their own children and their elderly back to safety within the village. but.

Stephen:

We can always go find out get some bricks.

Barry:

This is in character we just have to assume that they're dead the farm is razed to the ground we saw the plumes of smoke for miles if they faced similar numbers to what we faced without us they're dead.

Mark:

Emmerich does agree with that it's distressing for them being such a close community it might.

Stephen:

Have got away.

Mark:

And in which case they'll be going down the frugal often says Emmerich indeed it's beginning to get dark as well toward the end of the afternoon and as you're coming into Frugelhofen, going following the Vaswasa down to the west, you enter the village and the village is active. They're aware of something's happening, something's going wrong. They're not under attack, but the dwarves have made it to the village before you. And in the centre of the town, the large flat space there, they're all congregated, most of them at least, and they put torches in a circle, a large circle around them. They're all very concerned. You can see that initially they'd be quite spooked that you're turning up, not quite sure who you are, but as soon as they see you all, the horse as well with the grandpa on the back and the three kids and even the dog, who comes around to its senses and is able to travel with you back down to Frugalov. Then they're mighty pleased to see you. Gimran would come up to speak to you immediately, Galato.

Jon:

Yeah.

Mark:

He says, yeah, the Kassenbrink's farm has gone. One of the farmhams made it back. Says that the rest of them were burned alive in the house.

Jon:

Fifteen attacked us. Well, we managed to kill the champion and the 15 of them managed to save the entire family.

Mark:

Another 15? How many more do you think there could be? Surely there can't be many more of them.

Stephen:

Hopefully that's it.

Mark:

The law master bardak would overhear that and saying i very much doubt it something summoning these things these things are not just breaking up out of the ground for no no reason that blue-blooded bandit that was buried up there near the glacier that one that was there was the leader of them always had rumors of dark magic around him well the monks will be able to tell you more he's reawoken and i think the only limit to how many of these skeletons there is his powered to animate them there's battlefields here from old days and also up toward the burial mound well as i say people used to take pilgrimages to it to die you know i'd hate to think how many how many corpses and skeletons he's got at his disposal he's not doing much to calm down the village actually this kind of no.

Stephen:

That's that's a very joyous look at it yeah.

Jon:

Then we have to save the whole village don't we where where's the next major city from here.

Mark:

We'd have to go back out towards la maison tall from there head into parable maybe.

Jon:

We have to do that then because there's no chance you log and i'll be able to take them on are you.

Mark:

Gimbren says i'm not running back to a bunch of pansy monks if there's more of them that'll be taken on we take them on here there's enough of us to do that you've taken on 15 the four of you look there's about 50 of us here and i understand that not everybody's going to be able to fight but let's defeat this in our own ground we're not leaving we come down to the village to make a stand so.

Barry:

Can we hear this because.

Mark:

Yeah you'd overhear it and people are quiet and listening in on these kind of things So.

Barry:

Can I just check, I've understood, was the assertion that these were being summoned by, someone or something.

Mark:

Bardock steps forward yes says these things don't just animate themselves there is some dark force at work here okay.

Stephen:

Are you thinking to go kill this dark horse.

Jon:

How about we find the dark force and i'll kill him.

Mark:

Take the fight of them says gimme like the sound of it ashalia would come up and speak to you silas the elf if the dwarves are right then the best thing we can do is get everyone to safety while we still possibly can and if they're foolish enough to stay here well i'm not promising that i will be remaining here too that.

Barry:

Is fair enough my fate may be tied with the others.

Mark:

I don't think there's enough money to pay me to want to stay here and deal with this i sense we may be dealing with an overwhelming force okay.

Barry:

Duly noted thank you for your input so i want to talk to dorian and stormzy i mean surely in an ideal world i think stormzy is 100 right we find whoever is summoning stroke raising, and stick sharp things in them until they stop summoning and raising.

Stephen:

Two birds with one stone because it's one of these blue-blooded bandits as well. So we can get into their tombs.

Barry:

We can do our day job.

Stephen:

Yeah, and maybe get a little bit of treasure.

Barry:

I love it. Who says men can't multitask?

Stephen:

Exactly. Defeat skeletons, research tombs, get treasure, return to the Maison Talle heroes.

Mark:

The remaining dwarves are up for that as well. They want to fight and make a stand here. There's as many of you stretches as they possibly can. As far as anybody within the village that could be of any help, Shalira, of course, she's way confident, but she's just not willing to sacrifice her life for defending this village. She probably would hang around if you retreated to La Maison Talle.

Jon:

Typical else.

Mark:

She puts up with that and she just sneers and says, yeah, well, I haven't signed up to nothing.

Jon:

No, no. Ain't signed up to nothing, ain't signed up to loyalty either, are you? I remember the days, I've heard the rumours.

Mark:

Cecil as well, Cecil Chumley, the Albion noble that's here, he's panicking. He comes up and he starts to speak to Shalia and says, well, I'll pay you. I'll pay you to get me to safety, back to La Maison Talle. I'm assuming that's where you're heading. How about, how much will, she just says, you haven't got enough money for me to want to defend you. and he turns he turns around and looks at well he wouldn't look at stormhammer because just too alien to him but he would look at silas comes over to you so, would you take a job now he says i'd pay you far far more handsomely than you're getting paid by these monks i hear you're working for uh.

Barry:

I already have a job and quite frankly that's already one too many.

Mark:

Come on i mean really once once we get back to the empire i could pay you quite handsomely A what?

Barry:

No, it's not for me. I'm not a bodyguard.

Mark:

He looks around. His gaze crushes Dorian, but doesn't stop.

Barry:

Rude. Rude.

Mark:

So he just stumbles off and he heads to a building. I'm going to just have a little rest, he says. I'll be back shortly. And he disappears.

Stephen:

I didn't want to protect you anyway.

Mark:

Hector, Hector Brioche.

Stephen:

I would have said no.

Mark:

But he's looking very worried. You hear him say, well, the village is doubled in size now. I'm not quite sure how we're going to put everybody up. We don't have enough space, really. The barn is full. He's panicking over minor things like this. He seems to be losing the plot a bit. You do notice that Armand is there, Katerina's son, whose hat you're wearing yes and he just looks to be standing next to his mother who's looking a little bit worried and maybe hoping that the night in shining armor that is silas might come to her to her aid but our man is just staring you out literally just staring at you dorian me yeah.

Stephen:

Okay you're all right.

Mark:

And you do know this bloke's one sam is short of a picnic he's just looking at you with such amnesty.

Stephen:

He's one hat short of an outfit. I mean.

Mark:

So in here, but he's just looking at you. He doesn't seem to be focusing on anything else. And his mother, Katerina, keeps on sort of nudging him and telling him to leave it. But he's not.

Stephen:

I'll take the hat off and give him a quick bow and put it back on again.

Mark:

That's rage bait, isn't it? That's a new word.

Stephen:

Yeah, it wasn't it.

Mark:

Yeah. But you've got to come in. Don't get me wrong. I mean, wait. who avenges this well-served cult. And the other guy that's not around is Alain de Gascon. And he's the one that went up and found the original body of the murdered villager at the beginning of this. And he has military training, but he's not about. And you do hear that he's in his house with his wife, who's the one that was wearing the veil. And he's very much devoted to her. So you think that he's primarily looking after her at the minute. So when you look around, Not many of these villagers do look particularly competent, but the dwarves, obviously they are. Hector would definitely defer to you in regards to any choice of what to do here. And eventually when he does come around to saying something worthwhile, he does ask, well, what do we do? Fight here? He says, it seems to make sense. I suppose we don't want to give up the village.

Stephen:

It might be better if we slip behind the enemy lines. Is that what he was planning on doing? Take it out of the source.

Barry:

If there was any way that we could find out where we needed to go to stop it at the source.

Stephen:

What's that lightning? Where that lightning came from? You remember the lightning?

Mark:

Pardock says, yeah. The frugal horn, he points in the distance. It's still dusk, so you can still see the silhouette at the mountain against the red sky over that direction. He just said, that is where the burial mound is, and that's where the lightning strikes were. And I think the strikes of lightning have something to do with the magic that's being used to animate them.

Barry:

How far away does that look?

Mark:

About 10 miles away. You can see it in the distance as it's the largest mountain.

Stephen:

Let's go.

Jon:

Wait a minute.

Stephen:

I'm behind this bloke who's eyeing me. Yeah.

Barry:

I mean, it's 10 miles away. It's only a day, isn't it?

Jon:

It's dusk, isn't it?

Stephen:

Yeah, it's dusk. Undercover of darkness.

Jon:

I'm more than happy to go up there, but should we not wait until tomorrow morning when it's light?

Stephen:

I think we should get a head start on these matters.

Mark:

Hold on, says Hector. If all of you go up to this mountain, then none of us are defended here.

Barry:

We're not talking about all of us going.

Stephen:

Well, it's 50-odd.

Mark:

The dwarf say, you know, we ain't letting you go up there and do that. We're coming with you.

Barry:

Well we need to leave what's the collective pronoun for a group of dwarves, okay oh can we like we need to leave an art of.

Mark:

Dwarves here to protect the.

Barry:

People who can't themselves.

Mark:

Well you won't get many volunteers for that odd i tell you no we'll we'll come in worry about anything here will they we'll take them on on the way up if we if we meet how.

Barry:

Many dwarves are we talking here and i mean no disrespect.

Mark:

There are well the injured ones There's three, so one, two, three, four, five, six, seven, including Gimbrin, who's the only superior fighter amongst them.

Barry:

So if we took all of the dwarves, that means there'd be 10 of us traveling. We might as well haul Christmas crackers and blow party poppers.

Stephen:

You got those?

Mark:

No.

Barry:

What I'm saying, with a party of 10, we're just going to get seen, the three of us stand a chance.

Stephen:

It's true.

Mark:

Suddenly, there was a blinding flash from the hilltop just behind the mill. oh hello and anybody that was looking over in that direction have a brief image of a humanoid figure standing on the hilltop which is about 100 yards away from the village before anyone can react there is an unearthly screaming sound which is getting closer and closer and then something falls into the center of the village in amongst you it is some form of projectile that's come from the direction of the hill it's screaming as it comes through and you see it's a skull and the skull itself is screaming and this grizzly missile strikes and it can hit anybody here i mean there's not everybody some people are in the rooms chumley has disappeared quite intelligently just.

Jon:

Get her and done when he's gonna hit me go on.

Mark:

Now there's 50 people here basically that's.

Jon:

Gonna be me.

Mark:

It's gonna be me i'm gonna run a d50 um so what i do is one to 50 and then 51 to 100 will be the same result as the one to 50 okay so you are barry silas is one dorian is two and, storm hammer is three otherwise i've got your numbers here so it's 47 no you're all right that is a dwarf also at the end of the list i'll.

Barry:

Take it back you are racist towards dwarfs.

Mark:

Okay a dwarf this thing just takes him out completely bloody mess you may you know you remember if you ever seen in the films where people are hit by cannonballs this is it i mean his limbs fly off in different directions and those standing quite near him are covered in blood Let me just cross off another door. Sweet. Your actions. You can act collectively now. I don't want to go straight into initiative.

Stephen:

Take care of...

Mark:

People are screaming. Yeah, I'm screaming and shouting. Run into their homes. If you want to impose any kind of organisation on this, you're going to have to quickly make a leadership role. And in which case, you can control the masses pretty well.

Barry:

Can I just say something to Hector Brioche?

Mark:

Are we standing right next to you as that happens? Mouth wide open.

Barry:

Well, get the women and children inside.

Mark:

Well, he shouts out the name of his children. Lola, Nana.

Barry:

I meant all of the children, you selfish prick.

Mark:

He does try and round people up. He's going to make a leadership role to try and bring some sense to people as well. So he makes his leadership role and does so successfully. So spur him into action. And he is quite effective of making sure people hold together, go into the right places. We could do with a bit of help, but it's happening. Okay. Dorian, anything you want to do quickly off the bat?

Stephen:

I guess I could try and help him do that. I've not got a bad leadership role. He's on fellowship.

Mark:

Yeah. Okay.

Stephen:

I'll try and help him. I mean, I don't know these people as well as he does, but I'll try and, get them into some sort of cover.

Mark:

Okay. Make your leadership on.

Stephen:

They sure are. Okay. Ooh, that's close, but no cigar.

Mark:

So people are just running around like headless chickens in front of you. Try and grab older people. You turn around and suddenly standing nose to nose with you is Armand.

Stephen:

Now's not the time, is it? Armand?

Mark:

Armand Leroux. And he's just standing right in front of you now.

Stephen:

It's not really the time, is it Armand? I appreciate it, but what's that behind you?

Mark:

Make a fellowship roll.

Stephen:

Is he not looking oh come on he could not resist that he's.

Mark:

Either going to look behind him or is he going to nut you.

Stephen:

Yep i made my first hit roll by two degrees okay.

Mark:

He sort of looked around a bit.

Stephen:

Oh i'm gone into the crowd, okay and i was hoping the big flaming skull would come down at that point in time and take the take the fucker out there.

Mark:

Is another one coming and you can hear from the mound from the hill hillock at the back of the...

Stephen:

Alright, I'm going to go take the catapult out. Anyone with me?

Mark:

You can hear the sound going... as it's being cranked back up again and what's galato doing just.

Jon:

Get this right in my head right so we've got the village we saw a mound about how far away.

Mark:

Well if you remember the village at the north end is where the where the mill is and there was an orchard there and a hill at the back of that that's about 100 yards away from this meeting place in the center of the village and, you can no longer see the hill at all it's dark enough now that you can't see but when when there was that initial lightning strike on the hill a few of you you can decide whether it was you or not but certainly amongst the 40 people that were out about would have seen the silhouette of a man standing on that hill yeah.

Jon:

Yeah and and that's the the that's the direction the projectile came from, yeah i'm gonna i'm gonna shout for the dwarves to come with me in dwarven and start running in.

Mark:

That direction one of the dwarves has just been obliterated by a screaming flying skull you're going to have to make a leadership role to mobilize them they're brave but shit i mean that's that's another one down and they're being a bit of shock over that.

Barry:

Not a bad couple of days yeah not.

Jon:

Very leader-y no.

Mark:

No they're they're taking their time they're not going to be on their toes on this you're going to have to even gimbran is just looking around and trying to make sense of the scene and if you want to get going they're not going to be with you at this point in time yeah.

Jon:

Fair enough on my own there.

Mark:

You go i'm.

Jon:

Looking.

Stephen:

Out the village.

Jon:

I want to try and get a glimpse of what's there and I'm hoping there's one machine with a couple of skeletons. Now in my luck, I'll go over the brow hill and there'll be thousands of them.

Mark:

Okay, so you push forward. Dorian, you say you were doing that as well?

Stephen:

Oh yeah, I was running away from...

Mark:

I'm on.

Barry:

We're all going...

Mark:

Okay, the three of you are heading out.

Barry:

Absolutely.

Mark:

Okay.

Stephen:

Try and use the cover of darkness.

Mark:

Another screaming skull just fires off from the top of the hill and arcs down with this horrific sound, down in amongst you all again.

Stephen:

Please, hit Armand. Please, hit Armand. Please, please.

Mark:

I'll tell you what number Armand is.

Barry:

Actually. It's like a sick lottery.

Mark:

It is, yeah. He's 35. That's 0-1. That's you, Silas.

Stephen:

51.

Barry:

Well, no, but we're leaving.

Mark:

Yeah, but 1 to 50 is the 100. I said 1 to 50, 1 to 1 to 50, and then I'd repeat the same on the 1 to 50, 51 to 100.

Stephen:

Oh, that's not our monde.

Barry:

Well, no, but we are leaving. We are no longer part of the mass. The situation has changed since then because we all literally just said we're going.

Mark:

Yeah.

Barry:

So unless they're starting to shoot at the peripheries.

Mark:

I think.

Barry:

I you know we should have a reduced chance of it being us by virtue of the fact that we're no longer part of the homogenous target.

Mark:

I'll say there's a chance it falls short and it gets you but i say that i'm going to give you an opposition wrong i've hit automatically that that is the hit roll so you need to dodge it and make a dodge roll of any kind in order to throw yourself out of the way It's not like you can't see it coming. So it's, yeah.

Barry:

The only reason I've got this dodge roll is because of my amazering lawyering up. So let's fucking go for it.

Stephen:

Yeah. Thought was that.

Barry:

Thought was that. That was 54. Do I get three goes at it? I can't remember.

Mark:

No, just the one I'm afraid.

Jon:

Any fortune ones left?

Barry:

Yes, actually.

Jon:

They may be needed.

Mark:

I'm going to use it. This is a strength 12 hit.

Barry:

That was a 54. So what can I do with a fortune point? Roll it again.

Mark:

Roll again. Or if you just fail by less than 10 or 10 or less, you can turn that into a success.

Stephen:

That's what your dodge is.

Mark:

Yeah.

Barry:

My dodge is 38.

Mark:

You need a rear on that.

Stephen:

Uh...

Jon:

How many fortune points to your left?

Barry:

I've got one fortune point left, my last fortune point.

Jon:

It's a strength 12 hit, so it's either pass this or die.

Mark:

Could be.

Barry:

So I'll pass it then.

Mark:

No.

Barry:

No.

Mark:

Okay, strength 12 hit. Take 15 damage.

Barry:

Yeah, I'm dead.

Jon:

No, not yet. Wait a minute. So take your toughness off it, which is three. That goes down to 12.

Barry:

I'm on six hit points.

Mark:

Okay it's plus six i.

Stephen:

Wasn't an armand.

Mark:

I'm going to roll this on sudden death because it's either you are taken out and you've splattered or you survive it and it kind of glances off you okay so plus six it's that gives i've got a roll 21 or more on the d100, Okay. Yeah, you lose a fate point.

Barry:

Okay.

Stephen:

That does hit on ones.

Mark:

So you don't lose any hit points, and just through a complete quirk of fate, you stumble and hit the ground accidentally. You fall over somebody, and this thing just whistles across your head and impacts into the earth, like just a couple of feet behind you.

Stephen:

Well, I was lucky.

Mark:

So you've now lost a fate point, and in future sessions you will have one less fortune point for the session because it also affects your fortune points.

Barry:

Okay so I'll.

Mark:

Go down.

Barry:

To two fortune points from yep okay.

Mark:

Gotcha that's the only effect of it that's it so the gods keep you alive I.

Barry:

Can now only die three more times that's not the.

Mark:

Only effect of it let's not let you know so the gods are kept you alive for a reason the fate points are linked, directly to the deities and to the fight against chaos whatever part you're playing in that you may not be aware of but they're they're keeping you alive for something and they spare your life fate spares your life and whatever god you worship does, okay and you three are out and heading up the vaswasa as it winds its way through the village and you're heading up toward the toward the hillock the back of the mill and as you're doing so this thing cranks up again and sends another missile over this one crashes into a house you can hear the splintering roof beams and the roof from the village behind you and people screaming. And as you make your way up the hill, you can see it's a catapult, a large thing made out of fused bones. And beside it, there is a skeleton, just a two skeleton, sorry, one of them cranking this thing up and the other one bringing across this skull to place down on the catapult itself. So it's a huge ballista. Doesn't look like it would be able to be moved. So how it got here, you're not sure.

Stephen:

How do we get it?

Mark:

But it's these fused white bones and these two skeletons, and they don't seem to be paying much attention to you either as they're cranking this thing up. And as you come up the hill, you get a decent view of the surrounding countryside. You can see not too far away, potentially maybe another half a mile away over toward the mine, lightning begins to streak down and hit the land. You can't see much else. It's dark over there otherwise. but there's another lightning storm that's hitting close within 500 meters quite quite close but these these skeletons you can put you pile into them they they don't seem to want to defend themselves they seem programmed to to do a particular duty smash them apart so you smash them apart and when you do so the catapult falls to pieces as well and just falls to the ground and it begins to break apart even the individual bones and you can take this thing out before anybody else is hurt. But the lightning storm over toward Gimprin's mine is continuing.

Barry:

We should go and check that out, guys, because...

Stephen:

Yeah, let's go.

Barry:

Let's go.

Mark:

The village is in a state of panic behind, but you don't need to return there. Do you think that order might resume once these flying screaming skulls stop?

Barry:

Once the flaming skulls stop landing, things might get a little bit more normal.

Stephen:

They might wonder where we got to.

Mark:

Well, they weren't flaming. It's about the only thing they weren't doing. you've definitely put a stop to them well so you're heading across country are you the three of you how.

Jon:

Does a healing draft work again.

Mark:

So it gives you back your toughness bonus in wounds.

Jon:

Okay so i'm gonna i know we've got one each i'm gonna drink we're bound to have another fight i think.

Mark:

Okay i.

Barry:

Want a healing draft.

Jon:

You've got one we've all got one.

Stephen:

Yeah we've got to give one don't we beginning.

Barry:

So we've got one healing draft and what did you say it gets you back mark your.

Mark:

Toughness back in wounds bonus so for me that.

Barry:

Would be three.

Mark:

No it's four you put your toughness bonus up to 40 something oh yeah.

Barry:

I keep going to the initial line.

Mark:

Okay yeah i.

Jon:

Did that yeah.

Mark:

As you make your way over there you're in darkness now this it is nighttime sun is fully set but this lightning is hitting the ground in amongst once you get a better view of it get a bit closer in amongst how many skeletons you've just got no idea. It's countless. It's a terrifying scene. So armed skeletons all standing round, One person in the middle, who stands in the middle of a pentagram, which has been gouged into the soil. This bloke is human. It appears from a distance. You can't really see much detail, but he's got this pointed hat. And he's carrying a staff with a skull on top that's quite ornate as well. And he's got these long robes. You can't really tell the color of it at night, but they're dark colored. And he seems to be calling the lightning down. And before him, you can see that they've got two captives. He is approaching them in his other hand. Now, he has a sacrificial knife. And these two captives look like dwarves. Around this entire scene, there must be at least 100 skeletons, maybe more, in a circle around the scene.

Jon:

Can I make it?

Stephen:

No.

Mark:

And more skeletons seem to be coming out of the ground.

Stephen:

That's all the dwarves doing.

Mark:

The dwarves are about to be killed sacrificed you recognise them actually it is Grumbly and Thalgrim the two prospectors you met on the road you'd know them no.

Barry:

They were lovely really shagged can.

Jon:

We make enough noise to get over the sound of the lightning or is it just way too loud.

Mark:

It's thunder as well with this lightning too and you're right on top of it.

Jon:

We're not going to be able to save them but we might be able to save the town, we go back we tell him how many's here and we get him out.

Barry:

Doesn't anyone feel like if we just kill the one bloke here that maybe they'll stop spawning that this is the guy responsible for them coming out of the ground.

Jon:

I want a glorious death but how do we make it through the skeletal horde.

Barry:

Well, if he's one guy, none of us can shoot or anything, can we?

Jon:

No, we can't.

Stephen:

If I had a bow, I could shoot. Don't have one of them.

Barry:

Can we see anything else, Mark? Is there anything to suggest that there's anyone else here who might be not a skeleton? Obviously, we've got the two dwarves and what we think is a human.

Mark:

So that's it, yeah. The rest of the scene is skeletons pulling themselves out of this earth as well. So whatever's causing their animation is continuing with the lightning strikes. and they're pulling themselves up out of the ground. This appears to be an old burial site of some kind. They're not manifesting out of nothing. These skeletons were underground here. The two dwarves, Thalgrim and Grumbly, are having their throats cut now, so they're dead. And this guy in the center is just rejoicing in it. He's got his arm up with his staff. And the skeletons are all very quiet, the little sounds of clacking of bones. But other than that, they're all very subservient to him. They're all facing him as well in the circular nature. And we're pushing 120 skeletons now.

Stephen:

That's a lot of skeletons.

Barry:

We've got to kill him even if we die.

Mark:

You're trying to goad your troll slayer, aren't you, to get himself killed?

Barry:

No, no, really not.

Mark:

It did sound a little bit mischievous.

Barry:

Every minute that we leave this guy breathing means we have more mortal enemies. Killing him has to be our absolute number one top priority or sacrifice.

Jon:

Which I'm more than happy to do If we have an opportunity to get to him But we're not going to be able to get to him What we can do at the moment is save the village Yeah.

Barry:

It breaks my heart.

Stephen:

But yeah We could report to your lawmaster He might have an idea how to kill someone as powerful as him Yeah, me Well, how to get to someone as powerful as him.

Jon:

Come on then, let's do it let's go back and tell him okay.

Mark:

Okay do you make your way back can.

Stephen:

We all get a description of what he looks like and.

Mark:

So as i say he's yeah he's got a pointed hat he he looks quite skeletal but he doesn't look like a skeleton he just looks like a very thin human and note all this he's got this staff with the with the skull on top and dark robes is.

Stephen:

He like the the titular person on the name.

Mark:

Of the Lich Master. Well, yes, maybe he is. Right, check. So you get back into the village, and the sense you get is that shortly after you've left, these skeletons have kind of all turned in the same direction, and they're coming down toward Frugalhalsen. So you enter the village with maybe what you might estimate to be about 10 minutes to spare.

Stephen:

And what else?

Mark:

And as you come back in, their upcoming background to some semblance of calm Hector would come up and say you sort them out, that's the end of them.

Jon:

No, we've got to go now. There's a horde of skeletons come in, maybe 100,000 of them.

Stephen:

No, not 100,000. He can't count, but it's at least a couple of hundred.

Jon:

Thousands.

Mark:

George Robsey, what now? How can we escape that?

Barry:

We don't head for Mason.

Stephen:

And someone who was at a pointy hat as well.

Mark:

Bardock would eventually get on the scene.

Stephen:

Yeah, I'd describe it to Bardock what I saw.

Mark:

Yeah, he's almost certainly the human that was buried up there. I don't know his name. They'll tell you down at the La Maison Talle.

Stephen:

I can ask him.

Mark:

It's the only way we're going to go, and it's the only way they're going to go as well. They're going to march out this valley and then march into either Bretonnia or the Empire.

Stephen:

Bretonnia.

Mark:

If we could get them up from Paravon, it would be good. And you guys got any backups down there? Potentially, if they could get word to Paravon, then the Duke to Paravon could send reinforcements. Duke would have a better means to deal with this than we have. So what Agda says, the first thing we've got to do is try and convince everybody to leave their homes.

Stephen:

In, I'd say, about 10 minutes.

Jon:

Yeah, if they don't leave, they're dead.

Mark:

Gimbrun says, We came here to talk about fighting, not about running.

Stephen:

Well, that's before we saw there was 200,000 of them. Or 200, I'm sure everybody look at it.

Mark:

Somebody says, The farm is all we have.

Barry:

No, you also have your lives.

Mark:

Shalya says, He's right. By the time you'll get organised and on the road... Half of you had died of old age. We need to run. Now. And she's starting to make her way out of it.

Barry:

Yeah, I think we should just go. Either people are clever enough to come with us or they're stupid enough to die here.

Jon:

I can't leave the dwarves.

Mark:

We can't outpace these skeletons. We can hold them off for a bit, but I don't think even you can outpace them through the mountains down to La Maison Talle. They're going to get you before you reach the mountain range, says Bardach.

Barry:

So you think our choice is die here or die there? I take die there.

Stephen:

Or is there something else we could do?

Jon:

Is there any horses?

Mark:

Only a couple.

Jon:

Are there any boats?

Mark:

There's the coracles. We've all got a coracle in our barns or in our backyards. A what? Coracles. They're small boats. They take them up to the lake to do fishing in season, up by the mountain.

Barry:

So get everyone in the boats. That's a brilliant idea, Stormzy.

Mark:

The river's fast, yeah. Very fast. In fact, dangerously fast in places. but yes once once it's mentioned people realize that that could be it and they're all going to go and get their boats coraco.

Jon:

If i remember my history lessons they're little stupid round things right.

Mark:

Yeah room for one or two at most but they've got a lot of them here it's.

Stephen:

Coraco out of here.

Jon:

I thought they actually had in rowboats.

Mark:

No these are small little coracos they take out on the on the lake in the shadow of the mountain during the fishing season but they all have them and when you were staying in the barn, there was a number of them in there that the widow, Leroux, had that were there under the tarpaulin in there. So... Well done for coming up with the idea.

Jon:

Yeah, but Mark, I had the image of it being a boat, not a bloody saucepan.

Mark:

But this is not a river. It's called the Vasswasser. It's not a huge river.

Stephen:

Just get inside and float and let the river take you.

Barry:

Yeah.

Mark:

It's like a stream.

Barry:

Really.

Mark:

You can definitely flow down in one of these coracles with one or two people in each one. They start to see this as their only way out. They're happy. I mean, they know how dangerous it is on the Vasswasser, especially as you approach the rapids and the more dangerous parts of it. But the dwarves are looking at you as well then, Stormhammer. They're thinking, that ain't the way to go, he says. That ain't the way to get out of here. There's no honour in that.

Jon:

Didn't say there was. Let the stretches go. If you guys stay here, I'll die with you.

Mark:

Bardock says, no, there's no one dying now. We're going to go back. Go back to La Maison Tile, have a chat with the monks and see what kind of hornet's nest they've been prodding.

Barry:

I think we've got the right to have some kind of grievance as well. You know, go and do a little bit of light surveying for us, lads.

Stephen:

Go and wake up some sort of hideous necromancer, lads.

Barry:

Hideous necromancer survey.

Stephen:

Go see what you can do about that, fella.

Mark:

Yeah. You know, think back to your backstory of the Session Zero. You wanted anything, didn't you? You wanted to get out of Uber's right.

Stephen:

We wouldn't suggest it anyway.

Barry:

No, it doesn't give people the right to take advantage of us, Mark.

Mark:

Yeah, it does feel that way a bit. But it's quite a difference from being in Uber's Reich. Maybe you wish you were back there now, having your next pit fight, ready to go.

Stephen:

No, someone was trying to kill me in Uber's Reich, so yeah.

Mark:

Yeah, that's right. Who was that after you thought it was?

Stephen:

It was the underground, wasn't it?

Mark:

The underground.

Stephen:

The betting scan.

Barry:

It was the EO.

Mark:

And also, you remember, if you get back to L'Amazon Tile, then Faktan and Wayland are there. yeah and they wouldn't have been able to make the journey up um in the last 24 hours because of the weather i can deal with so bad so it's unlikely they've even left or they're thinking about leaving now so it's yeah yes.

Barry:

Maybe fact i could read something about reanimating skeletons yeah.

Mark:

Yeah he's been doing a bit of research so he may have some some things to tell you let's.

Stephen:

Get back and find out them.

Mark:

But getting back there's the main thing so these coracles are being dragged out of their storage because it's it's winter it's off season and so they're being quickly as they can being hauled to the river's edge, people are tended to jump in the ones that they own the Widow Luru had a large number of them and so she asks you if you want to help me get mine there'd be some for you there too.

Barry:

Perfect thank you m'lady.

Mark:

Armand is there as well Armand.

Stephen:

Well that's good is there someone else offering floracles?

Mark:

Okay you can make a fellowship roll, zero one well you're told that alan de gascoigne and his wife veronique has been killed by the the last missile that crashed through their house and he obviously then he would have room in his coracle for you but he's he's very very distraught he's just suffered the loss of his wife you.

Jon:

Can sing to him i can.

Mark:

And somebody says just make sure alan gets in one get in with him it's i think he's not going to leave otherwise i'm gonna say i'll.

Stephen:

Go with him yeah i can sing sweet bonnie boat or.

Barry:

Something like that.

Stephen:

On the way down.

Barry:

I'll help i'll help them aboard and as i'm helping the board i will say oh do keep an eye on your hat.

Mark:

He doesn't have a sense of humor you'd do a swirl would you who's saying that to Silas Armand is that what you say to Armand or did you say it to um to.

Barry:

The guy who's getting on with he's getting in with not.

Mark:

Armand I'm not stupid.

Barry:

I'm not trying to make him kill Dorian I was just making a flippant little joke about Dorian having light fingers Jesus.

Mark:

That's true uh well he he's just I.

Stephen:

Still haven't given his hat back.

Mark:

He just says take it take it I need to deal with my wife's body.

Stephen:

Yeah yeah thank you thank you thank you thank you.

Mark:

So you're going off with his coracle yeah.

Stephen:

I guess did he want to get on it.

Mark:

No no well he didn't but you were told to make sure he does but he doesn't oh i see.

Stephen:

Oh you should come this is room.

Mark:

No no i can't leave her.

Stephen:

Well, we can always come back later, or you could bring her, I suppose.

Mark:

No. Fingers crossed.

Stephen:

Why don't you come?

Mark:

Okay, say it like you mean it.

Stephen:

Please. Well, I'm looking at the time. Seriously, come on. Come on. Get in the boat. Get in the boat. Come on. I don't have to even drive these things. Come on. He'll be saving my life.

Mark:

Okay. If you put it like that, it does stir up something in him. He understands that you might need help with this.

Stephen:

I'll drown otherwise horribly.

Mark:

Come on in, he says.

Stephen:

And Armand wants to kill me as well, so you can help me out there too.

Mark:

Well, you don't want to get on the wrong side of Armand.

Stephen:

Nope. Do not want to get on the wrong side of Armand. He's got a very nice jacket, I see.

Mark:

So you can jump in this coracle. He throws it out on the stream, and he jumps in, and he sits in front of you and it doesn't have any controls you just literally grab hold of the side he says you just add your weight to the whole thing and leave the steering and the maneuvering to me okay but we just let the river take us he says people are shooting off uh quite fast as they're as they're entering the stream it is a it's a fast fast moving thing it's definitely faster than the skeletons will be able to go i.

Stephen:

Will grip very tightly onto the side.

Mark:

Yeah and dorian you're in there with the gas going mr.

Stephen:

Gas going yeah.

Mark:

Yeah and the rest of you got your own ones which uh the widow larue would uh would be able to provide you and she goes into the same one as her son i'm on you don't need to make your own roles here dorian stephen if you're happy to put your fate into the hands of an NPC.

Stephen:

What skills is it done on?

Mark:

Dexterity.

Stephen:

Does he look a dexterous man?

Mark:

He looks like he can handle a coracle, but they normally just drag them and place them on the lake. The lake's quite still.

Stephen:

I'm totally in his hands then because my dexterity isn't the best. agility other hand i'm pretty good at so i'll just uh do whatever he says and lend my fortune points to him.

Mark:

Okay so you hold everyone's holding on grimly with both hands as you pick up speed as you're drifting down river toward the mountains and out of the valley and if you remember the mountains you followed this all the way and it become quite quite dangerous quite quickly this and once you get through the mountains you can then get all the way to la maison tall but the The La Maise and Tull is in a basin. So there is rapids and then a waterfall. It's up to you if you want to try and get that.

Jon:

Back up. Did you just say waterfall?

Mark:

Yeah. You remember as you come out of the La Maise and Tull, you climbed up the cliff where the bass-rass went over to the side of this cliff as a waterfall.

Stephen:

Would have been better if I'd get any barrels.

Jon:

So we're going down a river in a saucepan towards a waterfall.

Mark:

Yes.

Barry:

Sorry, an uncontrollable saucepan.

Mark:

But don't worry, you do get rolls to try and...

Jon:

Oh, good.

Barry:

What could possibly go wrong hold on do we get and you're saying that we get rolls on our dexterity which is my low agility it's agility it's agility you're bad.

Jon:

I'm a dwarf.

Mark:

The dwarves might have trouble just do nothing if you want to go in the same boat as Silas Stormhammer then you can rely on star yeah okay.

Barry:

That's a fucking big mistake but okay let's do it all.

Stephen:

The eggs in one basket.

Barry:

Let's all go let's do it I feel shame for my cowardice at the battle of the farm. So yeah, come on, let's go.

Mark:

Right. First roll then. So this is for both you and storm hammer. This is to stop the boat turning over and you drown him.

Barry:

And it's on the GILITY. Yeah.

Jon:

What is that? Oh, oh.

Stephen:

You lot have got no...

Mark:

That is a horrific roll. You've done all your fortune.

Stephen:

Oh, no.

Barry:

I've done all of my fortune points.

Stephen:

Oh, you've taken the door down with you.

Barry:

That was a 90... I told you not...

Mark:

99.

Barry:

That was a 99. So that is the criticalist of criticalist failures, right?

Stephen:

Can we just all cross off a fake point now and just say we got there?

Mark:

Okay. It overturns.

Barry:

And Stormzy, what kind of armor are you wearing?

Jon:

Wearing the armor. Troll slurs don't wear any armour at all.

Barry:

Okay, phew. At least you're not sinking like a stone to your death. Swimming was an important part of my training back in the pit fighting regime, though.

Stephen:

Yeah.

Barry:

Just saying.

Stephen:

A lot of swimming bars in Ubers, right?

Mark:

So it's overturned. What are you doing? You're at the point at the minute, if you do not go any further down the stream, you are going to be caught up by at least 100 skeletons very, very quickly.

Barry:

How deep is the watermark? because a minute ago this was described as a stream then it was described as a river then how deep.

Mark:

Is the water it's it's it's called a river but it's more like a stream so you might just be out of your depth but you probably could touch the ground the bottom but it's very fast flowing and so you'd need the swim swim skill still to operate within this you could drown in this amount of i am.

Barry:

Going to because i i don't know how somehow i feel vaguely responsible for this i'm going to try and grab storm hammer, By the scruff of the neck, which I know is probably going to be indignant about.

Jon:

Up with the Mohican.

Stephen:

It's a flat Mohican now.

Barry:

Get my feet onto the ground and I'm going to try and kick off in the direction of the flow so that we are at least moving. And then as we're moving, I'm going to make an attempt, hopefully with some help, if we get some shallower ground, to upturn the boat and get back in it.

Mark:

Okay. I'm just putting the odds together in my head. that's probably three roles with 10 chance of success on each one so it's one in a million wait a minute wait.

Jon:

A minute wait a minute is there no way that we can somehow spin the thing around.

Mark:

I i like it go for it barry let's do it so he's got a chance there is a chance so the first role you've got is a strength role to keep your head above water and to hold on to gelato and keep him, on the surface as well yes oh my god a zero one my goodness yeah i.

Barry:

Mean i literally just rolled am i right in saying that i just rolled a 99 followed by a zero one.

Mark:

It's so exciting yeah right so you do exactly what you plan to do which is you're now flowing downstream and you've got gelato there holding them up by his collar and okay and this coracle say with a roll as good as that which is a large amount of success is a critical is effectively six degrees of success although you haven't brought a critical so you can't really narrate your way out of this there's another role going to be needed it's as good as you can get otherwise so you you've got high success levels here and the coracle is now sort of still within your reach so if you wanted to to try and grab hold of that and try and throw gelato onto it i suppose is what you do i mean your feet do touch the ground occasionally and so yeah in which case at this point storm hammer you can help if we can either do this off uh silas's strength or we can do it off gelato's strength but one helps the other and you give plus 10 percent i think.

Jon:

He's stronger than me i've got a strength of 30.

Mark:

Okay 36 yeah with plus 10 so you've got 46 chance of getting him out and onto the boat that's 74 okay that that fails it doesn't mean it's over it means you have to make another strength check to stop him drowning with my assistance yeah with your assistance now oh.

Barry:

Yeah your assistant so that's a yes.

Mark:

Okay so make another roll now to try and put him in the boat yeah he's in okay and that's the hardest thing as long as one of you's in the in the boat and the other one's hanging on you can drag the other one in as well so nobody drowns and you're spinning around a little bit. It's quite disorientating. I love being on a waltzer in the fowl.

Jon:

Can we see if Doreen dies now as well?

Mark:

Yeah, well, he's rolled.

Stephen:

You didn't die and you rolled a critical. So I'm altistic.

Mark:

Once you're in, you're in. The Gascoigne has failed his roll as well.

Stephen:

He can reroll it if he likes.

Mark:

Have you got a fortune point to use on his roll?

Stephen:

Yeah.

Mark:

Okay.

Stephen:

Well, Gascon, you can do better than that. Yes, it's better.

Mark:

He does. He makes it on that one because he's skilled with the use of the boat. So he had 60% chance. So you're hitting the sides, sort of bouncing your way down, but you're making good progress. This is not happening to everybody, though. Some people have overturned. Some people have maybe lost their lives drowning. Some people are being left behind. This is the way most people are going to be saved. is.

Jon:

My hair still upright or does it kind of flop to the side.

Mark:

Uh no i say it's still upright it's crazy yeah.

Stephen:

Good it's like waterproof your hair i'm.

Jon:

All right then.

Stephen:

I reckon it's just a big flat but severe.

Mark:

There's something gone for you at least you know everything goes against you, okay so now you're you're drifting at rapid pace through the mountains as well so you've left the valley itself and the boats are picking up steam the river is widened now it's more substantial, and you've got no real choice but to go to go with it and over the next 10-15 minutes, you're approaching closer and closer to la maison tall a rapid pace the next thing you've got to do is try and get out of the boat or stop it before before you hit the waterfall and you're hitting the rapids now as well so it's quite treacherous with the rocks and people most people are trying to stop their coracle or move it to the side and get off safely but there is a real risk now if you fall in that critical role now with the depth of this river as it is with the rapids and rocks that critical role is is a death sentence what are the banks like so the banks are rocky and the river stays deep all the way up to the banks but they are if you can get within reach of them and somehow slow yourself down but they're sharp too and there's a chance of taking damage it's really difficult to stop at this point it.

Stephen:

Breaks on these things.

Mark:

It is is it down to Silas are you going to put your fate in Silas's hands he.

Jon:

May have got me wet but he got me out again didn't he so.

Mark:

I've got out.

Jon:

Of faith in him so yeah.

Barry:

My plan for stopping is to try and get myself as near to the edge, to the bank as I can.

Mark:

Yeah.

Barry:

And seeing if I can hook the head of my axe in like the crevice of a rock or something like that. Okay.

Mark:

I like it. Okay.

Barry:

I can get a bit of reach and I can pull us in a bit as well.

Mark:

So rather than an agility roll, we call it a weapon school roll for you and I'll give you plus 10 to your weapon school for the use of a suitable weapon.

Barry:

Okay. So that'll be, I'll put me on 58 then.

Stephen:

Nice.

Barry:

I'm not going to roll the 97.

Mark:

Okay. This boat is not slowing.

Jon:

Can I?

Mark:

Well, you suddenly decide you want to do something.

Jon:

Yeah, yeah. Now I feel I need to help out, yeah.

Mark:

Okay. Because the method he's using, it's a chance it will overtip the coracle and you'll go in.

Jon:

Yeah.

Mark:

If you fail this roll, then you're in the water and you've definitely gone over the edge. Right.

Jon:

And if I don't make this roll, does Cyrus have another chance of stopping us?

Mark:

He'll have another chance. One more chance.

Jon:

I'll let him do it. i've got faith in him go on yeah.

Mark:

So you're right at the edge of the waterfall now and you've got one last chance you're not going to be able to get onto the side you can just get one of those rocks that are jutting up in the center of the river as there's the waterfall roaring in front of you.

Jon:

Go on then silas you i've got faith in you go on.

Mark:

Are you going to do it with your weapon skill again just use that axe to try and hook onto that last rock.

Jon:

Oh, he's bloody hell.

Mark:

But 99. 99.

Stephen:

Wow. You've angered these gods of these electronic dice.

Mark:

I don't know. I'd just like to get your comment on that, Mark. He's stunned. He's stunned.

Jon:

I thought it was not a glorious death.

Mark:

It's not.

Stephen:

It's not. It's not.

Mark:

Oh, dear. Okay, you two go over the edge, right? You're gone.

Stephen:

We are. I'll be with you in a second.

Mark:

It's not a soft landing, because at this height, if you hit the water, it could actually be like hitting a brick wall.

Barry:

Not at the base of a water floor, because the falling water has already broken the surface tension.

Mark:

I know you're right. That's the annoying thing, but the adventure says exactly the same words as I've just used.

Barry:

The adventure's fucking wrong then, isn't it?

Stephen:

The water would just push you down under.

Mark:

And there's rocks and everything there as well. So 100 foot to the bottom of this water.

Jon:

I want some realism in this fantasy game.

Mark:

In which case, you're dead.

Jon:

Yeah, there you go.

Mark:

99, two of them on the way down here.

Barry:

And let's not forget the 97 as well. It was like 99, 97, 99.

Mark:

Under normal circumstances, you put yourself in a vehicle with this person, you're getting yourself killed.

Stephen:

It was the worst bear of corakling I've seen, to be fair.

Barry:

Yeah, yeah, yeah.

Jon:

I'll take that.

Barry:

I'll take that.

Mark:

All right so let's just see what it does to you okay so you can make another roll to minimize the damage so to somehow not hit the worst of this is.

Jon:

That gonna be one each or do you want.

Mark:

So at the very least you are taking a strength 15 hit, But if you make an agility roll, you don't die.

Jon:

Is that simple? That's it?

Mark:

Yeah. Well, no, you don't die. You take the strength 15 hit.

Stephen:

All right. So you've got to make a roll. Do take the strength 15 hit.

Mark:

Yeah.

Stephen:

Wow.

Barry:

What if a strength 15 hit would kill you anyway?

Mark:

Then we don't matter, but we roll that.

Barry:

Oh, I can't wait.

Mark:

Okay. So agility rolls. this is for once you don't have to have silas make your agility role this is just down to you do you want to.

Stephen:

See where have i joined them before you make this or.

Mark:

Okay that's why not yeah i mean seriously all together if i'm honest yeah i mean you you come down a minute or two later but why not yeah join the fun your your fate is in dawn gaza gaza's hands he's fine yeah he managed to slow it down and he goes your friends were in that one which one the one that just went over oh.

Stephen:

Not on mond shit.

Jon:

Um because in the minute i'm going to lose the fate point i'll be standing on the side so don't panic i.

Stephen:

Think they'd be all right i think they'd be all right.

Mark:

No they're not going to be all right i think.

Stephen:

They might i think they might i just feel they'd be okay.

Mark:

He says they were they were really bad roles they're not going to be all right.

Stephen:

They were definitely not good roles no.

Jon:

I'm like what do you want me to do.

Mark:

It's an agility role or anything else what do you want to do it on just tell me how do you think you're going to survive it i.

Jon:

Was thinking strength to try and like drag myself out from underneath the water i think.

Mark:

It's hitting the rocks that's the problem yeah go on then fuck it good.

Jon:

Because my agility is 21.

Stephen:

Oh oh oh.

Mark:

A one oh.

Stephen:

Nice you would have made it on anything.

Mark:

How many degrees of success is that four four okay that'll drop it down to a strength 11 here let's roll it on you, Take 14 damage.

Jon:

Fucking hell. One of the toughness. I'm on one wound.

Mark:

That roll you made did save your life then. Silas, a gang for you. Just roll on. What are you going to do? What are you going to do? What roll do you want? It's meant to be on agility.

Barry:

Weapons skill.

Mark:

Okay, so you try and use your axe to try and hook onto something on the way down.

Barry:

I'm going to try the whole axe business again.

Mark:

Yeah, okay.

Barry:

That is one degree of success.

Mark:

You take a strength 14 hit.

Barry:

Okay. What does that mean?

Stephen:

Oh.

Mark:

Fuck. That's a six. It's open-ended on the frame. Eight. So you take 22 damage.

Barry:

Okay. That's another plate point.

Jon:

No, no, no. Because you could fail the sudden death roll. You can always fail the sudden death roll.

Mark:

Yeah.

Barry:

Right. Okay.

Stephen:

This is plus 10.

Mark:

Yeah. It's plus 10 critical. It is a fate point barrier. I'm sorry.

Barry:

Yeah. I knew it was.

Mark:

Okay.

Jon:

Oh, we're dropping our flies.

Mark:

And you're still drowning.

Jon:

Yeah, I'm aware of that.

Mark:

Yeah. You need to make a strength check to get out of the water.

Jon:

Oh, okay.

Stephen:

I assume we can't get down to the bottom of the waterfall from here.

Mark:

No, you have to walk down the path, down the side of the cliff.

Stephen:

It's going to start doing that.

Barry:

You don't have to. There are other options for getting down the waterfall, which me and Storm have are exploring as we speak.

Stephen:

It looks fun. Don't get me wrong. You look good. I'm going to walk.

Mark:

Good. Mark, make your strength check.

Jon:

No.

Stephen:

Oh, that's not just a foul, is it?

Mark:

That's a critical foul.

Jon:

It is.

Mark:

Okay. Stormhammer has not resurfaced. You're not unconscious, Barry. Dragged yourself out and you're sort of lying like a fish out of water, just trying to come back to your senses. The fate point means you no longer can play a part in this encounter. So Stormhammer on a critical failure. you need somebody else to help you and i don't think anybody else is there i'm.

Stephen:

Running down there.

Mark:

So you drown and lose a fight point i.

Stephen:

Won't bother running anymore okay fair enough.

Mark:

Yeah it's a critical failure mark i'm sorry to say there's not much else that can really happen there um for such a bad role so 44.

Jon:

Is not a bad role.

Mark:

There's no way you can do anything about that is there you've got no i don't.

Jon:

Think so unless unless because the wall was bigger than me i can use its toughness as.

Mark:

My strength no i'm sorry yeah um so that's it you're done yep okay job done, and you drag yourself out of the water as well some other people do go over and they don't survive that the monks soon realize what's happening they don't know what you're fleeing from uh so what happens is this is the end of this session the monks come out of the monastery and they make their way over to the the pool at the base of the waterfall and they start fishing out the people that, go over most dead but you two miraculously survive and they scurry around trying to to bring you all into the walls of the monastery they're not aware of what's happening just yet maybe some people are saying it but they're not really become fully aware of this but they're bringing blankets and they're making soup and they're giving everyone a chance to rest and recover within the grounds of the temple and as soon as everybody's in although you can't account for everybody i mean there is a roll call happening here but you know unless they they arrive within the next five or ten minutes it's assumed that they've died if they've been caught up by skeletons or drowned or we'll do the roll call next session and we'll work out exactly who survived the entire thing but for now you're unaware of that this place is a lot busier now there's already 40 50 monks living here anyway we're back hello well i think i was about to say well done guys no i'm not.

Jon:

Sure you It was a rubbish end.

Mark:

Yeah.

Stephen:

Do we get an experience?

Mark:

Experience you do. You get 250 experience points each.

Stephen:

At least.

Mark:

So that's something to reward you with. You didn't lose a fake point, did you, Dorian, though?

Jon:

No.

Stephen:

No, I don't want to rub it in, but I did not. No. That's because I accidentally got into a coracle master boat. So that was the fate. I was trying to escape some murderous guy wanting his hat back. So really, you know.

Mark:

Crime pays.

Stephen:

Remember that.

Mark:

Yeah, well, Gascoigne, he's one of the most competent people here. If you can get him on his feet and get him overlaid, he'll still have an important part to play on this.

Stephen:

Oh, I appreciate his efforts there on the old coracle driving. It was good stuff.

Mark:

So we leave it anyway as almost inevitable that this little army, being led by, as you may have thought, it's correct, by the Leashmaster, is going to descend upon La Maison Talle.

Barry:

That is a reasonable assumption.

Mark:

Yeah.

Stephen:

I think he's got a grudge, maybe.

Jon:

I think he's got a grudge.

Mark:

He may be right.

Barry:

What was the head monk called?

Mark:

Jean-Louis d'Entrance, yeah.

Barry:

Jean-Louis, he knew more than he...

Stephen:

Yeah, to the little French.

Mark:

Yeah, you get that feeling. And those kind of things.

Barry:

I mean, it's so coming to the visit that he wants us to find the burial mounds of the blue bandits. and then it seems that one of the burial mans of the blue bandits at least is responsible for spawning a skeleton army or I missed something yeah.

Stephen:

No that sounds about right.

Barry:

He knew he knew he was in all.

Mark:

Right okay well done guys thanks a lot bye boys.

Barry:

Cheers guys really enjoyed that.

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