Season Two : Episode Three
Dice Superstitions
Ever felt like your d20 was actively rooting for your character’s demise? You aren’t alone. This episode, the Blokes dive into the weird, wonderful, and occasionally unhinged world of dice superstitions. We’re moving away from the rulebooks to explore the “science” of the table—from the controversial art of “charging” your dice to the psychological necessity of the “Dice Jail.”
We discuss whether a roll is predetermined the moment you touch the plastic, Stephen’s rigorous 1,000-roll test for manufacturing flaws, and the “Will Wheaton Effect”—that statistical nightmare where probability vanishes the moment Mark rolls initiative. Jon defends his leather dice bag and dunce caps, while Barry tries (and fails) to fight a room full of superstitious gamers with logic and math.
Whether you’re a hardened skeptic or a “Dice Goblin” with a hoard of acrylic betrayal, we’re looking at why we treat polyhedral shapes like they have souls. Grab a brew and pull up a chair as we decide once and for all: are your dice your best friends, or your worst enemies? Let’s slice and dice.
FAQs
1. What is a “Dice Goblin”?
In the TTRPG world, a Dice Goblin is someone obsessed with collecting dice. As Mark puts it, they are “hooked on dice like a crackhead on coke.” It’s less about needing them for a game and more about the aesthetic, the feel, and the hoard.
2. Does “warming up” your dice actually work?
Mathematically? No. Dice don’t have memory. However, many players (including Mark) swear by “charging” their dice—rolling them several times before their turn to “get the bad rolls out of the way.”
3. What is “Dice Jail”?
Dice Jail is a designated spot (often a small box or even a miniature furniture set) where a player places a die that has rolled a Natural 1 or failed them at a critical moment. It’s a form of psychological punishment intended to “shame” the die into rolling better later.
4. Is it okay to touch another player’s dice?
It depends on the table! Many players have a strict “No-Touch” rule, believing that other people’s “energy” or “bad luck” can rub off on their dice. Jon was notoriously protective of his orange d20 back in the day—touch it at your own peril.
5. What should I do if my dice are consistently rolling poorly?
Barry suggests sticking with them because probability eventually evens out. Stephen suggests putting them at the back of the bag for a month until you forget they betrayed you. Mark suggests just buying a new set. Take your pick!
6. Are “Loaded Dice” a real thing in TTRPGs?
They exist, but they are considered the ultimate form of cheating. While some manufacturing imperfections can make a die slightly biased, bringing “weighted” dice to a friendly game is a quick way to get banished from the table.
7. Can a player actually be “cursed”?
While skeptics like Barry argue it’s just a “statistical anomaly,” many gamers point to the “Will Wheaton Effect”—where a specific person rolls far below the average for years on end. Mark is our resident example of this phenomenon.
8. What is the “orange d20” mentioned in the episode?
That’s Jon’s legendary die from his Dragon Warriors days. It became so feared by his players that he only had to place it on the table to intimidate the entire group. It’s a perfect example of how a simple piece of plastic can develop its own mythology.
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Episode Transcript
Mark: 00:00
Welcome to RPG Blokes, where old-school gamers and new adventurers come together at the same table.
Mark: 00:07
Today we’re going to be talking about dice superstitions, and they say fortune favours the brave, but in tabletop RPGs it often favours the dice. So we’re diving into the weird, wonderful, downright bizarre world of dice superstitions. okay introducing the rpg blokes and my name is mark i’m your host today i’m going to start with steven he takes his dice very seriously no dice will be used unless they’re passed a vigorous test each requiring at least a thousand rolls in real world conditions and he is seeking manufacturing in imperfections. I suppose I could have just cut that short and just said he’s a fucking cheat.
Barry: 01:03
You could have done.
Stephen: 01:04
But it wouldn’t be true. Scientific.
Mark: 01:08
Okay, Barry, the dice goblin, hooked on dice like a crackhead on coke.
Barry: 01:13
Close.
Mark: 01:14
Close, but? Which is your drug of preference then?
Barry: 01:18
I’m not going to say that on air.
Mark: 01:21
John, the dice specialist amongst us, and treats his dice like he would a fine lady. He caresses them. He provides them comfort in his black leather bag.
Jon: 01:33
Yep.
Mark: 01:34
Takes them out with pride before having a bit of roly-poly.
Stephen: 01:38
We’re still talking about dice, aren’t we?
Jon: 01:40
It’s all fair.
Barry: 01:42
I can’t see any kind of denial on his face in any way, shape, or fault.
Jon: 01:46
Smile.
Mark: 01:48
So I’m going to interrogate John a little bit here because he was well ahead of the rest of us on this. The no-touch rule.
Jon: 01:57
You had.
Mark: 01:58
A very very stringent kind of almost aggressive violence.
Jon: 02:02
I had a particular set of dice if i needed that on a percentile if i needed one particular number i rolled it i was looking at you and told you i’d made it i’d made it i could feel it it was weird that was that one particular set so.
Mark: 02:19
The touching of the dice by anybody other than you.
Jon: 02:21
All more dice now are open to they.
Mark: 02:23
Are now but what so what’s changed why have you.
Jon: 02:25
Is it because i lost that set.
Mark: 02:27
It was just that sir.
Barry: 02:29
It’s not because you’ve grown as a person.
Jon: 02:31
Oh hell no have you met me it was.
Mark: 02:34
Quite excessive i thought at the time you were very very serious about it okay so there’s some sense of spirituality with.
Jon: 02:40
If you can feel the damn things then yeah i would say so but i’ve not had that since yeah.
Stephen: 02:45
I remember those nice house wanted to say yeah i remember in fear, just in case one rolled near me.
Mark: 02:53
It was fucking extreme, mate.
Jon: 02:55
People keep talking about stuff I did when I was younger and I don’t remember shit, which is really weird because I wasn’t a druggie or nothing. I should know this.
Stephen: 03:03
I was going to give you dice.
Jon: 03:03
No, no, I won’t give you dice back.
Mark: 03:05
How about the pre-roll test? Barry, even you have got to be gooey of this. Just making, before you know you’ve got a big roll coming up, just casually rolling your dice a couple of times before your turn comes around.
Barry: 03:16
I wouldn’t say I’d do it just before a big roll’s coming up, but even when it’s not my turn, I have sort of got my dice in my hand, one of them probably, and I’m sort of dropping it in, but no, not really.
Mark: 03:27
You’re not registering the score, and you haven’t analysed what’s happening there?
Barry: 03:31
Mark, have you ever known me to analyse anything?
Mark: 03:35
Let me analyse it for you. What you’re doing is you’re testing the dice. And even subconsciously, you’re registering what the scores are. And you’re stopping at a certain point and then waiting for your turn. That’s what’s happening. So you are in fact…
Barry: 03:49
Wait, it sounds to me, I just want to check off. It sounds to me like you’re implying that you can somehow warm a dice up.
Mark: 03:55
Yes, you can.
Barry: 03:57
Just, I… Oh, for the love of God.
Mark: 04:00
No, it’s a serious thing. It’s called a warm-up.
Barry: 04:03
It’s a serious thing.
Mark: 04:05
And you charge them for the roll. So you wake them up by charging them in that manner. And if you get a series of bad rolls, then you know statistically the next roll is likely to be good.
Barry: 04:16
Also, that’s not how statistics and probability work. The dice doesn’t have memory.
Jon: 04:21
I’ve got to say, your oldest is the absolute worst for that. Hang them out for about half a dozen times before and to get them going.
Mark: 04:29
It works. He wouldn’t do it unless it works.
Jon: 04:33
Much as I would love to say it does, but do you do it.
Barry: 04:37
Mark?
Mark: 04:37
Yeah, I do. I do all of these things.
Barry: 04:39
Well, then it doesn’t work.
Mark: 04:41
Imagine what my dice rolls would be like if I didn’t do it. Well, you don’t do it, Stephen, you wouldn’t touch that.
Stephen: 04:47
Well, I think you can waste a roll, if I’m honest.
Barry: 04:50
Stephen’s kind of agreeing with me, but I don’t know how. I’m still able to disagree with him. I don’t get it.
Stephen: 04:57
The roll is pretty much predetermined. what you’re going to roll and I don’t want to waste a zero one by warming it up because then the dice would go in the dice jar for letting me down yeah.
Mark: 05:05
Because those dice on your hand the next time you roll those dice the result is predetermined.
Jon: 05:10
What if someone else touches him? Go on, go on. You can touch my dice, it’s fine.
Mark: 05:16
So that’s, how do you deal with that? I mean, you’re not suggesting that you can think differently, behave differently and change the outcome of that predetermined role. You believe that role is predetermined.
Stephen: 05:26
The next role you’re rolling is the role you’re rolling and if you waste it.
Mark: 05:29
So you can’t actually disagree with that. He’s just wasted a very good role. That much is true, right? If he’s rolled his dice too early, if he’s, if he’s.
Barry: 05:38
That’s only true if you believe that each dice roll is predetermined. And from like a philosophical standpoint, that just, that can’t, and from a mathematical standpoint, it just isn’t true. They don’t have a memory.
Stephen: 05:51
Well, the next time you roll a dice, you’re going to roll it in exactly the same way as you were going to roll it because it’s the next time you rolled the dice.
Jon: 05:56
Counter that with actual maths. In first edition DMG, they actually did a graph of randomly rolled dice and it came out as a bell curve. So the probabilist, it should have been flat across the board, like you’re saying, but it actually came out that the middle somehow was more probable than either end.
Barry: 06:21
Then the sample was too small.
Mark: 06:24
Or they were rolling two dice.
Jon: 06:25
It was at least a hundred. Okay. Do you know what I mean?
Barry: 06:28
If you rolled it a million times, all of those little bell curves that do happen, that are statistical anomalies, when you stretch out over enough rolls, will look flat. And especially for, well, how many years you guys have been playing, I would expect the line of your dice, except for you, Mark, to look pretty flat.
Mark: 06:49
But, Adam, your argument doesn’t hold water now. I think I’ve found a flaw in your thinking, because you believe that the dice is not predetermined. So you’re saying that there’s no way that you can roll the dice one second, wait a second, and it would be the same roll. You’re saying there was no predetermined.
Barry: 07:06
No, I’m not.
Stephen: 07:07
You’re saying it’s going to be a different roll, in fact. If you wait a second, is what you’re saying.
Barry: 07:10
Well, no, I’m saying…
Stephen: 07:10
Every second you wait, in fact, it’s a different role.
Mark: 07:12
That’s what Barry says.
Barry: 07:13
I’m saying that we don’t know what it’s going to be, which is the point of it, gentlemen.
Stephen: 07:19
You don’t, but that’s why you should wait.
Barry: 07:20
Like, literally, the whole point of rolling dice in our game is that we don’t know what we’re going to roll.
Mark: 07:25
But it was always going to be what it was.
Barry: 07:27
No, not necessarily.
Mark: 07:28
Well, in which case, why?
Barry: 07:29
No, because now, honestly, now you’re getting into…
Stephen: 07:32
I think I’ve opened up a can of worms.
Barry: 07:33
We really have. Throughout my life, people, the way that D&D is portrayed, it’s like these kind of slightly weird unhinged and now and now now after all these years i’m finally thinking oh there there might be something to that we’ve.
Jon: 07:48
Worn you down.
Mark: 07:49
It’s not it’s not too late to get out i suppose so we’re not going to convince barry that any of this really matters at all but as far as playing role-playing games is concerned it’s quite a big aspect of the the psychology of playing it.
Jon: 08:01
When i was reffing dragon warriors there’s a particular orange d20 i’ve got, They came up with this whole mythology about it. So much so that I could just place it there.
Mark: 08:15
And intimidate them.
Jon: 08:17
I never started that. Nothing. But it came up organically, unless they heard it from you guys.
Stephen: 08:25
We just said, don’t touch his dice, is what we said.
Mark: 08:27
It’s in the human psyche, isn’t it? I think it’s a natural thing.
Jon: 08:30
Okay, so we’ve come from a race of people that, you know, they used to throw knuckle bones to predict the future. the cards with pictures on them watching this it’s maybe it’s a hardwired dna thing or you know need to believe.
Barry: 08:44
Listen if you guys get some joy out of believing that your dice have betrayed you then i’m not going to take that away from you but i think you’re all really fucking weird because it’s just like it’s just probabilities and you know for dice rolls badly for like what seems like weeks it’s just a statistical anomaly and it will come good again like i never ever ever change my dice i don’t have any dice superstitions i don’t particularly have favorite dice i have dice that i like more because of their aesthetics but they all roll by and large random yeah but you know you’re all you’re all nutters well it’s going.
Mark: 09:23
Badly sometimes and we’re all looking at you and we’re saying for christ’s sake change the diet it’s like a moth to a flame.
Barry: 09:29
I don’t have to change my behaviour to modify your fucking beliefs.
Stephen: 09:34
But you might roll better.
Jon: 09:35
He does enjoy being in the minority.
Barry: 09:37
Doesn’t he? Like, I don’t know if I am in the minority. Like, I think it’s a fairly even split between people. Like, don’t get me wrong, alright? Okay, so now if I see a magpie on its own, I will salute that magpie. or say, you know, good morning, Mr. Magpie, where’s your wife? And now I don’t do that because I believe it’s bad luck not to. I do it because I think it’s quite good fun to do. Like I don’t, if I miss one, I don’t think all that’s me done for God knows how many years of bad luck.
Mark: 10:03
Yeah, well, it’s the same thing. You are, that is the path to superstition.
Barry: 10:07
No, no, but it’s not, and this is exactly what I’m saying. If you guys enjoy being superstitious about it, fill your boots, but don’t pretend there is some kind of fucking spiritual dice god and that piece of acrylic or plastic has somehow betrayed you because that’s the way to the cult.
Stephen: 10:25
I don’t think there’s anything enjoyable about being serious about it.
Barry: 10:28
So why would you put yourself through that?
Stephen: 10:30
Because we have to, Barry.
Barry: 10:31
No, you don’t. You’re making a choice. The choice that I’ve made for myself is to put myself through the whims of probability. Now, I like a bet on the horses and, you know, I’ve been known to frequent a casino. No, and listen, the only thing that’s come close to making me believe that not necessarily that dice are statistically unlucky, that people are, is watching you roll dice, Mark. Because you have the shockingly worst rolls. And again, the argument I’m making is you keep changing your dice. Things ain’t got any better for you.
Mark: 11:03
I have just recently, I think.
Barry: 11:05
Oh, you’ve got one or two sessions. Whoop-de-doo.
Mark: 11:09
It takes a time to get out of the rut. You’ve got to find the right set.
Barry: 11:12
But I’m curious, I think you might have been in the rut for as long as I’ve known you, which is what, five.
Mark: 11:16
Six years? Yeah, so that’s not statistically possible, is it? That’s an anomaly. How do you explain it?
Barry: 11:22
You need to go for a thousand years for it to even out i’ve i’ve i am i do find myself like kind of amazed that um one of the billion kind of online gambling websites hasn’t come up with a gambling game based on like the traditional seven piece dnd dice set you know and especially now that gambling is so much online slot machines and poker stupid variants of poker etc etc i’m a mate I’ve never seen one.
Stephen: 11:49
Well, yeah, I say about monetizing, I’m sure somebody probably offered the service to cleanse your dice, someone like that, like a spiritualist. It must be someone that does that. They said they could take your dice, post them to them, or they come around your house, and then they say a bit. It must be.
Barry: 12:02
It absolutely must be. Honestly, honestly, if any, I’ll do that for anyone. That’s no problem.
Stephen: 12:07
Yeah, but what’s quite a patience?
Mark: 12:09
How would you cleanse their dice? Just out of interest. Tell us how it would happen. I might use you.
Barry: 12:13
So what I would do is take their money, do nothing to their dice, and send them back, Because I’m just assuming these people are gullible enough.
Mark: 12:19
Tell us how much.
Stephen: 12:21
But once they come back, it’s about psychology, isn’t it? We would think your dice are better, so they might well be.
Mark: 12:26
So if a dice consistently rolls poorly, some players believe it has betrayed them.
Mark: 12:32
And they will put it in a dice jail, which is a separate container or box to punish it, and then swap it out with another dice. Has anyone ever been guilty of doing that? I mean, we’ve all seen… John has. So what form does your dice jail take?
Jon: 12:46
So it was actually one of these rando prezzies that I got one year, um, And it’s just a little wooden chair and a little dunce cap, if people remember the old comics where they’re allowed to do those. It’s just that. It was done by Lynx, I think.
Mark: 13:05
It looks like it carries a cap. You didn’t make the cap yourself.
Jon: 13:07
No, no, no. You bought it. Didn’t even have to shrink one of my old ones or nothing, just came with. I’ve used it once or twice, but as it’s about the same size as my.
Mark: 13:15
And so to get into the mentality of somebody who uses a dice jowl, what the fuck?
Jon: 13:22
No, no, and fair, fair, fair.
Barry: 13:24
Honestly, it’s journalism at his best.
Jon: 13:28
No, I’ve used it like three times because I got given it. But yeah, if something’s consistently rolling iffy, I know it’s nonsense, but I will put it back in the bag and use another one.
Mark: 13:40
Yeah.
Jon: 13:40
Disappointment.
Mark: 13:41
Would you ever entertain using such a thing?
Stephen: 13:43
Well, no. Well, certainly you get annoyed with dice. Unless you get a cool one. But the jail itself sounds a bit of a marketing ploy, if I’m perfectly honest. because you can just chuck your dice across the room, potentially, or even stick it back in your bag and never see it again. That’s what I tend to do, yeah, when dice.
Mark: 13:60
But that is a jail, you know.
Stephen: 14:01
Yeah, technically, you’re right, but, you know, it’s free.
Mark: 14:04
I mean, you’re being a bit highbrow about it. You’re putting it into a dice jail.
Stephen: 14:07
Yeah, technically, I suppose, in the spirit of things, it’s a dice jail, but I didn’t pay for it. I just chucked it back in my bag.
Mark: 14:13
See, it’s not been commercialized. Your tendency to be weird with your dice has not. I just found a way to make money out of it, yeah.
Stephen: 14:19
Yeah, I like to keep it quite private with my weirdness with a dice. but yeah I do get annoyed with dice if.
Mark: 14:23
A die rolls consistently bad would you get rid of it would you destroy it hit it with a sledgehammer burn it or or.
Barry: 14:31
Just banish it for.
Mark: 14:33
Good yeah is that.
Stephen: 14:34
No well I’ll be tempted to for sure it’s a dice after all I’ve spent money on so I’d probably keep it and then to put it to the back and then probably about a month’s time I’ve forgotten completely it’s rolled badly and I’ll try again then realize what’s happened I’m using that dice again and then, the cycle would repeat i don’t think i’d destroy it.
Barry: 14:50
Well no wait hold on i have a question so what would happen if you put that dice away for a month pulled it out again and you’d forgotten it was rolling badly and it just started rolling kind of well i wouldn’t remember well then that doesn’t happen do you know what of all the stuff we’ve discussed i really really really didn’t like see this as being the most contentious but it’s more random i don’t even remember it was bad again oh yes that’s why i didn’t use that if you believe what.
Mark: 15:19
We believe that thing that doesn’t happen it.
Barry: 15:21
Just doesn’t happen it’s always bad like i think if you have a positive mental attitude you are more likely to remember your successes than your failures well but you know and i’ve talked about this in the past one of the reasons i think that i don’t sweat about dice superstition is because i’m i quite enjoy a bit of failure within game um the the the some of the most significantly shit dice rolls that i’ve had have actually led on sometimes to two or three really epic sessions of role play because you’re you’re you’re role playing getting yourself out of a terrible situation so.
Mark: 15:58
The thought of having dice to really try and negate that at all times.
Barry: 16:02
It’s not really crossing your mind that’s a that’s a that’s a really important part of the game for me the things going wrong you know it’s it you know you’re telling a story in a you know it would It would be an incredibly boring story if our adventurers walked out of their front door, faced no adversity along the way, succeeded in absolutely everything they tried to accomplish, and then…
Stephen: 16:22
But sometimes it’s more fun when it goes wrong for someone else.
Stephen: 16:28
Your dice is good, there’s a crap, so great. It’s fun to watch.
Mark: 16:33
So none of us are obsessed, apart from John in the past was. You would quite freely lend each other your dice and not feel that.
Jon: 16:41
To be clear, if I found that set again, that’s it, no one’s touching them. Not done it since.
Stephen: 16:48
I’d be fascinated to know where they’ve been all this time.
Barry: 16:50
And I’d be.
Jon: 16:51
Faster than on a train.
Barry: 16:52
I’d be fascinated to know how many other people have touched them in the interim.
Stephen: 16:58
They’re working in some sort of sweatshop somewhere. Some dirty casino have gone.
Mark: 17:05
I think they’ve been liberated. Somebody saw the dice abuse.
Stephen: 17:10
They’re sunning it up somewhere.
Jon: 17:12
Legium answers for freedom. No.
Mark: 17:15
Yeah, they’re cursed. Some players are just cursed. And I think you’d already described me as being that. And I do feel sometimes I go through periods of time where there is a curse on me and I can’t make a decent role to save my life, my character’s life.
Jon: 17:26
There’s a name for it. Wheaton. Will Wheaton.
Mark: 17:29
Yeah, okay.
Jon: 17:30
It’s the Will Wheaton condition or something. Yeah, yeah.
Mark: 17:33
Yeah. It does happen. Has anyone else ever been in that zone? Have you ever felt that for a prolonged period? Yeah.
Jon: 17:39
When I’m reffing Shadowrun, especially, you’re supposed to put a challenge there for the players, but you can’t do that if you’re just whiffing every single damn time.
Mark: 17:48
That’s why some DMs roll behind the screen so they can…
Jon: 17:51
I’m playing it online, so I’ve got the trade down. Technically, I could. But no, I think they’d just hear me swear and they’d figure it out.
Mark: 17:59
Yeah, and I think Barry’s touched on this already. And the idea of rolling behind a screen for me as a DM, that takes the enjoyment away from me because I do like the randomness that dice present to the game. And taking the odd little advantage from a… Maybe a manufactured D20 that’s doing your assignments. Yeah. I cherish it. That’s about as far as I would go. There are some people that have brought loaded dice to the table. And, uh, so I.
Barry: 18:25
I saw a video on social media recently of a woman that sells loaded dice, but she talks about them quite, it was quite interesting. She says, yes, this, because of the way the numbers are set on the dice and even a loaded dice won’t like, if you have a loaded dice, it won’t roll us. If let’s keep it simple, the D6, because it won’t roll a six every time. It’s still random enough that it will nearly, do you know what I mean? And so she’s, because of the numbers that are around the 20, yeah, it will roll a lot of 20s, but it’ll also roll a lot of three and fours because they’re kind of whatever numbers they were because they’re like adjacent to the 20.
Mark: 18:56
But that is cheating at the highest level.
Stephen: 18:58
Isn’t it? Of course it is. If you’ve designed it as that, but if it’s just a manufacturing default.
Barry: 19:01
Then it just, oh. We are going to keep circling back to the fact that it wasn’t intended to be dodgy means it isn’t dodgy.
Stephen: 19:09
Well, if you’ve bought the dice in good faith, then all it does is roll a lot of 20s.
Barry: 19:12
So I suppose the question would be is, are you continuing to use it in good faith?
Stephen: 19:17
Well, luckily enough, the D2 and I had rolls low, so it was great for Dragon Warriors and stuff, but rubbish for D2.
Barry: 19:22
Well, no, and that’s an interesting thing as well, isn’t it? Because it’s like, I do tease Mark about his dice rolls, but I do firmly believe that it’s just, like I said, if you roll enough, you will have peaks and troughs, and when you stretch it out long enough, it’ll look linear. but we changed systems recently where the objective was suddenly to roll lower and somehow it was still shit.
Stephen: 19:46
Well, he’s cursed.
Mark: 19:47
That is the curse. You can see a curse player there before your very eyes. The longer you play, the more we’re going to wear you down on this or the dice will wear you down. The game will wear you down.
Barry: 19:56
I don’t think you know me as well as you think you do. Yeah.
Mark: 19:59
We all pay homage to it to some extent. And I think somebody that doesn’t do that at all is probably not. Yeah. It’s a bit. Yeah. weird call that’s weird.
Jon: 20:07
One slight thing there are people producing uh deliberately um other dice um to reflect a mechanism so there’s one that they do a d20 but it like 0 to 19 and it’s meant for when, people are cursed or something like that so technically in certain systems like dnd you can’t actually roll the natural 20 ever while you’re under the effect of that uh so at the moment uh fifth edition does like a roll with disadvantage which is almost as bad but you can still break it by getting that but it’s worth looking around for jinky dice as long as people know why you’re using them and when not just slip them into the mix that’s wrong but yeah keep an eye out for those weird little buggers.
Barry: 20:57
Dice are just lovely objects they just are rattling your hands they rat when you throw them you get you know there are people out there making really gorgeous ones but some of the ones that you can get for two pound 99 are lovely in their own way as well it’s one of the joys of the yeah they absolutely are yeah.
Mark: 21:12
So enjoy them in whichever way you like really and some.
Stephen: 21:15
Are better than others yeah.
Barry: 21:16
But you gain enjoyment from.
Mark: 21:18
Watching everybody else sort of panic or or worry about what their dice are doing.
Barry: 21:21
I do find it mildly amusing when people are like like i’m swapping dice especially especially when like the second they’re like this dice is shit and now it turns out that the dice they’ve swapped it for is shitter like that really makes me smile because i’m like you should roll the other one see what happens oh look at that it’s bigger it’s just it doesn’t you’re.
Mark: 21:42
So stubborn honestly sometimes.
Barry: 21:43
We’ve seen you just hit a rut can’t you just be wrong inside someone’s going somebody help him somebody take his dice away.
Mark: 21:51
And make sure it’ll.
Stephen: 21:52
Reach a disagreement on this dice yeah.
Mark: 21:54
Yes we’ve reached the end of this because as you can see it’s quite a passionate subject and um as soon as you start to play you’ll be embroiled in all of these complexities let me tell you uh so steven you’ve I’ve got a quote. I bet you’re not prepared, are you?
Stephen: 22:08
No.
Mark: 22:08
Okay. There we go.
Stephen: 22:11
A rabbit’s foot may bring luck, but it didn’t work for the rabbit. So let’s…
Mark: 22:18
Slice and dice.
